/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebGLBuffer_h #define WebGLBuffer_h #include "CanvasObject.h" #include "WebGLArrayBuffer.h" #include #include namespace WebCore { class WebGLBuffer : public CanvasObject { public: virtual ~WebGLBuffer() { deleteObject(); } static PassRefPtr create(WebGLRenderingContext*); // For querying previously created objects via e.g. getFramebufferAttachmentParameter // FIXME: should consider canonicalizing these objects static PassRefPtr create(WebGLRenderingContext*, Platform3DObject); bool associateBufferData(unsigned long target, int size); bool associateBufferData(unsigned long target, WebGLArray* array); bool associateBufferSubData(unsigned long target, long offset, WebGLArray* array); unsigned byteLength(unsigned long target) const; const WebGLArrayBuffer* elementArrayBuffer() const { return m_elementArrayBuffer.get(); } protected: WebGLBuffer(WebGLRenderingContext*); WebGLBuffer(WebGLRenderingContext*, Platform3DObject obj); virtual void _deleteObject(Platform3DObject o); private: RefPtr m_elementArrayBuffer; unsigned m_elementArrayBufferByteLength; unsigned m_arrayBufferByteLength; bool m_elementArrayBufferCloned; }; } // namespace WebCore #endif // WebGLBuffer_h