/* * Copyright 2009, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // must include config.h first for webkit to fiddle with new/delete #include "config.h" #include "SkANP.h" #ifdef SK_SCALAR_IS_FIXED static void fromFloat(SkScalar dst[], const float src[], int n) { for (int i = 0; i < n; i++) { dst[i] = SkFloatToScalar(src[i]); } } static void toFloat(float dst[], const SkScalar src[], int n) { for (int i = 0; i < n; i++) { dst[i] = SkScalarToFloat(src[i]); } } #endif static ANPMatrix* anp_newMatrix() { return new ANPMatrix; } static void anp_deleteMatrix(ANPMatrix* matrix) { delete matrix; } static ANPMatrixFlag anp_getFlags(const ANPMatrix* matrix) { return matrix->getType(); } static void anp_copy(ANPMatrix* dst, const ANPMatrix* src) { *dst = *src; } static void anp_get3x3(const ANPMatrix* matrix, float dst[9]) { for (int i = 0; i < 9; i++) { dst[i] = SkScalarToFloat(matrix->get(i)); } } static void anp_set3x3(ANPMatrix* matrix, const float src[9]) { for (int i = 0; i < 9; i++) { matrix->set(i, SkFloatToScalar(src[i])); } } static void anp_setIdentity(ANPMatrix* matrix) { matrix->reset(); } static void anp_preTranslate(ANPMatrix* matrix, float tx, float ty) { matrix->preTranslate(SkFloatToScalar(tx), SkFloatToScalar(ty)); } static void anp_postTranslate(ANPMatrix* matrix, float tx, float ty) { matrix->postTranslate(SkFloatToScalar(tx), SkFloatToScalar(ty)); } static void anp_preScale(ANPMatrix* matrix, float sx, float sy) { matrix->preScale(SkFloatToScalar(sx), SkFloatToScalar(sy)); } static void anp_postScale(ANPMatrix* matrix, float sx, float sy) { matrix->postScale(SkFloatToScalar(sx), SkFloatToScalar(sy)); } static void anp_preSkew(ANPMatrix* matrix, float kx, float ky) { matrix->preSkew(SkFloatToScalar(kx), SkFloatToScalar(ky)); } static void anp_postSkew(ANPMatrix* matrix, float kx, float ky) { matrix->postSkew(SkFloatToScalar(kx), SkFloatToScalar(ky)); } static void anp_preRotate(ANPMatrix* matrix, float degrees) { matrix->preRotate(SkFloatToScalar(degrees)); } static void anp_postRotate(ANPMatrix* matrix, float degrees) { matrix->postRotate(SkFloatToScalar(degrees)); } static void anp_preConcat(ANPMatrix* matrix, const ANPMatrix* other) { matrix->preConcat(*other); } static void anp_postConcat(ANPMatrix* matrix, const ANPMatrix* other) { matrix->postConcat(*other); } static bool anp_invert(ANPMatrix* dst, const ANPMatrix* src) { return src->invert(dst); } static void anp_mapPoints(ANPMatrix* matrix, float dst[], const float src[], int32_t count) { #ifdef SK_SCALAR_IS_FLOAT matrix->mapPoints(reinterpret_cast(dst), reinterpret_cast(src), count); #else const int N = 64; SkPoint tmp[N]; do { int n = count; if (n > N) { n = N; } fromFloat(&tmp[0].fX, src, n*2); matrix->mapPoints(tmp, n); toFloat(dst, &tmp[0].fX, n*2); count -= n; } while (count > 0); #endif } /////////////////////////////////////////////////////////////////////////////// #define ASSIGN(obj, name) (obj)->name = anp_##name void ANPMatrixInterfaceV0_Init(ANPInterface* value) { ANPMatrixInterfaceV0* i = reinterpret_cast(value); ASSIGN(i, newMatrix); ASSIGN(i, deleteMatrix); ASSIGN(i, getFlags); ASSIGN(i, copy); ASSIGN(i, get3x3); ASSIGN(i, set3x3); ASSIGN(i, setIdentity); ASSIGN(i, preTranslate); ASSIGN(i, postTranslate); ASSIGN(i, preScale); ASSIGN(i, postScale); ASSIGN(i, preSkew); ASSIGN(i, postSkew); ASSIGN(i, preRotate); ASSIGN(i, postRotate); ASSIGN(i, preConcat); ASSIGN(i, postConcat); ASSIGN(i, invert); ASSIGN(i, mapPoints); }