/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEB_AUDIO) #include "AudioParam.h" #include namespace WebCore { const double AudioParam::DefaultSmoothingConstant = 0.05; const double AudioParam::SnapThreshold = 0.001; void AudioParam::setValue(float value) { // Check against JavaScript giving us bogus floating-point values. // Don't ASSERT, since this can happen if somebody writes bad JS. if (!isnan(value) && !isinf(value)) m_value = value; } bool AudioParam::smooth() { if (m_smoothedValue == m_value) { // Smoothed value has already approached and snapped to value. return true; } // Exponential approach m_smoothedValue += (m_value - m_smoothedValue) * m_smoothingConstant; // If we get close enough then snap to actual value. if (fabs(m_smoothedValue - m_value) < SnapThreshold) // FIXME: the threshold needs to be adjustable depending on range - but this is OK general purpose value. m_smoothedValue = m_value; return false; } } // namespace WebCore #endif // ENABLE(WEB_AUDIO)