/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(3D_CANVAS) #include "WebGLArrayBuffer.h" #include namespace WebCore { PassRefPtr WebGLArrayBuffer::create(unsigned sizeInBytes) { return adoptRef(new WebGLArrayBuffer(sizeInBytes)); } PassRefPtr WebGLArrayBuffer::create(WebGLArrayBuffer* other) { RefPtr buffer = adoptRef(new WebGLArrayBuffer(other->byteLength())); memcpy(buffer->data(), other->data(), other->byteLength()); return buffer.release(); } WebGLArrayBuffer::WebGLArrayBuffer(unsigned sizeInBytes) { m_sizeInBytes = sizeInBytes; m_data = WTF::fastZeroedMalloc(sizeInBytes); } void* WebGLArrayBuffer::data() { return m_data; } const void* WebGLArrayBuffer::data() const { return m_data; } unsigned WebGLArrayBuffer::byteLength() const { return m_sizeInBytes; } WebGLArrayBuffer::~WebGLArrayBuffer() { WTF::fastFree(m_data); } } #endif // ENABLE(3D_CANVAS)