/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(3D_CANVAS) #include "WebGLRenderingContext.h" #include "CachedImage.h" #include "CanvasPixelArray.h" #include "CheckedInt.h" #include "Console.h" #include "DOMWindow.h" #include "FrameView.h" #include "HTMLCanvasElement.h" #include "HTMLImageElement.h" #include "HTMLVideoElement.h" #include "ImageBuffer.h" #include "ImageData.h" #include "IntSize.h" #include "NotImplemented.h" #include "RenderBox.h" #include "RenderLayer.h" #include "Uint16Array.h" #include "WebGLActiveInfo.h" #include "WebGLBuffer.h" #include "WebGLContextAttributes.h" #include "WebGLFramebuffer.h" #include "WebGLProgram.h" #include "WebGLRenderbuffer.h" #include "WebGLShader.h" #include "WebGLTexture.h" #include "WebGLUniformLocation.h" #include #include namespace WebCore { static inline Platform3DObject objectOrZero(WebGLObject* object) { return object ? object->object() : 0; } class WebGLStateRestorer { public: WebGLStateRestorer(WebGLRenderingContext* context, bool changed) : m_context(context) , m_changed(changed) { } ~WebGLStateRestorer() { m_context->cleanupAfterGraphicsCall(m_changed); } private: WebGLRenderingContext* m_context; bool m_changed; }; PassOwnPtr WebGLRenderingContext::create(HTMLCanvasElement* canvas, WebGLContextAttributes* attrs) { HostWindow* hostWindow = canvas->document()->view()->root()->hostWindow(); GraphicsContext3D::Attributes emptyAttributes; RefPtr context(GraphicsContext3D::create(attrs ? attrs->attributes() : emptyAttributes, hostWindow)); if (!context) return 0; return new WebGLRenderingContext(canvas, context); } WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, PassRefPtr context) : CanvasRenderingContext(passedCanvas) , m_context(context) , m_needsUpdate(true) , m_markedCanvasDirty(false) , m_activeTextureUnit(0) , m_videoCache(4) , m_packAlignment(4) , m_unpackAlignment(4) , m_unpackFlipY(false) , m_unpackPremultiplyAlpha(false) { ASSERT(m_context); int numCombinedTextureImageUnits = 0; m_context->getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits); m_textureUnits.resize(numCombinedTextureImageUnits); int numVertexAttribs = 0; m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs); m_maxVertexAttribs = numVertexAttribs; int implementationColorReadFormat = GraphicsContext3D::RGBA; m_context->getIntegerv(GraphicsContext3D::IMPLEMENTATION_COLOR_READ_FORMAT, &implementationColorReadFormat); m_implementationColorReadFormat = implementationColorReadFormat; int implementationColorReadType = GraphicsContext3D::UNSIGNED_BYTE; m_context->getIntegerv(GraphicsContext3D::IMPLEMENTATION_COLOR_READ_TYPE, &implementationColorReadType); m_implementationColorReadType = implementationColorReadType; m_maxTextureSize = 0; m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_maxTextureSize); m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize); m_maxCubeMapTextureSize = 0; m_context->getIntegerv(GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize); m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize); if (!isGLES2NPOTStrict()) createFallbackBlackTextures1x1(); if (!isGLES2Compliant()) initVertexAttrib0(); m_context->reshape(canvas()->width(), canvas()->height()); m_context->viewport(0, 0, canvas()->width(), canvas()->height()); } WebGLRenderingContext::~WebGLRenderingContext() { detachAndRemoveAllObjects(); } void WebGLRenderingContext::markContextChanged() { #if USE(ACCELERATED_COMPOSITING) RenderBox* renderBox = canvas()->renderBox(); if (renderBox && renderBox->hasLayer() && renderBox->layer()->hasAcceleratedCompositing()) renderBox->layer()->rendererContentChanged(); else { #endif if (!m_markedCanvasDirty) canvas()->didDraw(FloatRect(0, 0, canvas()->width(), canvas()->height())); #if USE(ACCELERATED_COMPOSITING) } #endif m_markedCanvasDirty = true; } void WebGLRenderingContext::paintRenderingResultsToCanvas() { if (!m_markedCanvasDirty) return; canvas()->clearCopiedImage(); m_markedCanvasDirty = false; m_context->paintRenderingResultsToCanvas(this); } bool WebGLRenderingContext::paintsIntoCanvasBuffer() const { return m_context->paintsIntoCanvasBuffer(); } void WebGLRenderingContext::reshape(int width, int height) { if (m_needsUpdate) { #if USE(ACCELERATED_COMPOSITING) RenderBox* renderBox = canvas()->renderBox(); if (renderBox && renderBox->hasLayer()) renderBox->layer()->rendererContentChanged(); #endif m_needsUpdate = false; } // We don't have to mark the canvas as dirty, since the newly created image buffer will