/* * Copyright (C) 2010 Igalia S.L. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef GObjectEventListener_h #define GObjectEventListener_h #include "DOMWindow.h" #include "EventListener.h" #include "Node.h" #include #include typedef struct _GObject GObject; namespace WebCore { class GObjectEventListener : public EventListener { public: static void addEventListener(GObject* object, DOMWindow* window, const char* domEventName, const char* signalName) { RefPtr listener(adoptRef(new GObjectEventListener(object, window, 0, domEventName, signalName))); window->addEventListener(domEventName, listener.release(), false); } static void addEventListener(GObject* object, Node* node, const char* domEventName, const char* signalName) { RefPtr listener(adoptRef(new GObjectEventListener(object, 0, node, domEventName, signalName))); node->addEventListener(domEventName, listener.release(), false); } static void gobjectDestroyedCallback(GObjectEventListener* listener, GObject*) { listener->gobjectDestroyed(); } static const GObjectEventListener* cast(const EventListener* listener) { return listener->type() == GObjectEventListenerType ? static_cast(listener) : 0; } virtual bool operator==(const EventListener& other); private: GObjectEventListener(GObject*, DOMWindow*, Node*, const char* domEventName, const char* signalName); ~GObjectEventListener(); void gobjectDestroyed(); virtual void handleEvent(ScriptExecutionContext*, Event*); GObject* m_object; // We do not need to keep a reference to these WebCore objects, because // we only use them when the GObject and thus the WebCore object is alive. Node* m_coreNode; DOMWindow* m_coreWindow; CString m_domEventName; CString m_signalName; }; } // namespace WebCore #endif