/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AudioDestinationNode_h #define AudioDestinationNode_h #include "AudioBuffer.h" #include "AudioNode.h" #include "AudioSourceProvider.h" namespace WebCore { class AudioBus; class AudioContext; class AudioDestinationNode : public AudioNode, public AudioSourceProvider { public: AudioDestinationNode(AudioContext*, double sampleRate); virtual ~AudioDestinationNode(); // AudioNode virtual void process(size_t) { }; // we're pulled by hardware so this is never called virtual void reset() { m_currentTime = 0.0; }; // The audio hardware calls here periodically to gets its input stream. virtual void provideInput(AudioBus*, size_t numberOfFrames); double currentTime() { return m_currentTime; } virtual double sampleRate() const = 0; virtual unsigned numberOfChannels() const { return 2; } // FIXME: update when multi-channel (more than stereo) is supported virtual void startRendering() = 0; protected: double m_currentTime; }; } // namespace WebCore #endif // AudioDestinationNode_h