/* * Copyright (C) 2009 Apple Inc. All Rights Reserved. * Copyright (C) 2009 Google Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebGLGetInfo_h #define WebGLGetInfo_h #include "wtf/PassRefPtr.h" #include "wtf/RefPtr.h" #include "PlatformString.h" #include "WebGLBuffer.h" #include "WebGLFloatArray.h" #include "WebGLFramebuffer.h" #include "WebGLIntArray.h" // FIXME: implement WebGLObjectArray //#include "WebGLObjectArray.h" #include "WebGLProgram.h" #include "WebGLRenderbuffer.h" #include "WebGLTexture.h" #include "WebGLUnsignedByteArray.h" namespace WebCore { // A tagged union representing the result of get queries like // getParameter (encompassing getBooleanv, getIntegerv, getFloatv) and // similar variants. For reference counted types, increments and // decrements the reference count of the target object. class WebGLGetInfo { public: enum Type { kTypeBool, kTypeFloat, kTypeLong, kTypeNull, kTypeString, kTypeUnsignedLong, kTypeWebGLBuffer, kTypeWebGLFloatArray, kTypeWebGLFramebuffer, kTypeWebGLIntArray, kTypeWebGLObjectArray, kTypeWebGLProgram, kTypeWebGLRenderbuffer, kTypeWebGLTexture, kTypeWebGLUnsignedByteArray }; WebGLGetInfo(bool value); WebGLGetInfo(float value); WebGLGetInfo(long value); // Represents the NULL value and type WebGLGetInfo(); WebGLGetInfo(const String& value); WebGLGetInfo(unsigned long value); WebGLGetInfo(PassRefPtr value); WebGLGetInfo(PassRefPtr value); WebGLGetInfo(PassRefPtr value); WebGLGetInfo(PassRefPtr value); // FIXME: implement WebGLObjectArray // WebGLGetInfo(PassRefPtr value); WebGLGetInfo(PassRefPtr value); WebGLGetInfo(PassRefPtr value); WebGLGetInfo(PassRefPtr value); WebGLGetInfo(PassRefPtr value); virtual ~WebGLGetInfo(); Type getType() const; bool getBool() const; float getFloat() const; long getLong() const; const String& getString() const; unsigned long getUnsignedLong() const; PassRefPtr getWebGLBuffer() const; PassRefPtr getWebGLFloatArray() const; PassRefPtr getWebGLFramebuffer() const; PassRefPtr getWebGLIntArray() const; // FIXME: implement WebGLObjectArray // PassRefPtr getWebGLObjectArray() const; PassRefPtr getWebGLProgram() const; PassRefPtr getWebGLRenderbuffer() const; PassRefPtr getWebGLTexture() const; PassRefPtr getWebGLUnsignedByteArray() const; private: Type m_type; bool m_bool; float m_float; long m_long; String m_string; unsigned long m_unsignedLong; RefPtr m_webglBuffer; RefPtr m_webglFloatArray; RefPtr m_webglFramebuffer; RefPtr m_webglIntArray; // FIXME: implement WebGLObjectArray // RefPtr m_webglObjectArray; RefPtr m_webglProgram; RefPtr m_webglRenderbuffer; RefPtr m_webglTexture; RefPtr m_webglUnsignedByteArray; }; } // namespace WebCore #endif // WebGLGetInfo_h