/* * Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann * Copyright (C) 2004, 2005 Rob Buis * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef SVGTransform_h #define SVGTransform_h #if ENABLE(SVG) #include "FloatPoint.h" #include "SVGMatrix.h" namespace WebCore { class FloatSize; class SVGTransform { public: enum SVGTransformType { SVG_TRANSFORM_UNKNOWN = 0, SVG_TRANSFORM_MATRIX = 1, SVG_TRANSFORM_TRANSLATE = 2, SVG_TRANSFORM_SCALE = 3, SVG_TRANSFORM_ROTATE = 4, SVG_TRANSFORM_SKEWX = 5, SVG_TRANSFORM_SKEWY = 6 }; SVGTransform(); SVGTransform(SVGTransformType); explicit SVGTransform(const AffineTransform&); SVGTransformType type() const { return m_type; } SVGMatrix& svgMatrix() { return static_cast(m_matrix); } AffineTransform matrix() const { return m_matrix; } void updateMatrix(); float angle() const { return m_angle; } FloatPoint rotationCenter() const { return m_center; } void setMatrix(const AffineTransform&); void setTranslate(float tx, float ty); void setScale(float sx, float sy); void setRotate(float angle, float cx, float cy); void setSkewX(float angle); void setSkewY(float angle); // Internal use only (animation system) FloatPoint translate() const; FloatSize scale() const; bool isValid() const { return m_type != SVG_TRANSFORM_UNKNOWN; } String valueAsString() const; private: friend bool operator==(const SVGTransform& a, const SVGTransform& b); SVGTransformType m_type; float m_angle; FloatPoint m_center; AffineTransform m_matrix; }; inline bool operator==(const SVGTransform& a, const SVGTransform& b) { return a.m_type == b.m_type && a.m_angle == b.m_angle && a.m_matrix == b.m_matrix; } inline bool operator!=(const SVGTransform& a, const SVGTransform& b) { return !(a == b); } } // namespace WebCore #endif // ENABLE(SVG) #endif