/* * Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Position_h #define Position_h #include "TextAffinity.h" #include "TextDirection.h" #include #include namespace WebCore { class CSSComputedStyleDeclaration; class Element; class InlineBox; class Node; class Range; class RenderObject; enum EUsingComposedCharacters { NotUsingComposedCharacters = false, UsingComposedCharacters = true }; // FIXME: Reduce the number of operations we have on a Position. // This should be more like a humble struct, without so many different // member functions. We should find better homes for these functions. class Position { public: RefPtr container; int posOffset; // to be renamed to offset when we get rid of offset() Position() : posOffset(0) { } Position(PassRefPtr c, int o) : container(c), posOffset(o) { } void clear() { container.clear(); posOffset = 0; } Node* node() const { return container.get(); } int offset() const { return posOffset; } Element* documentElement() const; bool isNull() const { return !container; } bool isNotNull() const { return container; } Element* element() const; PassRefPtr computedStyle() const; // Move up or down the DOM by one position. // Offsets are computed using render text for nodes that have renderers - but note that even when // using composed characters, the result may be inside a single user-visible character if a ligature is formed. Position previous(EUsingComposedCharacters usingComposedCharacters=NotUsingComposedCharacters) const; Position next(EUsingComposedCharacters usingComposedCharacters=NotUsingComposedCharacters) const; static int uncheckedPreviousOffset(const Node*, int current); static int uncheckedNextOffset(const Node*, int current); bool atStart() const; bool atEnd() const; // FIXME: Make these non-member functions and put them somewhere in the editing directory. // These aren't really basic "position" operations. More high level editing helper functions. Position leadingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhitespace = false) const; Position trailingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhitespace = false) const; // These return useful visually equivalent positions. Position upstream() const; Position downstream() const; bool isCandidate() const; bool inRenderedText() const; bool isRenderedCharacter() const; bool rendersInDifferentPosition(const Position&) const; void getInlineBoxAndOffset(EAffinity, InlineBox*&, int& caretOffset) const; void getInlineBoxAndOffset(EAffinity, TextDirection primaryDirection, InlineBox*&, int& caretOffset) const; static bool hasRenderedNonAnonymousDescendantsWithHeight(RenderObject*); static bool nodeIsUserSelectNone(Node*); void debugPosition(const char* msg = "") const; #ifndef NDEBUG void formatForDebugger(char* buffer, unsigned length) const; void showTreeForThis() const; #endif private: int renderedOffset() const; Position previousCharacterPosition(EAffinity) const; Position nextCharacterPosition(EAffinity) const; }; inline bool operator==(const Position& a, const Position& b) { return a.container == b.container && a.posOffset == b.posOffset; } inline bool operator!=(const Position& a, const Position& b) { return !(a == b); } Position startPosition(const Range*); Position endPosition(const Range*); } // namespace WebCore #ifndef NDEBUG // Outside the WebCore namespace for ease of invocation from gdb. void showTree(const WebCore::Position&); void showTree(const WebCore::Position*); #endif #endif // Position_h