/* * Copyright (C) 2010 Apple Inc. All rights reserved. * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) * Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Connection_h #define Connection_h #include "ArgumentDecoder.h" #include "ArgumentEncoder.h" #include "Arguments.h" #include "MessageID.h" #include "WorkQueue.h" #include #include #include #include #if PLATFORM(MAC) #include #elif PLATFORM(WIN) #include #elif PLATFORM(QT) class QSocketNotifier; #endif #if PLATFORM(QT) || PLATFORM(GTK) #include "PlatformProcessIdentifier.h" #endif class RunLoop; namespace CoreIPC { class MessageID; enum SyncReplyMode { AutomaticReply, ManualReply }; enum MessageSendFlags { // Whether this message should be dispatched when waiting for a sync reply. // This is the default for synchronous messages. DispatchMessageEvenWhenWaitingForSyncReply = 1 << 0, }; #define MESSAGE_CHECK_BASE(assertion, connection) do \ if (!(assertion)) { \ ASSERT(assertion); \ (connection)->markCurrentlyDispatchedMessageAsInvalid(); \ return; \ } \ while (0) class Connection : public ThreadSafeRefCounted { public: class MessageReceiver { protected: virtual ~MessageReceiver() { } public: virtual void didReceiveMessage(Connection*, MessageID, ArgumentDecoder*) = 0; virtual SyncReplyMode didReceiveSyncMessage(Connection*, MessageID, ArgumentDecoder*, ArgumentEncoder*) { ASSERT_NOT_REACHED(); return AutomaticReply; } }; class Client : public MessageReceiver { protected: virtual ~Client() { } public: virtual void didClose(Connection*) = 0; virtual void didReceiveInvalidMessage(Connection*, MessageID) = 0; virtual void syncMessageSendTimedOut(Connection*) = 0; #if PLATFORM(WIN) virtual Vector windowsToReceiveSentMessagesWhileWaitingForSyncReply() = 0; #endif }; #if PLATFORM(MAC) typedef mach_port_t Identifier; #elif PLATFORM(WIN) typedef HANDLE Identifier; static bool createServerAndClientIdentifiers(Identifier& serverIdentifier, Identifier& clientIdentifier); #elif USE(UNIX_DOMAIN_SOCKETS) typedef int Identifier; #endif static PassRefPtr createServerConnection(Identifier, Client*, RunLoop* clientRunLoop); static PassRefPtr createClientConnection(Identifier, Client*, RunLoop* clientRunLoop); ~Connection(); #if PLATFORM(MAC) void setShouldCloseConnectionOnMachExceptions(); #elif PLATFORM(QT) || PLATFORM(GTK) void setShouldCloseConnectionOnProcessTermination(WebKit::PlatformProcessIdentifier); #endif void setOnlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage(bool); void setShouldExitOnSyncMessageSendFailure(bool shouldExitOnSyncMessageSendFailure); // The set callback will be called on the connection work queue when the connection is closed, // before didCall is called on the client thread. Must be called before the connection is opened. // In the future we might want a more generic way to handle sync or async messages directly // on the work queue, for example if we want to handle them on some other thread we could avoid // handling the message on the client thread first. typedef void (*DidCloseOnConnectionWorkQueueCallback)(WorkQueue&, Connection*); void setDidCloseOnConnectionWorkQueueCallback(DidCloseOnConnectionWorkQueueCallback callback); bool open(); void invalidate(); void markCurrentlyDispatchedMessageAsInvalid(); void setDefaultSyncMessageTimeout(double); static const int DefaultTimeout = 0; static const int NoTimeout = -1; template bool send(const T& message, uint64_t destinationID, unsigned messageSendFlags = 0); template bool sendSync(const T& message, const typename T::Reply& reply, uint64_t destinationID, double timeout = DefaultTimeout); template bool waitForAndDispatchImmediately(uint64_t destinationID, double timeout); PassOwnPtr createSyncMessageArgumentEncoder(uint64_t destinationID, uint64_t& syncRequestID); bool sendMessage(MessageID, PassOwnPtr, unsigned messageSendFlags = 0); bool sendSyncReply(PassOwnPtr); // FIXME: These variants of send, sendSync and waitFor are all deprecated. // All clients should move to the overloads that take a message type. template bool deprecatedSend(E messageID, uint64_t destinationID, const T& arguments); template bool deprecatedSendSync(E messageID, uint64_t destinationID, const T& arguments, const U& reply, double timeout = NoTimeout); template PassOwnPtr deprecatedWaitFor(E messageID, uint64_t destinationID, double timeout); private: template class Message { public: Message() : m_arguments(0) { } Message(MessageID messageID, PassOwnPtr arguments) : m_messageID(messageID) , m_arguments(arguments.leakPtr()) { } MessageID messageID() const { return m_messageID; } uint64_t destinationID() const { return m_arguments->destinationID(); } T* arguments() const { return m_arguments; } PassOwnPtr releaseArguments() { T* arguments = m_arguments; m_arguments = 0; return arguments; } private: MessageID m_messageID; T* m_arguments; }; public: typedef Message OutgoingMessage; private: Connection(Identifier, bool isServer, Client*, RunLoop* clientRunLoop); void platformInitialize(Identifier); void platformInvalidate(); bool isValid() const { return m_client; } PassOwnPtr waitForMessage(MessageID, uint64_t destinationID, double timeout); PassOwnPtr sendSyncMessage(MessageID, uint64_t syncRequestID, PassOwnPtr, double timeout); PassOwnPtr waitForSyncReply(uint64_t syncRequestID, double timeout); // Called on the connection work queue. void processIncomingMessage(MessageID, PassOwnPtr); void