/* * Copyright (C) 2006 Eric Seidel * Copyright (C) 2008, 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(SVG) #include "SVGImage.h" #include "CachedPage.h" #include "DocumentLoader.h" #include "FileChooser.h" #include "FloatRect.h" #include "Frame.h" #include "FrameLoader.h" #include "FrameView.h" #include "GraphicsContext.h" #include "HTMLFormElement.h" #include "ImageBuffer.h" #include "ImageObserver.h" #include "Page.h" #include "RenderView.h" #include "ResourceError.h" #include "SVGDocument.h" #include "SVGLength.h" #include "SVGRenderSupport.h" #include "SVGSVGElement.h" #include "Settings.h" // Moving this #include above FrameLoader.h causes the Windows build to fail due to warnings about // alignment in Timer. It seems that the definition of EmptyFrameLoaderClient is what // causes this (removing that definition fixes the warnings), but it isn't clear why. #include "EmptyClients.h" // NOLINT namespace WebCore { class SVGImageChromeClient : public EmptyChromeClient { WTF_MAKE_NONCOPYABLE(SVGImageChromeClient); WTF_MAKE_FAST_ALLOCATED; public: SVGImageChromeClient(SVGImage* image) : m_image(image) { } SVGImage* image() const { return m_image; } private: virtual void chromeDestroyed() { m_image = 0; } virtual void invalidateContentsAndWindow(const IntRect& r, bool) { if (m_image && m_image->imageObserver()) m_image->imageObserver()->changedInRect(m_image, r); } SVGImage* m_image; }; SVGImage::SVGImage(ImageObserver* observer) : Image(observer) { } SVGImage::~SVGImage() { if (m_page) { m_page->mainFrame()->loader()->frameDetached(); // Break both the loader and view references to the frame // Clear explicitly because we want to delete the page before the ChromeClient. // FIXME: I believe that's already guaranteed by C++ object destruction rules, // so this may matter only for the assertion below. m_page.clear(); } // Verify that page teardown destroyed the Chrome ASSERT(!m_chromeClient || !m_chromeClient->image()); } void SVGImage::setContainerSize(const IntSize& containerSize) { if (containerSize.isEmpty()) return; if (!m_page) return; Frame* frame = m_page->mainFrame(); SVGSVGElement* rootElement = static_cast(frame->document())->rootElement(); if (!rootElement) return; rootElement->setContainerSize(containerSize); } bool SVGImage::usesContainerSize() const { if (!m_page) return false; Frame* frame = m_page->mainFrame(); SVGSVGElement* rootElement = static_cast(frame->document())->rootElement(); if (!rootElement) return false; return rootElement->hasSetContainerSize(); } IntSize SVGImage::size() const { if (!m_page) return IntSize(); Frame* frame = m_page->mainFrame(); SVGSVGElement* rootElement = static_cast(frame->document())->rootElement(); if (!rootElement) return IntSize(); SVGLength width = rootElement->width(); SVGLength height = rootElement->height(); IntSize svgSize; if (width.unitType() == LengthTypePercentage) svgSize.setWidth(rootElement->relativeWidthValue()); else svgSize.setWidth(static_cast(width.value(rootElement))); if (height.unitType() == LengthTypePercentage) svgSize.setHeight(rootElement->relativeHeightValue()); else svgSize.setHeight(static_cast(height.value(rootElement))); return svgSize; } bool SVGImage::hasRelativeWidth() const { if (!m_page) return false; SVGSVGElement* rootElement = static_cast(m_page->mainFrame()->document())->rootElement(); if (!rootElement) return false; return rootElement->width().unitType() == LengthTypePercentage; } bool SVGImage::hasRelativeHeight() const { if (!m_page) return false; SVGSVGElement* rootElement = static_cast(m_page->mainFrame()->document())->rootElement(); if (!rootElement) return false; return rootElement->height().unitType() == LengthTypePercentage; } void SVGImage::draw(GraphicsContext* context, const FloatRect& dstRect, const FloatRect& srcRect, ColorSpace, CompositeOperator compositeOp) { if (!m_page) return; FrameView* view = m_page->mainFrame()->view(); context->save(); context->setCompositeOperation(compositeOp); context->clip(enclosingIntRect(dstRect)); if (compositeOp != CompositeSourceOver) context->beginTransparencyLayer(1); FloatSize scale(dstRect.width() / srcRect.width(), dstRect.height() / srcRect.height()); // We can only draw the entire frame, clipped to the rect we want. So compute where the top left // of the image would be if we were drawing without clipping, and translate accordingly. FloatSize topLeftOffset(srcRect.location().x() * scale.width(), srcRect.location().y() * scale.height()); FloatPoint destOffset = dstRect.location() - topLeftOffset; context->translate(destOffset.x(), destOffset.y()); context->scale(scale); view->resize(size()); if (view->needsLayout()) view->layout(); view->paint(context, IntRect(0, 0, view->width(), view->height())); if (compositeOp != CompositeSourceOver) context->endTransparencyLayer(); context->restore(); if (imageObserver()) imageObserver()->didDraw(this); } NativeImagePtr SVGImage::nativeImageForCurrentFrame() { // FIXME: In order to support dynamic SVGs we need to have a way to invalidate this // frame cache, or better yet, not use a cache for tiled drawing at all, instead // having a tiled drawing callback (hopefully non-virtual). if (!m_frameCache) { if (!m_page) return 0; OwnPtr buffer = ImageBuffer::create(size()); if (!buffer) // failed to allocate image return 0; draw(buffer->context(), rect(), rect(), ColorSpaceDeviceRGB, CompositeSourceOver); m_frameCache = buffer->copyImage(); } return m_frameCache->nativeImageForCurrentFrame(); } bool SVGImage::dataChanged(bool allDataReceived) { // Don't do anything if is an empty image. if (!data()->size()) return true; if (allDataReceived) { static FrameLoaderClient* dummyFrameLoaderClient = new EmptyFrameLoaderClient; Page::PageClients pageClients; m_chromeClient = adoptPtr(new SVGImageChromeClient(this)); pageClients.chromeClient = m_chromeClient.get(); #if ENABLE(CONTEXT_MENUS) static ContextMenuClient* dummyContextMenuClient = new EmptyContextMenuClient; pageClients.contextMenuClient = dummyContextMenuClient; #endif static EditorClient* dummyEditorClient = new EmptyEditorClient; pageClients.editorClient = dummyEditorClient; #if ENABLE(DRAG_SUPPORT) static DragClient* dummyDragClient = new EmptyDragClient; pageClients.dragClient = dummyDragClient; #endif static InspectorClient* dummyInspectorClient = new EmptyInspectorClient; pageClients.inspectorClient = dummyInspectorClient; #if ENABLE(DEVICE_ORIENTATION) static DeviceMotionClient* dummyDeviceMotionClient = new EmptyDeviceMotionClient; pageClients.deviceMotionClient = dummyDeviceMotionClient; static DeviceOrientationClient* dummyDeviceOrientationClient = new EmptyDeviceOrientationClient; pageClients.deviceOrientationClient = dummyDeviceOrientationClient; #endif // FIXME: If this SVG ends up loading itself, we might leak the world. // The Cache code does not know about CachedImages holding Frames and // won't know to break the cycle. // This will become an issue when SVGImage will be able to load other // SVGImage objects, but we're safe now, because SVGImage can only be // loaded by a top-level document. m_page.set(new Page(pageClients)); m_page->settings()->setMediaEnabled(false); m_page->settings()->setJavaScriptEnabled(false); m_page->settings()->setPluginsEnabled(false); RefPtr frame = Frame::create(m_page.get(), 0, dummyFrameLoaderClient); frame->setView(FrameView::create(frame.get())); frame->init(); FrameLoader* loader = frame->loader(); loader->setForcedSandboxFlags(SandboxAll); ASSERT(loader->activeDocumentLoader()); // DocumentLoader should have been created by frame->init(). loader->activeDocumentLoader()->writer()->setMIMEType("image/svg+xml"); loader->activeDocumentLoader()->writer()->begin(KURL()); // create the empty document loader->activeDocumentLoader()->writer()->addData(data()->data(), data()->size()); loader->activeDocumentLoader()->writer()->end(); frame->view()->setTransparent(true); // SVG Images are transparent. } return m_page; } String SVGImage::filenameExtension() const { return "svg"; } } #endif // ENABLE(SVG)