/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AudioGainNode_h #define AudioGainNode_h #include "AudioGain.h" #include "AudioNode.h" #include #include namespace WebCore { class AudioContext; // AudioGainNode is an AudioNode with one input and one output which applies a gain (volume) change to the audio signal. // De-zippering (smoothing) is applied when the gain value is changed dynamically. class AudioGainNode : public AudioNode { public: static PassRefPtr create(AudioContext* context, double sampleRate) { return adoptRef(new AudioGainNode(context, sampleRate)); } // AudioNode virtual void process(size_t framesToProcess); virtual void reset(); // Called in the main thread when the number of channels for the input may have changed. virtual void checkNumberOfChannelsForInput(AudioNodeInput*); // JavaScript interface AudioGain* gain() { return m_gain.get(); } private: AudioGainNode(AudioContext*, double sampleRate); double m_lastGain; // for de-zippering RefPtr m_gain; // This synchronizes live channel count changes which require an uninitialization / re-initialization. // FIXME: this can go away when we implement optimization for mixing with gain directly in summing junction of AudioNodeInput. mutable Mutex m_processLock; }; } // namespace WebCore #endif // AudioGainNode_h