/* * Copyright (C) 2002, 2003 The Karbon Developers * Copyright (C) 2006 Alexander Kellett * Copyright (C) 2006, 2007 Rob Buis * Copyright (C) 2007, 2009 Apple Inc. All rights reserved. * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGPathSegListBuilder.h" #include "ExceptionCode.h" #include "SVGPathElement.h" #include "SVGPathSegArc.h" #include "SVGPathSegClosePath.h" #include "SVGPathSegCurvetoCubic.h" #include "SVGPathSegCurvetoCubicSmooth.h" #include "SVGPathSegCurvetoQuadratic.h" #include "SVGPathSegCurvetoQuadraticSmooth.h" #include "SVGPathSegLineto.h" #include "SVGPathSegLinetoHorizontal.h" #include "SVGPathSegLinetoVertical.h" #include "SVGPathSegList.h" #include "SVGPathSegMoveto.h" namespace WebCore { SVGPathSegListBuilder::SVGPathSegListBuilder() : m_pathElement(0) , m_pathSegList(0) , m_pathSegRole(PathSegUndefinedRole) { } void SVGPathSegListBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode) { ASSERT(m_pathElement); ASSERT(m_pathSegList); if (mode == AbsoluteCoordinates) m_pathSegList->append(m_pathElement->createSVGPathSegMovetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole)); else m_pathSegList->append(m_pathElement->createSVGPathSegMovetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole)); } void SVGPathSegListBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode) { ASSERT(m_pathElement); ASSERT(m_pathSegList); if (mode == AbsoluteCoordinates) m_pathSegList->append(m_pathElement->createSVGPathSegLinetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole)); else m_pathSegList->append(m_pathElement->createSVGPathSegLinetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole)); } void SVGPathSegListBuilder::lineToHorizontal(float x, PathCoordinateMode mode) { ASSERT(m_pathElement); ASSERT(m_pathSegList); if (mode == AbsoluteCoordinates) m_pathSegList->append(m_pathElement->createSVGPathSegLinetoHorizontalAbs(x, m_pathSegRole)); else m_pathSegList->append(m_pathElement->createSVGPathSegLinetoHorizontalRel(x, m_pathSegRole)); } void SVGPathSegListBuilder::lineToVertical(float y, PathCoordinateMode mode) { ASSERT(m_pathElement); ASSERT(m_pathSegList); if (mode == AbsoluteCoordinates) m_pathSegList->append(m_pathElement->createSVGPathSegLinetoVerticalAbs(y, m_pathSegRole)); else m_pathSegList->append(m_pathElement->createSVGPathSegLinetoVerticalRel(y, m_pathSegRole)); } void SVGPathSegListBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) { ASSERT(m_pathElement); ASSERT(m_pathSegList); if (mode == AbsoluteCoordinates) m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole)); else m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole)); } void SVGPathSegListBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) { ASSERT(m_pathElement); ASSERT(m_pathSegList); if (mode == AbsoluteCoordinates) m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicSmoothAbs(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole)); else m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicSmoothRel(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole)); } void SVGPathSegListBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode) { ASSERT(m_pathElement); ASSERT(m_pathSegList); if (mode == AbsoluteCoordinates) m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), m_pathSegRole)); else m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), m_pathSegRole)); } void SVGPathSegListBuilder::curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode) { ASSERT(m_pathElement); ASSERT(m_pathSegList); if (mode == AbsoluteCoordinates) m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticSmoothAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole)); else m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticSmoothRel(targetPoint.x(), targetPoint.y(), m_pathSegRole)); } void SVGPathSegListBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode) { ASSERT(m_pathElement); ASSERT(m_pathSegList); if (mode == AbsoluteCoordinates) m_pathSegList->append(m_pathElement->createSVGPathSegArcAbs(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole)); else m_pathSegList->append(m_pathElement->createSVGPathSegArcRel(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole)); } void SVGPathSegListBuilder::closePath() { ASSERT(m_pathElement); ASSERT(m_pathSegList); m_pathSegList->append(m_pathElement->createSVGPathSegClosePath(m_pathSegRole)); } } #endif // ENABLE(SVG)