/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "ScriptObject.h" #include "ScriptScope.h" #include "ScriptState.h" #include "Document.h" #include "Frame.h" #include "InspectorBackend.h" #include "InspectorFrontendHost.h" #include "V8Binding.h" #include "V8Proxy.h" #include namespace WebCore { ScriptObject::ScriptObject(ScriptState* scriptState, v8::Handle v8Object) : ScriptValue(v8Object) , m_scriptState(scriptState) { } v8::Local ScriptObject::v8Object() const { ASSERT(v8Value()->IsObject()); return v8::Local(v8::Object::Cast(*v8Value())); } bool ScriptObject::set(const String& name, const String& value) { ScriptScope scope(m_scriptState); v8Object()->Set(v8String(name), v8String(value)); return scope.success(); } bool ScriptObject::set(const char* name, const ScriptObject& value) { ScriptScope scope(m_scriptState); v8Object()->Set(v8::String::New(name), value.v8Value()); return scope.success(); } bool ScriptObject::set(const char* name, const String& value) { ScriptScope scope(m_scriptState); v8Object()->Set(v8::String::New(name), v8String(value)); return scope.success(); } bool ScriptObject::set(const char* name, double value) { ScriptScope scope(m_scriptState); v8Object()->Set(v8::String::New(name), v8::Number::New(value)); return scope.success(); } bool ScriptObject::set(const char* name, long value) { ScriptScope scope(m_scriptState); v8Object()->Set(v8::String::New(name), v8::Number::New(value)); return scope.success(); } bool ScriptObject::set(const char* name, long long value) { ScriptScope scope(m_scriptState); v8Object()->Set(v8::String::New(name), v8::Number::New(value)); return scope.success(); } bool ScriptObject::set(const char* name, int value) { ScriptScope scope(m_scriptState); v8Object()->Set(v8::String::New(name), v8::Number::New(value)); return scope.success(); } bool ScriptObject::set(const char* name, unsigned value) { ScriptScope scope(m_scriptState); v8Object()->Set(v8::String::New(name), v8::Number::New(value)); return scope.success(); } bool ScriptObject::set(const char* name, unsigned long value) { ScriptScope scope(m_scriptState); v8Object()->Set(v8::String::New(name), v8::Number::New(value)); return scope.success(); } bool ScriptObject::set(const char* name, bool value) { ScriptScope scope(m_scriptState); v8Object()->Set(v8::String::New(name), v8Boolean(value)); return scope.success(); } ScriptObject ScriptObject::createNew(ScriptState* scriptState) { ScriptScope scope(scriptState); return ScriptObject(scriptState, v8::Object::New()); } bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, const ScriptObject& value) { ScriptScope scope(scriptState); scope.global()->Set(v8::String::New(name), value.v8Value()); return scope.success(); } #if ENABLE(INSPECTOR) bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InspectorBackend* value) { ScriptScope scope(scriptState); #if !PLATFORM(ANDROID) scope.global()->Set(v8::String::New(name), V8DOMWrapper::convertToV8Object(V8ClassIndex::INSPECTORBACKEND, value)); #endif return scope.success(); } bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InspectorFrontendHost* value) { ScriptScope scope(scriptState); scope.global()->Set(v8::String::New(name), V8DOMWrapper::convertToV8Object(V8ClassIndex::INSPECTORFRONTENDHOST, value)); return scope.success(); } bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InjectedScriptHost* value) { ScriptScope scope(scriptState); scope.global()->Set(v8::String::New(name), V8DOMWrapper::convertToV8Object(V8ClassIndex::INJECTEDSCRIPTHOST, value)); return scope.success(); } #endif bool ScriptGlobalObject::get(ScriptState* scriptState, const char* name, ScriptObject& value) { ScriptScope scope(scriptState); v8::Local v8Value = scope.global()->Get(v8::String::New(name)); if (v8Value.IsEmpty()) return false; if (!v8Value->IsObject()) return false; value = ScriptObject(scriptState, v8::Handle(v8::Object::Cast(*v8Value))); return true; } bool ScriptGlobalObject::remove(ScriptState* scriptState, const char* name) { ScriptScope scope(scriptState); return scope.global()->Delete(v8::String::New(name)); } } // namespace WebCore