/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RenderSkinNinePatch_h #define RenderSkinNinePatch_h #include "SkBitmap.h" #include "androidfw/Asset.h" namespace android { class AssetManager; } class SkCanvas; class SkRect; struct NinePatch { SkBitmap m_bitmap; void* m_serializedPatchData; NinePatch() { m_serializedPatchData = 0; } ~NinePatch() { if (m_serializedPatchData) free(m_serializedPatchData); } }; class RenderSkinNinePatch { public: static bool decodeAsset(android::AssetManager*, const char* fileName, NinePatch*); static void DrawNinePatch(SkCanvas*, const SkRect&, const NinePatch&); }; #endif // RenderSkinNinePatch_h