/* * Copyright (C) 2007, 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "WorkQueue.h" #include "WorkQueueItem.h" #include static const unsigned queueLength = 1024; static WorkQueueItem* theQueue[queueLength]; static unsigned startOfQueue; static unsigned endOfQueue; WorkQueue* WorkQueue::shared() { static WorkQueue* sharedInstance = new WorkQueue; return sharedInstance; } WorkQueue::WorkQueue() : m_frozen(false) { } void WorkQueue::queue(WorkQueueItem* item) { ASSERT(endOfQueue < queueLength); ASSERT(endOfQueue >= startOfQueue); if (m_frozen) { delete item; return; } theQueue[endOfQueue++] = item; } WorkQueueItem* WorkQueue::dequeue() { ASSERT(endOfQueue >= startOfQueue); if (startOfQueue == endOfQueue) return 0; return theQueue[startOfQueue++]; } unsigned WorkQueue::count() { return endOfQueue - startOfQueue; } void WorkQueue::clear() { for (unsigned i = startOfQueue; i < endOfQueue; ++i) { delete theQueue[i]; theQueue[i] = 0; } startOfQueue = 0; endOfQueue = 0; } bool WorkQueue::processWork() { bool startedLoad = false; while (!startedLoad && count()) { WorkQueueItem* item = dequeue(); ASSERT(item); startedLoad = item->invoke(); delete item; } // If we're done and we didn't start a load, then we're really done, so return true. return !startedLoad; }