/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEB_AUDIO) #include "AudioGainNode.h" #include "AudioBus.h" #include "AudioNodeInput.h" #include "AudioNodeOutput.h" namespace WebCore { AudioGainNode::AudioGainNode(AudioContext* context, double sampleRate) : AudioNode(context, sampleRate) , m_lastGain(1.0) { m_gain = AudioGain::create("gain", 1.0, 0.0, 1.0); addInput(adoptPtr(new AudioNodeInput(this))); addOutput(adoptPtr(new AudioNodeOutput(this, 1))); setType(NodeTypeGain); initialize(); } void AudioGainNode::process(size_t /*framesToProcess*/) { // FIXME: there is a nice optimization to avoid processing here, and let the gain change // happen in the summing junction input of the AudioNode we're connected to. // Then we can avoid all of the following: AudioBus* outputBus = output(0)->bus(); ASSERT(outputBus); // The realtime thread can't block on this lock, so we call tryLock() instead. if (m_processLock.tryLock()) { if (!isInitialized() || !input(0)->isConnected()) outputBus->zero(); else { AudioBus* inputBus = input(0)->bus(); // Apply the gain with de-zippering into the output bus. outputBus->copyWithGainFrom(*inputBus, &m_lastGain, gain()->value()); } m_processLock.unlock(); } else { // Too bad - the tryLock() failed. We must be in the middle of re-connecting and were already outputting silence anyway... outputBus->zero(); } } void AudioGainNode::reset() { // Snap directly to desired gain. m_lastGain = gain()->value(); } // FIXME: this can go away when we do mixing with gain directly in summing junction of AudioNodeInput // // As soon as we know the channel count of our input, we can lazily initialize. // Sometimes this may be called more than once with different channel counts, in which case we must safely // uninitialize and then re-initialize with the new channel count. void AudioGainNode::checkNumberOfChannelsForInput(AudioNodeInput* input) { ASSERT(input && input == this->input(0)); if (input != this->input(0)) return; unsigned numberOfChannels = input->numberOfChannels(); if (isInitialized() && numberOfChannels != output(0)->numberOfChannels()) { // We're already initialized but the channel count has changed. // We need to be careful since we may be actively processing right now, so synchronize with process(). MutexLocker locker(m_processLock); uninitialize(); } if (!isInitialized()) { // This will propagate the channel count to any nodes connected further downstream in the graph. output(0)->setNumberOfChannels(numberOfChannels); initialize(); } } } // namespace WebCore #endif // ENABLE(WEB_AUDIO)