/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "ScriptState.h" #include "Frame.h" #include "Node.h" #include "Page.h" #include "ScriptController.h" #include namespace WebCore { ScriptState::ScriptState(Frame* frame) : m_frame(frame) , m_context(v8::Persistent::New(V8Proxy::mainWorldContext(frame))) { } ScriptState::ScriptState(Frame* frame, v8::Handle context) : m_frame(frame) , m_context(v8::Persistent::New(context)) { } ScriptState::~ScriptState() { m_context.Dispose(); m_context.Clear(); } ScriptState* scriptStateFromNode(Node* node) { // This should be never reached with V8 bindings (WebKit only uses it // for non-JS bindings) ASSERT_NOT_REACHED(); return 0; } ScriptState* scriptStateFromPage(Page* page) { // This should be never reached with V8 bindings. ASSERT_NOT_REACHED(); return 0; } }