/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEB_AUDIO) #include "AudioChannelSplitter.h" #include "AudioNodeInput.h" #include "AudioNodeOutput.h" namespace WebCore { // This is considering that 5.1 (6 channels) is the largest we'll ever deal with. // It can easily be increased to support more if the web audio specification is updated. const unsigned NumberOfOutputs = 6; AudioChannelSplitter::AudioChannelSplitter(AudioContext* context, double sampleRate) : AudioNode(context, sampleRate) { addInput(adoptPtr(new AudioNodeInput(this))); // Create a fixed number of outputs (able to handle the maximum number of channels fed to an input). for (unsigned i = 0; i < NumberOfOutputs; ++i) addOutput(adoptPtr(new AudioNodeOutput(this, 1))); setType(NodeTypeChannelSplitter); initialize(); } void AudioChannelSplitter::process(size_t framesToProcess) { AudioBus* source = input(0)->bus(); ASSERT(source); ASSERT_UNUSED(framesToProcess, framesToProcess == source->length()); unsigned numberOfSourceChannels = source->numberOfChannels(); ASSERT(numberOfOutputs() == NumberOfOutputs); for (unsigned i = 0; i < NumberOfOutputs; ++i) { AudioBus* destination = output(i)->bus(); ASSERT(destination); if (i < numberOfSourceChannels) { // Split the channel out if it exists in the source. // It would be nice to avoid the copy and simply pass along pointers, but this becomes extremely difficult with fanout and fanin. destination->channel(0)->copyFrom(source->channel(i)); } else if (output(i)->renderingFanOutCount() > 0) { // Only bother zeroing out the destination if it's connected to anything destination->zero(); } } } void AudioChannelSplitter::reset() { } } // namespace WebCore #endif // ENABLE(WEB_AUDIO)