/* * Copyright (C) 2007 Eric Seidel * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef SVGPathTraversalStateBuilder_h #define SVGPathTraversalStateBuilder_h #if ENABLE(SVG) #include "FloatPoint.h" #include "PathTraversalState.h" #include "SVGPathConsumer.h" namespace WebCore { class SVGPathTraversalStateBuilder : public SVGPathConsumer { public: SVGPathTraversalStateBuilder(); unsigned long pathSegmentIndex(); void setCurrentTraversalState(PathTraversalState* traversalState) { m_traversalState = traversalState; } void setDesiredLength(float); virtual void incrementPathSegmentCount(); virtual bool continueConsuming(); virtual void cleanup() { m_traversalState = 0; } private: // Used in UnalteredParisng/NormalizedParsing modes. virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode); virtual void lineTo(const FloatPoint&, PathCoordinateMode); virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode); virtual void closePath(); private: // Not used for PathTraversalState. virtual void lineToHorizontal(float, PathCoordinateMode) { ASSERT_NOT_REACHED(); } virtual void lineToVertical(float, PathCoordinateMode) { ASSERT_NOT_REACHED(); } virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } virtual void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } virtual void arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } PathTraversalState* m_traversalState; float m_desiredLength; }; } // namespace WebCore #endif // ENABLE(SVG) #endif // SVGPathTraversalStateBuilder_h