/* * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef SVGPathBlender_h #define SVGPathBlender_h #if ENABLE(SVG) #include "SVGPathConsumer.h" #include "SVGPathSource.h" namespace WebCore { enum FloatBlendMode { BlendHorizontal, BlendVertical }; class SVGPathBlender { WTF_MAKE_NONCOPYABLE(SVGPathBlender); WTF_MAKE_FAST_ALLOCATED; public: SVGPathBlender(); bool blendAnimatedPath(float, SVGPathSource*, SVGPathSource*, SVGPathConsumer*); void cleanup(); private: bool blendMoveToSegment(); bool blendLineToSegment(); bool blendLineToHorizontalSegment(); bool blendLineToVerticalSegment(); bool blendCurveToCubicSegment(); bool blendCurveToCubicSmoothSegment(); bool blendCurveToQuadraticSegment(); bool blendCurveToQuadraticSmoothSegment(); bool blendArcToSegment(); float blendAnimatedDimensonalFloat(float, float, FloatBlendMode); FloatPoint blendAnimatedFloatPoint(const FloatPoint& from, const FloatPoint& to); SVGPathSource* m_fromSource; SVGPathSource* m_toSource; SVGPathConsumer* m_consumer; FloatPoint m_fromCurrentPoint; FloatPoint m_toCurrentPoint; PathCoordinateMode m_fromMode; PathCoordinateMode m_toMode; float m_progress; bool m_isInFirstHalfOfAnimation; }; } // namespace WebCore #endif // ENABLE(SVG) #endif // SVGPathBlender_h