/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AudioPannerNode_h #define AudioPannerNode_h #include "AudioBus.h" #include "AudioGain.h" #include "AudioListener.h" #include "AudioNode.h" #include "Cone.h" #include "Distance.h" #include "FloatPoint3D.h" #include "Panner.h" #include namespace WebCore { // AudioPannerNode is an AudioNode with one input and one output. // It positions a sound in 3D space, with the exact effect dependent on the panning model. // It has a position and an orientation in 3D space which is relative to the position and orientation of the context's AudioListener. // A distance effect will attenuate the gain as the position moves away from the listener. // A cone effect will attenuate the gain as the orientation moves away from the listener. // All of these effects follow the OpenAL specification very closely. class AudioPannerNode : public AudioNode { public: // These must be defined as in the .idl file and must match those in the Panner class. enum { EQUALPOWER = 0, HRTF = 1, SOUNDFIELD = 2, }; static PassRefPtr create(AudioContext* context, double sampleRate) { return adoptRef(new AudioPannerNode(context, sampleRate)); } virtual ~AudioPannerNode(); // AudioNode virtual void process(size_t framesToProcess); virtual void pullInputs(size_t framesToProcess); virtual void reset(); virtual void initialize(); virtual void uninitialize(); // Listener AudioListener* listener(); // Panning model unsigned short panningModel() const { return m_panningModel; } void setPanningModel(unsigned short); // Position FloatPoint3D position() const { return m_position; } void setPosition(float x, float y, float z) { m_position = FloatPoint3D(x, y, z); } // Orientation FloatPoint3D orientation() const { return m_position; } void setOrientation(float x, float y, float z) { m_orientation = FloatPoint3D(x, y, z); } // Velocity FloatPoint3D velocity() const { return m_velocity; } void setVelocity(float x, float y, float z) { m_velocity = FloatPoint3D(x, y, z); } // Distance parameters unsigned short distanceModel() { return m_distanceEffect.model(); } void setDistanceModel(unsigned short model) { m_distanceEffect.setModel(static_cast(model), true); } float refDistance() { return static_cast(m_distanceEffect.refDistance()); } void setRefDistance(float refDistance) { m_distanceEffect.setRefDistance(refDistance); } float maxDistance() { return static_cast(m_distanceEffect.maxDistance()); } void setMaxDistance(float maxDistance) { m_distanceEffect.setMaxDistance(maxDistance); } float rolloffFactor() { return static_cast(m_distanceEffect.rolloffFactor()); } void setRolloffFactor(float rolloffFactor) { m_distanceEffect.setRolloffFactor(rolloffFactor); } // Sound cones - angles in degrees float coneInnerAngle() const { return static_cast(m_coneEffect.innerAngle()); } void setConeInnerAngle(float angle) { m_coneEffect.setInnerAngle(angle); } float coneOuterAngle() const { return static_cast(m_coneEffect.outerAngle()); } void setConeOuterAngle(float angle) { m_coneEffect.setOuterAngle(angle); } float coneOuterGain() const { return static_cast(m_coneEffect.outerGain()); } void setConeOuterGain(float angle) { m_coneEffect.setOuterGain(angle); } void getAzimuthElevation(double* outAzimuth, double* outElevation); float dopplerRate(); // Accessors for dynamically calculated gain values. AudioGain* distanceGain() { return m_distanceGain.get(); } AudioGain* coneGain() { return m_coneGain.get(); } private: AudioPannerNode(AudioContext*, double sampleRate); // Returns the combined distance and cone gain attenuation. float distanceConeGain(); // Notifies any AudioBufferSourceNodes connected to us either directly or indirectly about our existence. // This is in order to handle the pitch change necessary for the doppler shift. void notifyAudioSourcesConnectedToNode(AudioNode*); OwnPtr m_panner; unsigned m_panningModel; FloatPoint3D m_position; FloatPoint3D m_orientation; FloatPoint3D m_velocity; // Gain RefPtr m_distanceGain; RefPtr m_coneGain; DistanceEffect m_distanceEffect; ConeEffect m_coneEffect; double m_lastGain; unsigned m_connectionCount; }; } // namespace WebCore #endif // AudioPannerNode_h