/* * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef SVGPathSource_h #define SVGPathSource_h #if ENABLE(SVG) #include "SVGPathSeg.h" namespace WebCore { class SVGPathSource { WTF_MAKE_NONCOPYABLE(SVGPathSource); WTF_MAKE_FAST_ALLOCATED; public: SVGPathSource() { } virtual ~SVGPathSource() { } virtual bool hasMoreData() const = 0; virtual bool moveToNextToken() = 0; virtual bool parseSVGSegmentType(SVGPathSegType&) = 0; virtual SVGPathSegType nextCommand(SVGPathSegType previousCommand) = 0; virtual bool parseMoveToSegment(FloatPoint&) = 0; virtual bool parseLineToSegment(FloatPoint&) = 0; virtual bool parseLineToHorizontalSegment(float&) = 0; virtual bool parseLineToVerticalSegment(float&) = 0; virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&) = 0; virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&) = 0; virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&) = 0; virtual bool parseCurveToQuadraticSmoothSegment(FloatPoint&) = 0; virtual bool parseArcToSegment(float&, float&, float&, bool&, bool&, FloatPoint&) = 0; }; } // namespace WebCore #endif // ENABLE(SVG) #endif // SVGPathSource_h