also start off // clear (and this matches what reshape will do). m_context->reshape(width, height); } int WebGLRenderingContext::sizeInBytes(int type) { return m_context->sizeInBytes(type); } void WebGLRenderingContext::activeTexture(unsigned long texture, ExceptionCode& ec) { UNUSED_PARAM(ec); if (texture - GraphicsContext3D::TEXTURE0 >= m_textureUnits.size()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0; m_context->activeTexture(texture); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateWebGLObject(program) || !validateWebGLObject(shader)) return; if (!program->attachShader(shader)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->attachShader(objectOrZero(program), objectOrZero(shader)); shader->onAttached(); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, unsigned long index, const String& name, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateWebGLObject(program)) return; m_context->bindAttribLocation(objectOrZero(program), index, name); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bindBuffer(unsigned long target, WebGLBuffer* buffer, ExceptionCode& ec) { UNUSED_PARAM(ec); if (buffer && buffer->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (buffer && buffer->getTarget() && buffer->getTarget() != target) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (target == GraphicsContext3D::ARRAY_BUFFER) m_boundArrayBuffer = buffer; else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) m_boundElementArrayBuffer = buffer; else { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_context->bindBuffer(target, objectOrZero(buffer)); if (buffer) buffer->setTarget(target); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bindFramebuffer(unsigned long target, WebGLFramebuffer* buffer, ExceptionCode& ec) { UNUSED_PARAM(ec); if (buffer && buffer->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (target != GraphicsContext3D::FRAMEBUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_framebufferBinding = buffer; m_context->bindFramebuffer(target, objectOrZero(buffer)); if (m_framebufferBinding) m_framebufferBinding->onBind(); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bindRenderbuffer(unsigned long target, WebGLRenderbuffer* renderBuffer, ExceptionCode& ec) { UNUSED_PARAM(ec); if (renderBuffer && renderBuffer->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (target != GraphicsContext3D::RENDERBUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_renderbufferBinding = renderBuffer; m_context->bindRenderbuffer(target, objectOrZero(renderBuffer)); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bindTexture(unsigned long target, WebGLTexture* texture, ExceptionCode& ec) { UNUSED_PARAM(ec); if (texture && texture->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } int maxLevel = 0; if (target == GraphicsContext3D::TEXTURE_2D) { m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture; maxLevel = m_maxTextureLevel; } else if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) { m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture; maxLevel = m_maxCubeMapTextureLevel; } else { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_context->bindTexture(target, objectOrZero(texture)); if (texture) texture->setTarget(target, maxLevel); // Note: previously we used to automatically set the TEXTURE_WRAP_R // repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL // ES 2.0 doesn't expose this flag (a bug in the specification) and // otherwise the application has no control over the seams in this // dimension. However, it appears that supporting this properly on all // platforms is fairly involved (will require a HashMap from texture ID // in all ports), and we have not had any complaints, so the logic has // been removed. cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::blendColor(double red, double green, double blue, double alpha) { m_context->blendColor(red, green, blue, alpha); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::blendEquation(unsigned long mode) { if (!validateBlendEquation(mode)) return; m_context->blendEquation(mode); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::blendEquationSeparate(unsigned long modeRGB, unsigned long modeAlpha) { if (!validateBlendEquation(modeRGB) || !validateBlendEquation(modeAlpha)) return; m_context->blendEquationSeparate(modeRGB, modeAlpha); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::blendFunc(unsigned long sfactor, unsigned long