processIncomingSyncReply(PassOwnPtr); bool canSendOutgoingMessages() const; bool platformCanSendOutgoingMessages() const; void sendOutgoingMessages(); bool sendOutgoingMessage(MessageID, PassOwnPtr); void connectionDidClose(); typedef Message IncomingMessage; // Called on the listener thread. void dispatchConnectionDidClose(); void dispatchMessage(IncomingMessage&); void dispatchMessages(); void dispatchSyncMessage(MessageID, ArgumentDecoder*); void didFailToSendSyncMessage(); // Can be called on any thread. void enqueueIncomingMessage(IncomingMessage&); Client* m_client; bool m_isServer; uint64_t m_syncRequestID; bool m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage; bool m_shouldExitOnSyncMessageSendFailure; DidCloseOnConnectionWorkQueueCallback m_didCloseOnConnectionWorkQueueCallback; bool m_isConnected; WorkQueue m_connectionQueue; RunLoop* m_clientRunLoop; unsigned m_inDispatchMessageCount; unsigned m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount; bool m_didReceiveInvalidMessage; double m_defaultSyncMessageTimeout; // Incoming messages. Mutex m_incomingMessagesLock; Vector m_incomingMessages; // Outgoing messages. Mutex m_outgoingMessagesLock; Deque m_outgoingMessages; ThreadCondition m_waitForMessageCondition; Mutex m_waitForMessageMutex; HashMap, ArgumentDecoder*> m_waitForMessageMap; // Represents a sync request for which we're waiting on a reply. struct PendingSyncReply { // The request ID. uint64_t syncRequestID; // The reply decoder, will be null if there was an error processing the sync // message on the other side. ArgumentDecoder* replyDecoder; // Will be set to true once a reply has been received or an error occurred. bool didReceiveReply; PendingSyncReply() : syncRequestID(0) , replyDecoder(0) , didReceiveReply(false) { } explicit PendingSyncReply(uint64_t syncRequestID) : syncRequestID(syncRequestID) , replyDecoder(0) , didReceiveReply(0) { } PassOwnPtr releaseReplyDecoder() { OwnPtr reply = adoptPtr(replyDecoder); replyDecoder = 0; return reply.release(); } }; class SyncMessageState; friend class SyncMessageState; RefPtr m_syncMessageState; Mutex m_syncReplyStateMutex; bool m_shouldWaitForSyncReplies; Vector m_pendingSyncReplies; #if PLATFORM(MAC) // Called on the connection queue. void receiveSourceEventHandler(); void initializeDeadNameSource(); void exceptionSourceEventHandler(); mach_port_t m_sendPort; mach_port_t m_receivePort; // If setShouldCloseConnectionOnMachExceptions has been called, this has // the exception port that exceptions from the other end will be sent on. mach_port_t m_exceptionPort; #elif PLATFORM(WIN) // Called on the connection queue. void readEventHandler(); void writeEventHandler(); Vector m_readBuffer; OVERLAPPED m_readState; OwnPtr m_pendingWriteArguments; OVERLAPPED m_writeState; HANDLE m_connectionPipe; #elif USE(UNIX_DOMAIN_SOCKETS) // Called on the connection queue. void readyReadHandler(); Vector m_readBuffer; size_t m_currentMessageSize; int m_socketDescriptor; #if PLATFORM(QT) QSocketNotifier* m_socketNotifier; #endif #endif }; template bool Connection::send(const T& message, uint64_t destinationID, unsigned messageSendFlags) { OwnPtr argumentEncoder = ArgumentEncoder::create(destinationID); argumentEncoder->encode(message); return sendMessage(MessageID(T::messageID), argumentEncoder.release(), messageSendFlags); } template bool Connection::sendSync(const T& message, const typename T::Reply& reply, uint64_t destinationID, double timeout) { uint64_t syncRequestID = 0; OwnPtr argumentEncoder = createSyncMessageArgumentEncoder(destinationID, syncRequestID); // Encode the rest of the input arguments. argumentEncoder->encode(message); // Now send the message and wait for a reply. OwnPtr replyDecoder = sendSyncMessage(MessageID(T::messageID), syncRequestID, argumentEncoder.release(), timeout); if (!replyDecoder) return false; // Decode the reply. return replyDecoder->decode(const_cast(reply)); } template bool Connection::waitForAndDispatchImmediately(uint64_t destinationID, double timeout) { OwnPtr decoder = waitForMessage(MessageID(T::messageID), destinationID, timeout); if (!decoder) return false; ASSERT(decoder->destinationID() == destinationID); m_client->didReceiveMessage(this, MessageID(T::messageID), decoder.get()); return true; } // These three member functions are all deprecated. template inline bool Connection::deprecatedSendSync(E messageID, uint64_t destinationID, const T& arguments, const U& reply, double timeout) { uint64_t syncRequestID = 0; OwnPtr argumentEncoder = createSyncMessageArgumentEncoder(destinationID, syncRequestID); // Encode the input arguments. argumentEncoder->encode(arguments); // Now send the message and wait for a reply. OwnPtr replyDecoder = sendSyncMessage(MessageID(messageID), syncRequestID, argumentEncoder.release(), timeout); if (!replyDecoder) return false; // Decode the reply. return replyDecoder->decode(const_cast(reply)); } template bool Connection::deprecatedSend(E messageID, uint64_t destinationID, const T& arguments) { OwnPtr argumentEncoder = ArgumentEncoder::create(destinationID); argumentEncoder->encode(arguments); return sendMessage(MessageID(messageID), argumentEncoder.release()); } template inline PassOwnPtr Connection::deprecatedWaitFor(E messageID, uint64_t destinationID, double timeout) { return waitForMessage(MessageID(messageID), destinationID, timeout); } } // namespace CoreIPC #endif // Connection_h