/* * Copyright (C) 2009 Apple Inc. All rights reserved. * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(3D_CANVAS) #include "WebGLArrayBuffer.h" #include "WebGLByteArray.h" namespace WebCore { PassRefPtr WebGLByteArray::create(unsigned length) { RefPtr buffer = WebGLArrayBuffer::create(length * sizeof(signed char)); return create(buffer, 0, length); } PassRefPtr WebGLByteArray::create(signed char* array, unsigned length) { RefPtr a = WebGLByteArray::create(length); for (unsigned i = 0; i < length; ++i) a->set(i, array[i]); return a; } PassRefPtr WebGLByteArray::create(PassRefPtr buffer, int byteOffset, unsigned length) { if (buffer) { // Check to make sure we are talking about a valid region of // the given WebGLArrayBuffer's storage. if ((byteOffset + (length * sizeof(signed char))) > buffer->byteLength()) return NULL; } return adoptRef(new WebGLByteArray(buffer, byteOffset, length)); } WebGLByteArray::WebGLByteArray(PassRefPtr buffer, int offset, unsigned length) : WebGLArray(buffer, offset) , m_size(length) { } unsigned WebGLByteArray::length() const { return m_size; } unsigned WebGLByteArray::byteLength() const { return m_size * sizeof(signed char); } PassRefPtr WebGLByteArray::slice(unsigned offset, unsigned length) { // Check to make sure the specified region is within the bounds of // the WebGLArrayBuffer. unsigned startByte = m_byteOffset + offset * sizeof(signed char); unsigned limitByte = startByte + length * sizeof(signed char); unsigned bufferLength = buffer()->byteLength(); if (startByte >= bufferLength || limitByte > bufferLength) return 0; return create(buffer(), startByte, length); } void WebGLByteArray::set(WebGLByteArray* array, unsigned offset, ExceptionCode& ec) { setImpl(array, offset * sizeof(signed char), ec); } } #endif // ENABLE(3D_CANVAS)