/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "PlatformMessagePortChannel.h" #include "MessagePort.h" #include "ScriptExecutionContext.h" namespace WebCore { // MessagePortChannel implementations - just delegate to the PlatformMessagePortChannel. void MessagePortChannel::createChannel(PassRefPtr port1, PassRefPtr port2) { PlatformMessagePortChannel::createChannel(port1, port2); } PassOwnPtr MessagePortChannel::create(PassRefPtr channel) { return new MessagePortChannel(channel); } MessagePortChannel::MessagePortChannel(PassRefPtr channel) : m_channel(channel) { } MessagePortChannel::~MessagePortChannel() { // Make sure we close our platform channel when the base is freed, to keep the channel objects from leaking. m_channel->close(); } bool MessagePortChannel::entangleIfOpen(MessagePort* port) { return m_channel->entangleIfOpen(port); } void MessagePortChannel::disentangle() { m_channel->disentangle(); } void MessagePortChannel::postMessageToRemote(PassOwnPtr message) { m_channel->postMessageToRemote(message); } bool MessagePortChannel::tryGetMessageFromRemote(OwnPtr& result) { return m_channel->tryGetMessageFromRemote(result); } void MessagePortChannel::close() { m_channel->close(); } bool MessagePortChannel::isConnectedTo(MessagePort* port) { return m_channel->isConnectedTo(port); } bool MessagePortChannel::hasPendingActivity() { return m_channel->hasPendingActivity(); } MessagePort* MessagePortChannel::locallyEntangledPort(const ScriptExecutionContext* context) { return m_channel->locallyEntangledPort(context); } PassRefPtr PlatformMessagePortChannel::create(PassRefPtr incoming, PassRefPtr outgoing) { return adoptRef(new PlatformMessagePortChannel(incoming, outgoing)); } PlatformMessagePortChannel::PlatformMessagePortChannel(PassRefPtr incoming, PassRefPtr outgoing) : m_entangledChannel(0) , m_incomingQueue(incoming) , m_outgoingQueue(outgoing) , m_remotePort(0) { } PlatformMessagePortChannel::~PlatformMessagePortChannel() { } void PlatformMessagePortChannel::createChannel(PassRefPtr port1, PassRefPtr port2) { // Create incoming/outgoing queues. RefPtr queue1 = PlatformMessagePortChannel::MessagePortQueue::create(); RefPtr queue2 = PlatformMessagePortChannel::MessagePortQueue::create(); // Create proxies for each endpoint. RefPtr channel1 = PlatformMessagePortChannel::create(queue1, queue2); RefPtr channel2 = PlatformMessagePortChannel::create(queue2, queue1); // Entangle the two endpoints. channel1->setEntangledChannel(channel2); channel2->setEntangledChannel(channel1); // Now entangle the proxies with the appropriate local ports. port1->entangle(MessagePortChannel::create(channel2)); port2->entangle(MessagePortChannel::create(channel1)); } bool PlatformMessagePortChannel::entangleIfOpen(MessagePort* port) { // We can't call member functions on our remote pair while holding our mutex or we'll deadlock, but we need to guard against the remote port getting closed/freed, so create a standalone reference. RefPtr remote = entangledChannel(); if (!remote) return false; remote->setRemotePort(port); return true; } void PlatformMessagePortChannel::disentangle() { RefPtr remote = entangledChannel(); if (remote) remote->setRemotePort(0); } void PlatformMessagePortChannel::setRemotePort(MessagePort* port) { MutexLocker lock(m_mutex); // Should never set port if it is already set. ASSERT(!port || !m_remotePort); m_remotePort = port; } MessagePort* PlatformMessagePortChannel::remotePort() { MutexLocker lock(m_mutex); return m_remotePort; } PassRefPtr PlatformMessagePortChannel::entangledChannel() { MutexLocker lock(m_mutex); return m_entangledChannel; } void PlatformMessagePortChannel::setEntangledChannel(PassRefPtr remote) { MutexLocker lock(m_mutex); // Should only be set as part of initial creation/entanglement. if (remote) ASSERT(!m_entangledChannel.get()); m_entangledChannel = remote; } void PlatformMessagePortChannel::postMessageToRemote(PassOwnPtr message) { MutexLocker lock(m_mutex); if (!m_outgoingQueue) return; bool wasEmpty = m_outgoingQueue->appendAndCheckEmpty(message); if (wasEmpty && m_remotePort) m_remotePort->messageAvailable(); } bool PlatformMessagePortChannel::tryGetMessageFromRemote(OwnPtr& result) { MutexLocker lock(m_mutex); result = m_incomingQueue->tryGetMessage(); return result; } bool PlatformMessagePortChannel::isConnectedTo(MessagePort* port) { MutexLocker lock(m_mutex); return m_remotePort == port; } // Closes the port so no further messages can be sent from either end. void PlatformMessagePortChannel::close() { RefPtr remote = entangledChannel(); if (!remote) return; closeInternal(); remote->closeInternal(); } void PlatformMessagePortChannel::closeInternal() { MutexLocker lock(m_mutex); // Disentangle ourselves from the other end. We still maintain a reference to our incoming queue, since previously-existing messages should still be delivered. m_remotePort = 0; m_entangledChannel = 0; m_outgoingQueue = 0; } bool PlatformMessagePortChannel::hasPendingActivity() { MutexLocker lock(m_mutex); return !m_incomingQueue->isEmpty(); } MessagePort* PlatformMessagePortChannel::locallyEntangledPort(const ScriptExecutionContext* context) { MutexLocker lock(m_mutex); // See if both contexts are run by the same thread (are the same context, or are both documents). if (m_remotePort) { // The remote port's ScriptExecutionContext is guaranteed not to change here - MessagePort::contextDestroyed() will close the port before the context goes away, and close() will block because we are holding the mutex. ScriptExecutionContext* remoteContext = m_remotePort->scriptExecutionContext(); if (remoteContext == context || (remoteContext && remoteContext->isDocument() && context->isDocument())) return m_remotePort; } return 0; } } // namespace WebCore