/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef HTMLFormControlElement_h #define HTMLFormControlElement_h #include "HTMLElement.h" namespace WebCore { class FormDataList; class HTMLFormElement; class RenderTextControl; class ValidityState; class VisibleSelection; class HTMLFormControlElement : public HTMLElement { public: HTMLFormControlElement(const QualifiedName& tagName, Document*, HTMLFormElement*); virtual ~HTMLFormControlElement(); virtual HTMLTagStatus endTagRequirement() const { return TagStatusRequired; } virtual int tagPriority() const { return 1; } HTMLFormElement* form() const { return m_form; } virtual ValidityState* validity(); bool formNoValidate() const; void setFormNoValidate(bool); virtual bool isTextFormControl() const { return false; } virtual bool isEnabledFormControl() const { return !disabled(); } virtual void parseMappedAttribute(MappedAttribute*); virtual void attach(); virtual void insertedIntoTree(bool deep); virtual void removedFromTree(bool deep); virtual void reset() {} virtual bool formControlValueMatchesRenderer() const { return m_valueMatchesRenderer; } virtual void setFormControlValueMatchesRenderer(bool b) { m_valueMatchesRenderer = b; } virtual void dispatchFormControlChangeEvent(); bool disabled() const; void setDisabled(bool); virtual bool supportsFocus() const; virtual bool isFocusable() const; virtual bool isKeyboardFocusable(KeyboardEvent*) const; virtual bool isMouseFocusable() const; virtual bool isEnumeratable() const { return false; } virtual bool isReadOnlyFormControl() const { return m_readOnly; } void setReadOnly(bool); // Determines whether or not a control will be automatically focused virtual bool autofocus() const; void setAutofocus(bool); bool required() const; void setRequired(bool); virtual void recalcStyle(StyleChange); virtual const AtomicString& formControlName() const; virtual const AtomicString& formControlType() const = 0; const AtomicString& type() const { return formControlType(); } const AtomicString& name() const { return formControlName(); } void setName(const AtomicString& name); virtual bool isFormControlElement() const { return true; } virtual bool isRadioButton() const { return false; } /* Override in derived classes to get the encoded name=value pair for submitting. * Return true for a successful control (see HTML4-17.13.2). */ virtual bool appendFormData(FormDataList&, bool) { return false; } virtual bool isSuccessfulSubmitButton() const { return false; } virtual bool isActivatedSubmit() const { return false; } virtual void setActivatedSubmit(bool) { } virtual short tabIndex() const; virtual bool willValidate() const; String validationMessage(); bool checkValidity(); void updateValidity(); void setCustomValidity(const String&); virtual bool valueMissing() const { return false; } virtual bool patternMismatch() const { return false; } virtual bool tooLong() const { return false; } void formDestroyed() { m_form = 0; } virtual void dispatchFocusEvent(); virtual void dispatchBlurEvent(); protected: void removeFromForm(); private: virtual HTMLFormElement* virtualForm() const; virtual bool isDefaultButtonForForm() const; virtual bool isValidFormControlElement(); HTMLFormElement* m_form; RefPtr m_validityState; bool m_disabled : 1; bool m_readOnly : 1; bool m_required : 1; bool m_valueMatchesRenderer : 1; }; class HTMLFormControlElementWithState : public HTMLFormControlElement { public: HTMLFormControlElementWithState(const QualifiedName& tagName, Document*, HTMLFormElement*); virtual ~HTMLFormControlElementWithState(); virtual void finishParsingChildren(); protected: virtual void willMoveToNewOwnerDocument(); virtual void didMoveToNewOwnerDocument(); }; class HTMLTextFormControlElement : public HTMLFormControlElementWithState { public: HTMLTextFormControlElement(const QualifiedName&, Document*, HTMLFormElement*); virtual ~HTMLTextFormControlElement(); virtual void dispatchFocusEvent(); virtual void dispatchBlurEvent(); int selectionStart(); int selectionEnd(); void setSelectionStart(int); void setSelectionEnd(int); void select(); void setSelectionRange(int start, int end); VisibleSelection selection() const; protected: bool placeholderShouldBeVisible() const; void updatePlaceholderVisibility(bool); virtual int cachedSelectionStart() const = 0; virtual int cachedSelectionEnd() const = 0; virtual void parseMappedAttribute(MappedAttribute*); private: // A subclass should return true if placeholder processing is needed. virtual bool supportsPlaceholder() const = 0; // Returns true if user-editable value is empty. This is used to check placeholder visibility. virtual bool isEmptyValue() const = 0; // Called in dispatchFocusEvent(), after placeholder process, before calling parent's dispatchFocusEvent(). virtual void handleFocusEvent() { } // Called in dispatchBlurEvent(), after placeholder process, before calling parent's dispatchBlurEvent(). virtual void handleBlurEvent() { } RenderTextControl* textRendererAfterUpdateLayout(); }; } //namespace #endif