/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(3D_CANVAS) #include "WebGLProgram.h" #include "WebGLRenderingContext.h" namespace WebCore { PassRefPtr WebGLProgram::create(WebGLRenderingContext* ctx) { return adoptRef(new WebGLProgram(ctx)); } WebGLProgram::WebGLProgram(WebGLRenderingContext* ctx) : CanvasObject(ctx) { setObject(context()->graphicsContext3D()->createProgram()); } void WebGLProgram::_deleteObject(Platform3DObject object) { context()->graphicsContext3D()->deleteProgram(object); } bool WebGLProgram::cacheActiveAttribLocations() { m_activeAttribLocations.clear(); if (!object()) return false; GraphicsContext3D* context3d = context()->graphicsContext3D(); int linkStatus; context3d->getProgramiv(this, GraphicsContext3D::LINK_STATUS, &linkStatus); if (!linkStatus) return false; int numAttribs = 0; context3d->getProgramiv(this, GraphicsContext3D::ACTIVE_ATTRIBUTES, &numAttribs); m_activeAttribLocations.resize(static_cast(numAttribs)); for (int i = 0; i < numAttribs; ++i) { ActiveInfo info; context3d->getActiveAttrib(this, i, info); m_activeAttribLocations[i] = context3d->getAttribLocation(this, info.name.charactersWithNullTermination()); } return true; } int WebGLProgram::numActiveAttribLocations() { return static_cast(m_activeAttribLocations.size()); } int WebGLProgram::getActiveAttribLocation(int index) { if (index < 0 || index >= numActiveAttribLocations()) return -1; return m_activeAttribLocations[static_cast(index)]; } } #endif // ENABLE(3D_CANVAS)