/* * Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann * Copyright (C) 2004, 2005 Rob Buis * Copyright (C) 2007 Eric Seidel * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGPathTraversalStateBuilder.h" namespace WebCore { SVGPathTraversalStateBuilder::SVGPathTraversalStateBuilder() : m_traversalState(0) , m_desiredLength(0) { } void SVGPathTraversalStateBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode) { ASSERT(m_traversalState); m_traversalState->m_totalLength += m_traversalState->moveTo(targetPoint); } void SVGPathTraversalStateBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode) { ASSERT(m_traversalState); m_traversalState->m_totalLength += m_traversalState->lineTo(targetPoint); } void SVGPathTraversalStateBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode) { ASSERT(m_traversalState); m_traversalState->m_totalLength += m_traversalState->cubicBezierTo(point1, point2, targetPoint); } void SVGPathTraversalStateBuilder::closePath() { ASSERT(m_traversalState); m_traversalState->m_totalLength += m_traversalState->closeSubpath(); } void SVGPathTraversalStateBuilder::setDesiredLength(float desiredLength) { ASSERT(m_traversalState); m_traversalState->m_desiredLength = desiredLength; } bool SVGPathTraversalStateBuilder::continueConsuming() { ASSERT(m_traversalState); ASSERT(m_traversalState->m_action == PathTraversalState::TraversalSegmentAtLength); return m_traversalState->m_totalLength < m_traversalState->m_desiredLength; } void SVGPathTraversalStateBuilder::incrementPathSegmentCount() { ASSERT(m_traversalState); ++m_traversalState->m_segmentIndex; } unsigned long SVGPathTraversalStateBuilder::pathSegmentIndex() { ASSERT(m_traversalState); return m_traversalState->m_segmentIndex; } } #endif // ENABLE(SVG)