/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef DOMDataStore_h #define DOMDataStore_h #include "DOMObjectsInclude.h" #include #include #include #include #include #include #include #include #include namespace WebCore { class DOMData; typedef WTF::Vector DOMDataList; // DOMDataStore // // DOMDataStore is the backing store that holds the maps between DOM objects // and JavaScript objects. In general, each thread can have multiple backing // stores, one per isolated world. // // This class doesn't manage the lifetime of the store. The data store // lifetime is managed by subclasses. // class DOMDataStore : public Noncopyable { public: enum DOMWrapperMapType { DOMNodeMap, DOMObjectMap, ActiveDOMObjectMap, #if ENABLE(SVG) DOMSVGElementInstanceMap, DOMSVGObjectWithContextMap #endif }; template class InternalDOMWrapperMap : public DOMWrapperMap { public: InternalDOMWrapperMap(DOMData* domData, v8::WeakReferenceCallback callback) : DOMWrapperMap(callback), m_domData(domData) { } virtual void forget(KeyType* object) { DOMWrapperMap::forget(object); forgetDelayedObject(m_domData, object); } void forgetOnly(KeyType* object) { DOMWrapperMap::forget(object); } private: DOMData* m_domData; }; DOMDataStore(DOMData*); virtual ~DOMDataStore(); // A list of all DOMDataStore objects. Traversed during GC to find a thread-specific map that // contains the object - so we can schedule the object to be deleted on the thread which created it. static DOMDataList& allStores(); // Mutex to protect against concurrent access of DOMDataList. static WTF::Mutex& allStoresMutex(); // Helper function to avoid circular includes. static void forgetDelayedObject(DOMData*, void* object); DOMData* domData() const { return m_domData; } void* getDOMWrapperMap(DOMWrapperMapType); InternalDOMWrapperMap& domNodeMap() { return *m_domNodeMap; } InternalDOMWrapperMap& domObjectMap() { return *m_domObjectMap; } InternalDOMWrapperMap& activeDomObjectMap() { return *m_activeDomObjectMap; } #if ENABLE(SVG) InternalDOMWrapperMap& domSvgElementInstanceMap() { return *m_domSvgElementInstanceMap; } InternalDOMWrapperMap& domSvgObjectWithContextMap() { return *m_domSvgObjectWithContextMap; } #endif // Need by V8GCController. static void weakActiveDOMObjectCallback(v8::Persistent v8Object, void* domObject); protected: static void weakNodeCallback(v8::Persistent v8Object, void* domObject); static void weakDOMObjectCallback(v8::Persistent v8Object, void* domObject); #if ENABLE(SVG) static void weakSVGElementInstanceCallback(v8::Persistent v8Object, void* domObject); // SVG non-node elements may have a reference to a context node which should be notified when the element is change. static void weakSVGObjectWithContextCallback(v8::Persistent v8Object, void* domObject); #endif InternalDOMWrapperMap* m_domNodeMap; InternalDOMWrapperMap* m_domObjectMap; InternalDOMWrapperMap* m_activeDomObjectMap; #if ENABLE(SVG) InternalDOMWrapperMap* m_domSvgElementInstanceMap; InternalDOMWrapperMap* m_domSvgObjectWithContextMap; #endif private: // A back-pointer to the DOMData to which we belong. DOMData* m_domData; }; } // namespace WebCore #endif // DOMDataStore_h