/* * Copyright (C) 2010 Igalia S.L * Copyright (C) 2010 Samsung Electronics * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(VIDEO) #include "FullscreenVideoControllerEfl.h" #include "MediaPlayer.h" #include "NotImplemented.h" #include using namespace std; using namespace WebCore; FullscreenVideoController::FullscreenVideoController() : m_hudTimeoutId(0) , m_progressBarUpdateId(0) , m_seekLock(false) , m_window(0) , m_hudWindow(0) { } FullscreenVideoController::~FullscreenVideoController() { exitFullscreen(); } void FullscreenVideoController::setMediaElement(HTMLMediaElement* mediaElement) { if (mediaElement == m_mediaElement) return; m_mediaElement = mediaElement; if (!m_mediaElement) { // Can't do full-screen, just get out exitFullscreen(); } } void FullscreenVideoController::showHud(bool autoHide) { notImplemented(); } void FullscreenVideoController::hideHud() { notImplemented(); } void FullscreenVideoController::enterFullscreen() { notImplemented(); } void FullscreenVideoController::updateHudPosition() { notImplemented(); } void FullscreenVideoController::exitOnUserRequest() { notImplemented(); } void FullscreenVideoController::exitFullscreen() { notImplemented(); } bool FullscreenVideoController::canPlay() const { notImplemented(); return false; } void FullscreenVideoController::play() { notImplemented(); } void FullscreenVideoController::pause() { notImplemented(); } void FullscreenVideoController::playStateChanged() { notImplemented(); } void FullscreenVideoController::togglePlay() { notImplemented(); } float FullscreenVideoController::volume() const { notImplemented(); return 0; } bool FullscreenVideoController::muted() const { notImplemented(); return false; } void FullscreenVideoController::setVolume(float volume) { notImplemented(); } void FullscreenVideoController::volumeChanged() { notImplemented(); } void FullscreenVideoController::muteChanged() { notImplemented(); } float FullscreenVideoController::currentTime() const { notImplemented(); return 0; } void FullscreenVideoController::setCurrentTime(float value) { notImplemented(); } float FullscreenVideoController::duration() const { notImplemented(); return 0; } float FullscreenVideoController::percentLoaded() const { notImplemented(); return 0; } void FullscreenVideoController::beginSeek() { notImplemented(); } void FullscreenVideoController::doSeek() { notImplemented(); } void FullscreenVideoController::endSeek() { notImplemented(); } bool FullscreenVideoController::updateHudProgressBar() { notImplemented(); return false; } void FullscreenVideoController::createHud() { notImplemented(); } #endif