/* * Copyright (C) 2007 Eric Seidel * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGTransformDistance.h" #include "FloatConversion.h" #include "FloatPoint.h" #include "FloatSize.h" #include "SVGTransform.h" #include namespace WebCore { SVGTransformDistance::SVGTransformDistance() : m_type(SVGTransform::SVG_TRANSFORM_UNKNOWN) , m_angle(0) , m_cx(0) , m_cy(0) { } SVGTransformDistance::SVGTransformDistance(SVGTransform::SVGTransformType type, float angle, float cx, float cy, const AffineTransform& transform) : m_type(type) , m_angle(angle) , m_cx(cx) , m_cy(cy) , m_transform(transform) { } SVGTransformDistance::SVGTransformDistance(const SVGTransform& fromSVGTransform, const SVGTransform& toSVGTransform) : m_type(fromSVGTransform.type()) , m_angle(0) , m_cx(0) , m_cy(0) { ASSERT(m_type == toSVGTransform.type()); switch (m_type) { case SVGTransform::SVG_TRANSFORM_UNKNOWN: return; case SVGTransform::SVG_TRANSFORM_MATRIX: // FIXME: need to be able to subtract to matrices return; case SVGTransform::SVG_TRANSFORM_ROTATE: { FloatSize centerDistance = toSVGTransform.rotationCenter() - fromSVGTransform.rotationCenter(); m_angle = toSVGTransform.angle() - fromSVGTransform.angle(); m_cx = centerDistance.width(); m_cy = centerDistance.height(); return; } case SVGTransform::SVG_TRANSFORM_TRANSLATE: { FloatSize translationDistance = toSVGTransform.translate() - fromSVGTransform.translate(); m_transform.translate(translationDistance.width(), translationDistance.height()); return; } case SVGTransform::SVG_TRANSFORM_SCALE: { float scaleX = toSVGTransform.scale().width() - fromSVGTransform.scale().width(); float scaleY = toSVGTransform.scale().height() - fromSVGTransform.scale().height(); m_transform.scaleNonUniform(scaleX, scaleY); return; } case SVGTransform::SVG_TRANSFORM_SKEWX: case SVGTransform::SVG_TRANSFORM_SKEWY: m_angle = toSVGTransform.angle() - fromSVGTransform.angle(); return; } } SVGTransformDistance SVGTransformDistance::scaledDistance(float scaleFactor) const { switch (m_type) { case SVGTransform::SVG_TRANSFORM_UNKNOWN: return SVGTransformDistance(); case SVGTransform::SVG_TRANSFORM_ROTATE: return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor, AffineTransform()); case SVGTransform::SVG_TRANSFORM_SCALE: case SVGTransform::SVG_TRANSFORM_MATRIX: return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor, AffineTransform(m_transform).scale(scaleFactor)); case SVGTransform::SVG_TRANSFORM_TRANSLATE: { AffineTransform newTransform(m_transform); newTransform.setE(m_transform.e() * scaleFactor); newTransform.setF(m_transform.f() * scaleFactor); return SVGTransformDistance(m_type, 0, 0, 0, newTransform); } case SVGTransform::SVG_TRANSFORM_SKEWX: case SVGTransform::SVG_TRANSFORM_SKEWY: return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor, AffineTransform()); } ASSERT_NOT_REACHED(); return SVGTransformDistance(); } SVGTransform SVGTransformDistance::addSVGTransforms(const SVGTransform& first, const SVGTransform& second) { ASSERT(first.type() == second.type()); SVGTransform transform; switch (first.type()) { case SVGTransform::SVG_TRANSFORM_UNKNOWN: return SVGTransform(); case SVGTransform::SVG_TRANSFORM_ROTATE: { transform.setRotate(first.angle() + second.angle(), first.rotationCenter().x() + second.rotationCenter().x(), first.rotationCenter().y() + second.rotationCenter().y()); return transform; } case SVGTransform::SVG_TRANSFORM_MATRIX: transform.setMatrix(first.matrix() * second.matrix()); return transform; case SVGTransform::SVG_TRANSFORM_TRANSLATE: { float dx = first.translate().x() + second.translate().x(); float dy = first.translate().y() + second.translate().y(); transform.setTranslate(dx, dy); return transform; } case SVGTransform::SVG_TRANSFORM_SCALE: { FloatSize scale = first.scale() + second.scale(); transform.setScale(scale.width(), scale.height()); return transform; } case SVGTransform::SVG_TRANSFORM_SKEWX: transform.setSkewX(first.angle() + second.angle()); return transform; case