/* * Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann * Copyright (C) 2004, 2005, 2006 Rob Buis * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGStyledTransformableElement.h" #include "AffineTransform.h" #include "Attribute.h" #include "RenderSVGPath.h" #include "SVGNames.h" namespace WebCore { // Animated property definitions DEFINE_ANIMATED_TRANSFORM_LIST(SVGStyledTransformableElement, SVGNames::transformAttr, Transform, transform) SVGStyledTransformableElement::SVGStyledTransformableElement(const QualifiedName& tagName, Document* document) : SVGStyledLocatableElement(tagName, document) { } SVGStyledTransformableElement::~SVGStyledTransformableElement() { } AffineTransform SVGStyledTransformableElement::getCTM(StyleUpdateStrategy styleUpdateStrategy) const { return SVGLocatable::computeCTM(this, SVGLocatable::NearestViewportScope, styleUpdateStrategy); } AffineTransform SVGStyledTransformableElement::getScreenCTM(StyleUpdateStrategy styleUpdateStrategy) const { return SVGLocatable::computeCTM(this, SVGLocatable::ScreenScope, styleUpdateStrategy); } AffineTransform SVGStyledTransformableElement::animatedLocalTransform() const { AffineTransform matrix; transform().concatenate(matrix); if (m_supplementalTransform) matrix *= *m_supplementalTransform; return matrix; } AffineTransform* SVGStyledTransformableElement::supplementalTransform() { if (!m_supplementalTransform) m_supplementalTransform.set(new AffineTransform()); return m_supplementalTransform.get(); } void SVGStyledTransformableElement::parseMappedAttribute(Attribute* attr) { if (SVGTransformable::isKnownAttribute(attr->name())) { SVGTransformList newList; if (!SVGTransformable::parseTransformAttribute(newList, attr->value())) newList.clear(); detachAnimatedTransformListWrappers(newList.size()); setTransformBaseValue(newList); } else SVGStyledLocatableElement::parseMappedAttribute(attr); } void SVGStyledTransformableElement::synchronizeProperty(const QualifiedName& attrName) { SVGStyledLocatableElement::synchronizeProperty(attrName); if (attrName == anyQName() || SVGTransformable::isKnownAttribute(attrName)) synchronizeTransform(); } bool SVGStyledTransformableElement::isKnownAttribute(const QualifiedName& attrName) { return SVGTransformable::isKnownAttribute(attrName) || SVGStyledLocatableElement::isKnownAttribute(attrName); } SVGElement* SVGStyledTransformableElement::nearestViewportElement() const { return SVGTransformable::nearestViewportElement(this); } SVGElement* SVGStyledTransformableElement::farthestViewportElement() const { return SVGTransformable::farthestViewportElement(this); } FloatRect SVGStyledTransformableElement::getBBox(StyleUpdateStrategy styleUpdateStrategy) const { return SVGTransformable::getBBox(this, styleUpdateStrategy); } RenderObject* SVGStyledTransformableElement::createRenderer(RenderArena* arena, RenderStyle*) { // By default, any subclass is expected to do path-based drawing return new (arena) RenderSVGPath(this); } void SVGStyledTransformableElement::toClipPath(Path& path) const { toPathData(path); // FIXME: How do we know the element has done a layout? path.transform(animatedLocalTransform()); } } #endif // ENABLE(SVG)