/* * Copyright (C) 2006, 2007, 2008, 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WORKERS) #include "V8WorkerContextEventListener.h" #include "Event.h" #include "V8Binding.h" #include "WorkerContext.h" #include "WorkerContextExecutionProxy.h" namespace WebCore { static WorkerContextExecutionProxy* workerProxy(ScriptExecutionContext* context) { ASSERT(context->isWorkerContext()); WorkerContext* workerContext = static_cast(context); return workerContext->script()->proxy(); } V8WorkerContextEventListener::V8WorkerContextEventListener(v8::Local listener, bool isInline, const WorldContextHandle& worldContext) : V8EventListener(listener, isInline, worldContext) { } void V8WorkerContextEventListener::handleEvent(ScriptExecutionContext* context, Event* event) { if (!context) return; // The callback function on XMLHttpRequest can clear the event listener and destroys 'this' object. Keep a local reference to it. // See issue 889829. RefPtr protect(this); v8::HandleScope handleScope; WorkerContextExecutionProxy* proxy = workerProxy(context); if (!proxy) return; v8::Handle v8Context = proxy->context(); if (v8Context.IsEmpty()) return; // Enter the V8 context in which to perform the event handling. v8::Context::Scope scope(v8Context); // Get the V8 wrapper for the event object. v8::Handle jsEvent = WorkerContextExecutionProxy::convertEventToV8Object(event); invokeEventHandler(context, event, jsEvent); } bool V8WorkerContextEventListener::reportError(ScriptExecutionContext* context, const String& message, const String& url, int lineNumber) { if (!context) return false; // The callback function can clear the event listener and destroy 'this' object. Keep a local reference to it. RefPtr protect(this); v8::HandleScope handleScope; WorkerContextExecutionProxy* proxy = workerProxy(context); if (!proxy) return false; v8::Handle v8Context = proxy->context(); if (v8Context.IsEmpty()) return false; // Enter the V8 context in which to perform the event handling. v8::Context::Scope scope(v8Context); v8::Local listener = getListenerObject(context); v8::Local returnValue; { // Catch exceptions thrown in calling the function so they do not propagate to javascript code that caused the event to fire. v8::TryCatch tryCatch; tryCatch.SetVerbose(true); // Call the function. if (!listener.IsEmpty() && listener->IsFunction()) { v8::Local callFunction = v8::Local::Cast(listener); v8::Local thisValue = v8::Context::GetCurrent()->Global(); v8::Handle parameters[3] = { v8String(message), v8String(url), v8::Integer::New(lineNumber) }; returnValue = callFunction->Call(thisValue, 3, parameters); } // If an error occurs while handling the script error, it should be bubbled up. if (tryCatch.HasCaught()) { tryCatch.Reset(); return false; } } // If the function returns false, then the error is handled. Otherwise, the error is not handled. bool errorHandled = returnValue->IsBoolean() && !returnValue->BooleanValue(); return errorHandled; } v8::Local V8WorkerContextEventListener::callListenerFunction(ScriptExecutionContext* context, v8::Handle jsEvent, Event* event) { v8::Local handlerFunction = getListenerFunction(context); v8::Local receiver = getReceiverObject(context, event); if (handlerFunction.IsEmpty() || receiver.IsEmpty()) return v8::Local(); v8::Handle parameters[1] = { jsEvent }; v8::Local result = handlerFunction->Call(receiver, 1, parameters); if (WorkerContextExecutionProxy* proxy = workerProxy(context)) proxy->trackEvent(event); return result; } v8::Local V8WorkerContextEventListener::getReceiverObject(ScriptExecutionContext* context, Event* event) { v8::Local listener = getListenerObject(context); if (!listener.IsEmpty() && !listener->IsFunction()) return listener; EventTarget* target = event->currentTarget(); v8::Handle value = WorkerContextExecutionProxy::convertEventTargetToV8Object(target); if (value.IsEmpty()) return v8::Local(); return v8::Local::New(v8::Handle::Cast(value)); } } // namespace WebCore #endif // WORKERS