SVGTransform::SVG_TRANSFORM_SKEWY: transform.setSkewY(first.angle() + second.angle()); return transform; } ASSERT_NOT_REACHED(); return SVGTransform(); } void SVGTransformDistance::addSVGTransform(const SVGTransform& transform, bool absoluteValue) { // If this is the first add, set the type for this SVGTransformDistance if (m_type == SVGTransform::SVG_TRANSFORM_UNKNOWN) m_type = transform.type(); ASSERT(m_type == transform.type()); switch (m_type) { case SVGTransform::SVG_TRANSFORM_UNKNOWN: return; case SVGTransform::SVG_TRANSFORM_MATRIX: m_transform *= transform.matrix(); // FIXME: what does 'distance' between two transforms mean? how should we respect 'absoluteValue' here? return; case SVGTransform::SVG_TRANSFORM_ROTATE: m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle(); m_cx += absoluteValue ? fabsf(transform.rotationCenter().x()) : transform.rotationCenter().x(); m_cy += absoluteValue ? fabsf(transform.rotationCenter().y()) : transform.rotationCenter().y(); // fall through case SVGTransform::SVG_TRANSFORM_TRANSLATE: { float dx = absoluteValue ? fabsf(transform.translate().x()) : transform.translate().x(); float dy = absoluteValue ? fabsf(transform.translate().y()) : transform.translate().y(); m_transform.translate(dx, dy); return; } case SVGTransform::SVG_TRANSFORM_SCALE: { float scaleX = absoluteValue ? fabsf(transform.scale().width()) : transform.scale().width(); float scaleY = absoluteValue ? fabsf(transform.scale().height()) : transform.scale().height(); m_transform.scaleNonUniform(scaleX, scaleY); return; } case SVGTransform::SVG_TRANSFORM_SKEWX: case SVGTransform::SVG_TRANSFORM_SKEWY: m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle(); return; } ASSERT_NOT_REACHED(); return; } SVGTransform SVGTransformDistance::addToSVGTransform(const SVGTransform& transform) const { ASSERT(m_type == transform.type() || transform == SVGTransform()); SVGTransform newTransform(transform); switch (m_type) { case SVGTransform::SVG_TRANSFORM_UNKNOWN: return SVGTransform(); case SVGTransform::SVG_TRANSFORM_MATRIX: return SVGTransform(transform.matrix() * m_transform); case SVGTransform::SVG_TRANSFORM_TRANSLATE: { FloatPoint translation = transform.translate(); translation += FloatSize::narrowPrecision(m_transform.e(), m_transform.f()); newTransform.setTranslate(translation.x(), translation.y()); return newTransform; } case SVGTransform::SVG_TRANSFORM_SCALE: { FloatSize scale = transform.scale(); scale += FloatSize::narrowPrecision(m_transform.a(), m_transform.d()); newTransform.setScale(scale.width(), scale.height()); return newTransform; } case SVGTransform::SVG_TRANSFORM_ROTATE: { // FIXME: I'm not certain the translation is calculated correctly here FloatPoint center = transform.rotationCenter(); newTransform.setRotate(transform.angle() + m_angle, center.x() + m_cx, center.y() + m_cy); return newTransform; } case SVGTransform::SVG_TRANSFORM_SKEWX: newTransform.setSkewX(transform.angle() + m_angle); return newTransform; case SVGTransform::SVG_TRANSFORM_SKEWY: newTransform.setSkewY(transform.angle() + m_angle); return newTransform; } ASSERT_NOT_REACHED(); return SVGTransform(); } bool SVGTransformDistance::isZero() const { return m_transform.isIdentity() && !m_angle; } float SVGTransformDistance::distance() const { switch (m_type) { case SVGTransform::SVG_TRANSFORM_UNKNOWN: return 0; case SVGTransform::SVG_TRANSFORM_ROTATE: return sqrtf(m_angle * m_angle + m_cx * m_cx + m_cy * m_cy); case SVGTransform::SVG_TRANSFORM_MATRIX: return 0; // I'm not quite sure yet what distance between two matrices means. case SVGTransform::SVG_TRANSFORM_SCALE: return static_cast(sqrt(m_transform.a() * m_transform.a() + m_transform.d() * m_transform.d())); case SVGTransform::SVG_TRANSFORM_TRANSLATE: return static_cast(sqrt(m_transform.e() * m_transform.e() + m_transform.f() * m_transform.f())); case SVGTransform::SVG_TRANSFORM_SKEWX: case SVGTransform::SVG_TRANSFORM_SKEWY: return m_angle; } ASSERT_NOT_REACHED(); return 0; } } #endif