/* * Copyright (C) 2004, 2005, 2006, 2008 Nikolas Zimmermann * Copyright (C) 2004, 2005 Rob Buis * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGPointList.h" #include "FloatPoint.h" #include #include namespace WebCore { String SVGPointList::valueAsString() const { StringBuilder builder; unsigned size = this->size(); for (unsigned i = 0; i < size; ++i) { if (i > 0) builder.append(" "); // FIXME: Shouldn't we use commas to seperate? const FloatPoint& point = at(i); builder.append(makeString(String::number(point.x()), ' ', String::number(point.y()))); } return builder.toString(); } float inline adjustAnimatedValue(float from, float to, float progress) { return (to - from) * progress + from; } bool SVGPointList::createAnimated(const SVGPointList& fromList, const SVGPointList& toList, SVGPointList& resultList, float progress) { unsigned itemCount = fromList.size(); if (!itemCount || itemCount != toList.size()) return false; for (unsigned n = 0; n < itemCount; ++n) { const FloatPoint& from = fromList.at(n); const FloatPoint& to = toList.at(n); FloatPoint segment = FloatPoint(adjustAnimatedValue(from.x(), to.x(), progress), adjustAnimatedValue(from.y(), to.y(), progress)); resultList.append(segment); } return true; } } #endif // ENABLE(SVG)