/* * Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann * Copyright (C) 2004, 2005, 2006, 2007 Rob Buis * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef SVGUseElement_h #define SVGUseElement_h #if ENABLE(SVG) #include "SVGAnimatedBoolean.h" #include "SVGAnimatedLength.h" #include "SVGExternalResourcesRequired.h" #include "SVGLangSpace.h" #include "SVGStyledTransformableElement.h" #include "SVGTests.h" #include "SVGURIReference.h" namespace WebCore { class SVGElementInstance; class SVGShadowTreeRootElement; class SVGUseElement : public SVGStyledTransformableElement, public SVGTests, public SVGLangSpace, public SVGExternalResourcesRequired, public SVGURIReference { public: static PassRefPtr create(const QualifiedName&, Document*); SVGElementInstance* instanceRoot() const; SVGElementInstance* animatedInstanceRoot() const; SVGElementInstance* instanceForShadowTreeElement(Node*) const; void invalidateShadowTree(); RenderObject* rendererClipChild() const; private: SVGUseElement(const QualifiedName&, Document*); virtual bool isValid() const { return SVGTests::isValid(); } virtual void insertedIntoDocument(); virtual void removedFromDocument(); virtual void buildPendingResource(); virtual void parseMappedAttribute(Attribute*); virtual void svgAttributeChanged(const QualifiedName&); virtual void synchronizeProperty(const QualifiedName&); virtual void fillAttributeToPropertyTypeMap(); virtual AttributeToPropertyTypeMap& attributeToPropertyTypeMap(); virtual void recalcStyle(StyleChange = NoChange); virtual RenderObject* createRenderer(RenderArena*, RenderStyle*); virtual void attach(); virtual void detach(); virtual void toClipPath(Path&) const; static void removeDisallowedElementsFromSubtree(Node* element); void setUpdatesBlocked(bool blocked) { m_updatesBlocked = blocked; } friend class RenderSVGShadowTreeRootContainer; bool isPendingResource() const { return m_isPendingResource; } void buildShadowAndInstanceTree(SVGShadowTreeRootElement*); void detachInstance(); virtual bool selfHasRelativeLengths() const; // Instance tree handling void buildInstanceTree(SVGElement* target, SVGElementInstance* targetInstance, bool& foundCycle); bool hasCycleUseReferencing(SVGUseElement*, SVGElementInstance* targetInstance, SVGElement*& newTarget); // Shadow tree handling void buildShadowTree(SVGShadowTreeRootElement*, SVGElement* target, SVGElementInstance* targetInstance); #if ENABLE(SVG) && ENABLE(SVG_USE) void expandUseElementsInShadowTree(Node* element); void expandSymbolElementsInShadowTree(Node* element); #endif // "Tree connector" void associateInstancesWithShadowTreeElements(Node* target, SVGElementInstance* targetInstance); SVGElementInstance* instanceForShadowTreeElement(Node* element, SVGElementInstance* instance) const; void transferUseAttributesToReplacedElement(SVGElement* from, SVGElement* to) const; void transferEventListenersToShadowTree(SVGElementInstance* target); void updateContainerOffsets(); void updateContainerSizes(); // Animated property declarations DECLARE_ANIMATED_LENGTH(X, x) DECLARE_ANIMATED_LENGTH(Y, y) DECLARE_ANIMATED_LENGTH(Width, width) DECLARE_ANIMATED_LENGTH(Height, height) // SVGURIReference DECLARE_ANIMATED_STRING(Href, href) // SVGExternalResourcesRequired DECLARE_ANIMATED_BOOLEAN(ExternalResourcesRequired, externalResourcesRequired) bool m_updatesBlocked; bool m_isPendingResource; bool m_needsShadowTreeRecreation; String m_resourceId; RefPtr m_targetElementInstance; }; } #endif #endif