/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ANPOpenGL_npapi_h #define ANPOpenGL_npapi_h #include "android_npapi.h" #include #include /** * TODO should we not use EGL and GL data types for ABI safety? */ struct ANPTextureInfo { GLuint textureId; uint32_t width; uint32_t height; GLenum internalFormat; }; struct ANPOpenGLInterfaceV0 : ANPInterface { /** */ EGLContext (*acquireContext)(NPP instance); /** */ ANPTextureInfo (*lockTexture)(NPP instance); /** */ void (*releaseTexture)(NPP instance, const ANPTextureInfo*); /** * Invert the contents of the plugin on the y-axis. * default is to not be inverted (i.e. use OpenGL coordinates) */ void (*invertPluginContent)(NPP instance, bool isContentInverted); }; #endif // ANPOpenGL_npapi_h