/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef V8ConsoleMessage_h #define V8ConsoleMessage_h #include "PlatformString.h" #include #include namespace WebCore { class Page; class ScriptCallStack; // V8ConsoleMessage encapsulates everything needed to // log messages originating from JavaScript to the console. class V8ConsoleMessage { public: V8ConsoleMessage(const String& string, const String& sourceID, unsigned lineNumber); // Add a message to the console. May end up calling JavaScript code // indirectly through the inspector so only call this function when // it is safe to do allocations. void dispatchNow(Page*); // Add a message to the console but delay the reporting until it // is safe to do so: Either when we leave JavaScript execution or // when adding other console messages. The primary purpose of this // method is to avoid calling into V8 to handle console messages // when the VM is in a state that does not support GCs or allocations. // Delayed messages are always reported in the page corresponding // to the active context. void dispatchLater(); // Process any delayed messages. May end up calling JavaScript code // indirectly through the inspector so only call this function when // it is safe to do allocations. static void processDelayed(); // Convenience class for ensuring that delayed messages in the // ConsoleMessageManager are processed quickly. class Scope { public: Scope() { V8ConsoleMessage::processDelayed(); } ~Scope() { V8ConsoleMessage::processDelayed(); } }; // Callback from V8. static void handler(v8::Handle, v8::Handle data); private: const String m_string; const String m_sourceID; const unsigned m_lineNumber; void dispatchNow(Page*, ScriptCallStack*); // All delayed messages are stored in this vector. If the vector // is 0, there are no delayed messages. static Vector* m_delayedMessages; }; } // namespace WebCore #endif // V8ConsoleMessage_h