dfactor) { m_context->blendFunc(sfactor, dfactor); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::blendFuncSeparate(unsigned long srcRGB, unsigned long dstRGB, unsigned long srcAlpha, unsigned long dstAlpha) { m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bufferData(unsigned long target, int size, unsigned long usage, ExceptionCode& ec) { UNUSED_PARAM(ec); WebGLBuffer* buffer = validateBufferDataParameters(target, usage); if (!buffer) return; if (!isErrorGeneratedOnOutOfBoundsAccesses()) { if (!buffer->associateBufferData(size)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } } m_context->bufferData(target, size, usage); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bufferData(unsigned long target, ArrayBuffer* data, unsigned long usage, ExceptionCode& ec) { UNUSED_PARAM(ec); WebGLBuffer* buffer = validateBufferDataParameters(target, usage); if (!buffer) return; if (!isErrorGeneratedOnOutOfBoundsAccesses()) { if (!buffer->associateBufferData(data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } } m_context->bufferData(target, data->byteLength(), data->data(), usage); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bufferData(unsigned long target, ArrayBufferView* data, unsigned long usage, ExceptionCode& ec) { UNUSED_PARAM(ec); WebGLBuffer* buffer = validateBufferDataParameters(target, usage); if (!buffer) return; if (!isErrorGeneratedOnOutOfBoundsAccesses()) { if (!buffer->associateBufferData(data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } } m_context->bufferData(target, data->byteLength(), data->baseAddress(), usage); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bufferSubData(unsigned long target, long offset, ArrayBuffer* data, ExceptionCode& ec) { UNUSED_PARAM(ec); WebGLBuffer* buffer = validateBufferDataParameters(target, GraphicsContext3D::STATIC_DRAW); if (!buffer) return; if (!isErrorGeneratedOnOutOfBoundsAccesses()) { if (!buffer->associateBufferSubData(offset, data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } } m_context->bufferSubData(target, offset, data->byteLength(), data->data()); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bufferSubData(unsigned long target, long offset, ArrayBufferView* data, ExceptionCode& ec) { UNUSED_PARAM(ec); WebGLBuffer* buffer = validateBufferDataParameters(target, GraphicsContext3D::STATIC_DRAW); if (!buffer) return; if (!isErrorGeneratedOnOutOfBoundsAccesses()) { if (!buffer->associateBufferSubData(offset, data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } } m_context->bufferSubData(target, offset, data->byteLength(), data->baseAddress()); cleanupAfterGraphicsCall(false); } unsigned long WebGLRenderingContext::checkFramebufferStatus(unsigned long target) { if (target != GraphicsContext3D::FRAMEBUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return 0; } if (!m_framebufferBinding || !m_framebufferBinding->object()) return GraphicsContext3D::FRAMEBUFFER_COMPLETE; return m_context->checkFramebufferStatus(target); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::clear(unsigned long mask) { if (mask & ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } m_context->clear(mask); cleanupAfterGraphicsCall(true); } void WebGLRenderingContext::clearColor(double r, double g, double b, double a) { if (isnan(r)) r = 0; if (isnan(g)) g = 0; if (isnan(b)) b = 0; if (isnan(a)) a = 1; m_context->clearColor(r, g, b, a); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::clearDepth(double depth) { m_context->clearDepth(depth); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::clearStencil(long s) { m_context->clearStencil(s); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::colorMask(bool red, bool green, bool blue, bool alpha) { m_context->colorMask(red, green, blue, alpha); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::compileShader(WebGLShader* shader, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateWebGLObject(shader)) return; m_context->compileShader(objectOrZero(shader)); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::copyTexImage2D(unsigned long target, long level, unsigned long internalformat, long x, long y, unsigned long width, unsigned long height, long border) { if (!validateTexFuncParameters(target, level, internalformat, width, height, border, internalformat, GraphicsContext3D::UNSIGNED_BYTE)) return; WebGLTexture* tex = validateTextureBinding(target, true); if (!tex) return; if (!isGLES2Compliant()) { if (m_framebufferBinding && m_framebufferBinding->object() && !isTexInternalFormatColorBufferCombinationValid(internalformat, m_framebufferBinding->getColorBufferFormat())) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } } if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border); // FIXME: if the framebuffer is not complete, none of the below should be executed. tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE); if (m_framebufferBinding) m_framebufferBinding->onAttachedObjectChange(tex); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::copyTexSubImage2D(unsigned long target, long level, long xoffset, long yoffset, long x, long y, unsigned long width, unsigned long height) { WebGLTexture* tex = validateTextureBinding(target, true); if (!tex) return; if (!isGLES2Compliant()) { if (m_framebufferBinding && m_framebufferBinding->object() && !isTexInternalFormatColorBufferCombinationValid(tex->getInternalFormat(level), m_framebufferBinding->getColorBufferFormat())) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } } m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); cleanupAfterGraphicsCall(false); } PassRefPtr WebGLRenderingContext::createBuffer() { RefPtr o = WebGLBuffer::create(this); addObject(o.get()); return o; } PassRefPtr WebGLRenderingContext::createFramebuffer() { RefPtr o = WebGLFramebuffer::create(this); addObject(o.get()); return o; } PassRefPtr WebGLRenderingContext::createTexture() { RefPtr o = WebGLTexture::create(this); addObject(o.get()); return o; } PassRefPtr WebGLRenderingContext::createProgram() { RefPtr o = WebGLProgram::create(this); addObject(o.get()); return o; } PassRefPtr WebGLRenderingContext::createRenderbuffer() { RefPtr o = WebGLRenderbuffer::create(this); addObject(o.get()); return o; } PassRefPtr WebGLRenderingContext::createShader(unsigned long type, ExceptionCode& ec) { UNUSED_PARAM(ec); if (type != GraphicsContext3D::VERTEX_SHADER && type != GraphicsContext3D::FRAGMENT_SHADER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return 0; } RefPtr o = WebGLShader::create(this, static_cast(type)); addObject(o.get()); return o; } void WebGLRenderingContext::cullFace(unsigned long mode) { m_context->cullFace(mode); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer) { if (!buffer) return; buffer->deleteObject(); if (!isGLES2Compliant()) { VertexAttribState& state = m_vertexAttribState[0]; if (buffer == state.bufferBinding) { state.bufferBinding = m_vertexAttrib0Buffer; state.bytesPerElement = 0; state.size = 4; state.type = GraphicsContext3D::FLOAT; state.normalized = false; state.stride = 16; state.originalStride = 0; state.offset = 0; } } } void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer) { if (!framebuffer) return; if (framebuffer == m_framebufferBinding) { m_framebufferBinding = 0; // Have to call bindFramebuffer here to bind back to internal fbo. m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0); } framebuffer->deleteObject(); } void WebGLRenderingContext::deleteProgram(WebGLProgram* program) { if (!program) return; if (program->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!program->object()) return; program->deleteObject(); } void WebGLRenderingContext::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer) { if (!renderbuffer) return; if (renderbuffer == m_renderbufferBinding) m_renderbufferBinding = 0; renderbuffer->deleteObject(); if (m_framebufferBinding) m_framebufferBinding->removeAttachment(renderbuffer); } void WebGLRenderingContext::deleteShader(WebGLShader* shader) { if (!shader) return; shader->deleteObject(); } void WebGLRenderingContext::deleteTexture(WebGLTexture* texture) { if (!texture) return; texture->deleteObject(); if (m_framebufferBinding) m_framebufferBinding->removeAttachment(texture); } void WebGLRenderingContext::depthFunc(unsigned long func) { m_context->depthFunc(func); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::depthMask(bool flag) { m_context->depthMask(flag); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::depthRange(double zNear, double zFar) { m_context->depthRange(zNear, zFar); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateWebGLObject(program) || !validateWebGLObject(shader)) return; if (!program->detachShader(shader)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->detachShader(objectOrZero(program), objectOrZero(shader)); shader->onDetached(); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::disable(unsigned long cap) { if (!validateCapability(cap)) return; m_context->disable(cap); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::disableVertexAttribArray(unsigned long index, ExceptionCode& ec) { UNUSED_PARAM(ec); if (index >= m_maxVertexAttribs) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (index < m_vertexAttribState.size()) m_vertexAttribState[index].enabled = false; if (index > 0 || isGLES2Compliant()) { m_context->disableVertexAttribArray(index); cleanupAfterGraphicsCall(false); } } bool WebGLRenderingContext::validateElementArraySize(unsigned long count, unsigned long type, long offset) { if (!m_boundElementArrayBuffer) return false; if (offset < 0) return false; unsigned long uoffset = static_cast(offset); if (type == GraphicsContext3D::UNSIGNED_SHORT) { // For an unsigned short array, offset must be divisible by 2 for alignment reasons. if (uoffset & 1) return false; // Make uoffset an element offset. uoffset /= 2; unsigned long n = m_boundElementArrayBuffer->byteLength() / 2; if (uoffset > n || count > n - uoffset) return false; } else if (type == GraphicsContext3D::UNSIGNED_BYTE) { unsigned long n = m_boundElementArrayBuffer->byteLength(); if (uoffset > n || count > n - uoffset) return false; } return true; } bool WebGLRenderingContext::validateIndexArrayConservative(unsigned long type, long& numElementsRequired) { // Performs conservative validation by caching a maximum index of // the given type per element array buffer. If all of the bound // array buffers have enough elements to satisfy that maximum // index, skips the expensive per-draw-call iteration in // validateIndexArrayPrecise. if (!m_boundElementArrayBuffer) return false; unsigned numElements = m_boundElementArrayBuffer->byteLength(); // The case count==0 is already dealt with in drawElements before validateIndexArrayConservative. if (!numElements) return false; const ArrayBuffer* buffer = m_boundElementArrayBuffer->elementArrayBuffer(); ASSERT(buffer); long maxIndex = m_boundElementArrayBuffer->getCachedMaxIndex(type); if (maxIndex < 0) { // Compute the maximum index in the entire buffer for the given type of index. switch (type) { case GraphicsContext3D::UNSIGNED_BYTE: { const unsigned char* p = static_cast(buffer->data()); for (unsigned i = 0; i < numElements; i++) maxIndex = max(maxIndex, static_cast(p[i])); break; } case GraphicsContext3D::UNSIGNED_SHORT: { numElements /= sizeof(unsigned short); const unsigned short* p = static_cast(buffer->data()); for (unsigned i = 0; i < numElements; i++) maxIndex = max(maxIndex, static_cast(p[i])); break; } default: return false; } m_boundElementArrayBuffer->setCachedMaxIndex(type, maxIndex); } if (maxIndex >= 0) { // The number of required elements is one more than the maximum // index that will be accessed. numElementsRequired = maxIndex + 1; return true; } return false; } bool WebGLRenderingContext::validateIndexArrayPrecise(unsigned long count, unsigned long type, long offset, long& numElementsRequired) { long lastIndex = -1; if (!m_boundElementArrayBuffer) return false; if (!count) { numElementsRequired = 0; return true; } if (!m_boundElementArrayBuffer->elementArrayBuffer()) return false; unsigned long uoffset = static_cast(offset); unsigned long n = count; if (type == GraphicsContext3D::UNSIGNED_SHORT) { // Make uoffset an element offset. uoffset /= 2; const unsigned short* p = static_cast(m_boundElementArrayBuffer->elementArrayBuffer()->data()) + uoffset; while (n-- > 0) { if (*p > lastIndex) lastIndex = *p; ++p; } } else if (type == GraphicsContext3D::UNSIGNED_BYTE) { const unsigned char* p = static_cast(m_boundElementArrayBuffer->elementArrayBuffer()->data()) + uoffset; while (n-- > 0) { if (*p > lastIndex) lastIndex = *p; ++p; } } // Then set the last index in the index array and make sure it is valid. numElementsRequired = lastIndex + 1; return numElementsRequired > 0; } bool WebGLRenderingContext::validateRenderingState(long numElementsRequired) { if (!m_currentProgram) return false; int numAttribStates = static_cast(m_vertexAttribState.size()); // Look in each enabled vertex attrib and check if they've been bound to a buffer. for (int i = 0; i < numAttribStates; ++i) { if (m_vertexAttribState[i].enabled && (!m_vertexAttribState[i].bufferBinding || !m_vertexAttribState[i].bufferBinding->object())) return false; } // Look in each consumed vertex attrib (by the current program) and find the smallest buffer size long smallestNumElements = LONG_MAX; int numActiveAttribLocations = m_currentProgram->numActiveAttribLocations(); for (int i = 0; i < numActiveAttribLocations; ++i) { int loc = m_currentProgram->getActiveAttribLocation(i); if (loc >=0 && loc < numAttribStates) { const VertexAttribState& state = m_vertexAttribState[loc]; if (state.enabled) { // Avoid off-by-one errors in numElements computation. // For the last element, we will only touch the data for the // element and nothing beyond it. long bytesRemaining = state.bufferBinding->byteLength() - state.offset; long numElements = 0; if (bytesRemaining >= state.bytesPerElement) numElements = 1 + (bytesRemaining - state.bytesPerElement) / state.stride; if (numElements < smallestNumElements) smallestNumElements = numElements; } } } if (smallestNumElements == LONG_MAX) smallestNumElements = 0; return numElementsRequired <= smallestNumElements; } bool WebGLRenderingContext::validateWebGLObject(WebGLObject* object) { if (!object || !object->object()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } if (object->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } return true; } void WebGLRenderingContext::drawArrays(unsigned long mode, long first, long count, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateDrawMode(mode)) return; if (first < 0 || count < 0) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (!isErrorGeneratedOnOutOfBoundsAccesses()) { // Ensure we have a valid rendering state CheckedInt checkedFirst(first); CheckedInt checkedCount(count); CheckedInt checkedSum = checkedFirst + checkedCount; if (!checkedSum.valid() || !validateRenderingState(checkedSum.value())) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } } bool vertexAttrib0Simulated = false; if (!isGLES2Compliant()) vertexAttrib0Simulated = simulateVertexAttrib0(first + count - 1); if (!isGLES2NPOTStrict()) handleNPOTTextures(true); m_context->drawArrays(mode, first, count); if (!isGLES2Compliant() && vertexAttrib0Simulated) restoreStatesAfterVertexAttrib0Simulation(); if (!isGLES2NPOTStrict()) handleNPOTTextures(false); cleanupAfterGraphicsCall(true); } void WebGLRenderingContext::drawElements(unsigned long mode, long count, unsigned long type, long offset, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateDrawMode(mode)) return; switch (type) { case GraphicsContext3D::UNSIGNED_BYTE: case GraphicsContext3D::UNSIGNED_SHORT: break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } if (count < 0 || offset < 0) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } long numElements = 0; if (!isErrorGeneratedOnOutOfBoundsAccesses()) { // Ensure we have a valid rendering state if (!validateElementArraySize(count, type, offset)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!count) return; if (!validateIndexArrayConservative(type, numElements) || !validateRenderingState(numElements)) { if (!validateIndexArrayPrecise(count, type, offset, numElements) || !validateRenderingState(numElements)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } } } bool vertexAttrib0Simulated = false; if (!isGLES2Compliant()) { if (!numElements) validateIndexArrayPrecise(count, type, offset, numElements); vertexAttrib0Simulated = simulateVertexAttrib0(numElements); } if (!isGLES2NPOTStrict()) handleNPOTTextures(true); m_context->drawElements(mode, count, type, offset); if (!isGLES2Compliant() && vertexAttrib0Simulated) restoreStatesAfterVertexAttrib0Simulation(); if (!isGLES2NPOTStrict()) handleNPOTTextures(false); cleanupAfterGraphicsCall(true); } void WebGLRenderingContext::enable(unsigned long cap) { if (!validateCapability(cap)) return; m_context->enable(cap); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::enableVertexAttribArray(unsigned long index, ExceptionCode& ec) { UNUSED_PARAM(ec); if (index >= m_maxVertexAttribs) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (index >= m_vertexAttribState.size()) m_vertexAttribState.resize(index + 1); m_vertexAttribState[index].enabled = true; m_context->enableVertexAttribArray(index); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::finish() { m_context->finish(); cleanupAfterGraphicsCall(true); } void WebGLRenderingContext::flush() { m_context->flush(); cleanupAfterGraphicsCall(true); } void WebGLRenderingContext::framebufferRenderbuffer(unsigned long target, unsigned long attachment, unsigned long renderbuffertarget, WebGLRenderbuffer* buffer, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateFramebufferFuncParameters(target, attachment)) return; if (renderbuffertarget != GraphicsContext3D::RENDERBUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } if (buffer && buffer->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } // Don't allow the default framebuffer to be mutated; all current // implementations use an FBO internally in place of the default // FBO. if (!m_framebufferBinding || !m_framebufferBinding->object()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (buffer && buffer->object()) { bool isConflicted = false; switch (attachment) { case GraphicsContext3D::DEPTH_ATTACHMENT: if (m_framebufferBinding->isDepthStencilAttached() || m_framebufferBinding->isStencilAttached()) isConflicted = true; if (buffer->getInternalFormat() != GraphicsContext3D::DEPTH_COMPONENT16) isConflicted = true; break; case GraphicsContext3D::STENCIL_ATTACHMENT: if (m_framebufferBinding->isDepthStencilAttached() || m_framebufferBinding->isDepthAttached()) isConflicted = true; if (buffer->getInternalFormat() != GraphicsContext3D::STENCIL_INDEX8) isConflicted = true; break; case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: if (m_framebufferBinding->isDepthAttached() || m_framebufferBinding->isStencilAttached()) isConflicted = true; if (buffer->getInternalFormat() != GraphicsContext3D::DEPTH_STENCIL) isConflicted = true; break; } if (isConflicted) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } } m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, objectOrZero(buffer)); m_framebufferBinding->setAttachment(attachment, buffer); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::framebufferTexture2D(unsigned long target, unsigned long attachment, unsigned long textarget, WebGLTexture* texture, long level, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateFramebufferFuncParameters(target, attachment)) return; if (level) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (texture && texture->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } // Don't allow the default framebuffer to be mutated; all current // implementations use an FBO internally in place of the default // FBO. if (!m_framebufferBinding || !m_framebufferBinding->object()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->framebufferTexture2D(target, attachment, textarget, objectOrZero(texture), level); m_framebufferBinding->setAttachment(attachment, texture); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::frontFace(unsigned long mode) { m_context->frontFace(mode); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::generateMipmap(unsigned long target) { WebGLTexture* tex = validateTextureBinding(target, false); if (!tex) return; if (!tex->canGenerateMipmaps()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->generateMipmap(target); tex->generateMipmapLevelInfo(); cleanupAfterGraphicsCall(false); } PassRefPtr WebGLRenderingContext::getActiveAttrib(WebGLProgram* program, unsigned long index, ExceptionCode& ec) { UNUSED_PARAM(ec); ActiveInfo info; if (!validateWebGLObject(program)) return 0; if (!m_context->getActiveAttrib(objectOrZero(program), index, info)) return 0; return WebGLActiveInfo::create(info.name, info.type, info.size); } PassRefPtr WebGLRenderingContext::getActiveUniform(WebGLProgram* program, unsigned long index, ExceptionCode& ec) { UNUSED_PARAM(ec); ActiveInfo info; if (!validateWebGLObject(program)) return 0; if (!m_context->getActiveUniform(objectOrZero(program), index, info)) return 0; if (!isGLES2Compliant()) if (info.size > 1 && !info.name.endsWith("[0]")) info.name.append("[0]"); return WebGLActiveInfo::create(info.name, info.type, info.size); } bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector& shaderObjects, ExceptionCode& ec) { UNUSED_PARAM(ec); shaderObjects.clear(); if (!validateWebGLObject(program)) return false; int numShaders = 0; m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::ATTACHED_SHADERS, &numShaders); if (numShaders) { OwnArrayPtr shaders(new unsigned int[numShaders]); int count; m_context->getAttachedShaders(objectOrZero(program), numShaders, &count, shaders.get()); if (count != numShaders) return false; shaderObjects.resize(numShaders); for (int ii = 0; ii < numShaders; ++ii) { WebGLShader* shader = findShader(shaders[ii]); if (!shader) { shaderObjects.clear(); return false; } shaderObjects[ii] = shader; } } return true; } int WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const String& name) { return m_context->getAttribLocation(objectOrZero(program), name); } WebGLGetInfo WebGLRenderingContext::getBufferParameter(unsigned long target, unsigned long pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } if (pname != GraphicsContext3D::BUFFER_SIZE && pname != GraphicsContext3D::BUFFER_USAGE) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } WebGLStateRestorer(this, false); int value; m_context->getBufferParameteriv(target, pname, &value); if (pname == GraphicsContext3D::BUFFER_SIZE) return WebGLGetInfo(static_cast(value)); return WebGLGetInfo(static_cast(value)); } PassRefPtr WebGLRenderingContext::getContextAttributes() { // We always need to return a new WebGLContextAttributes object to // prevent the user from mutating any cached version. return WebGLContextAttributes::create(m_context->getContextAttributes()); } unsigned long WebGLRenderingContext::getError() { return m_context->getError(); } WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(unsigned long target, unsigned long attachment, unsigned long pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateFramebufferFuncParameters(target, attachment)) return WebGLGetInfo(); switch (pname) { case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } if (!m_framebufferBinding || !m_framebufferBinding->object()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return WebGLGetInfo(); } if (pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) { WebGLStateRestorer(this, false); int value; m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value); if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) return WebGLGetInfo(static_cast(value)); return WebGLGetInfo(static_cast(value)); } WebGLStateRestorer(this, false); int type = 0; m_context->getFramebufferAttachmentParameteriv(target, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type); int value = 0; m_context->getFramebufferAttachmentParameteriv(target, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &value); switch (type) { case GraphicsContext3D::RENDERBUFFER: return WebGLGetInfo(PassRefPtr(findRenderbuffer(static_cast(value)))); case GraphicsContext3D::TEXTURE: return WebGLGetInfo(PassRefPtr(findTexture(static_cast(value)))); default: // FIXME: raise exception? return WebGLGetInfo(); } } WebGLGetInfo WebGLRenderingContext::getParameter(unsigned long pname, ExceptionCode& ec) { UNUSED_PARAM(ec); WebGLStateRestorer(this, false); switch (pname) { case GraphicsContext3D::ACTIVE_TEXTURE: return getUnsignedLongParameter(pname); case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: return getWebGLFloatArrayParameter(pname); case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: return getWebGLFloatArrayParameter(pname); case GraphicsContext3D::ALPHA_BITS: return getLongParameter(pname); case GraphicsContext3D::ARRAY_BUFFER_BINDING: return WebGLGetInfo(PassRefPtr(m_boundArrayBuffer)); case GraphicsContext3D::BLEND: return getBooleanParameter(pname); case GraphicsContext3D::BLEND_COLOR: return getWebGLFloatArrayParameter(pname); case GraphicsContext3D::BLEND_DST_ALPHA: return getUnsignedLongParameter(pname); case GraphicsContext3D::BLEND_DST_RGB: return getUnsignedLongParameter(pname); case GraphicsContext3D::BLEND_EQUATION_ALPHA: return getUnsignedLongParameter(pname); case GraphicsContext3D::BLEND_EQUATION_RGB: return getUnsignedLongParameter(pname); case GraphicsContext3D::BLEND_SRC_ALPHA: return getUnsignedLongParameter(pname); case GraphicsContext3D::BLEND_SRC_RGB: return getUnsignedLongParameter(pname); case GraphicsContext3D::BLUE_BITS: return getLongParameter(pname); case GraphicsContext3D::COLOR_CLEAR_VALUE: return getWebGLFloatArrayParameter(pname); case GraphicsContext3D::COLOR_WRITEMASK: return getBooleanArrayParameter(pname); case GraphicsContext3D::COMPRESSED_TEXTURE_FORMATS: // Defined as null in the spec return WebGLGetInfo(); case GraphicsContext3D::CULL_FACE: return getBooleanParameter(pname); case GraphicsContext3D::CULL_FACE_MODE: return getUnsignedLongParameter(pname); case GraphicsContext3D::CURRENT_PROGRAM: return WebGLGetInfo(PassRefPtr(m_currentProgram)); case GraphicsContext3D::DEPTH_BITS: return getLongParameter(pname); case GraphicsContext3D::DEPTH_CLEAR_VALUE: return getFloatParameter(pname); case GraphicsContext3D::DEPTH_FUNC: return getUnsignedLongParameter(pname); case GraphicsContext3D::DEPTH_RANGE: return getWebGLFloatArrayParameter(pname); case GraphicsContext3D::DEPTH_TEST: return getBooleanParameter(pname); case GraphicsContext3D::DEPTH_WRITEMASK: return getBooleanParameter(pname); case GraphicsContext3D::DITHER: return getBooleanParameter(pname); case GraphicsContext3D::ELEMENT_ARRAY_BUFFER_BINDING: return WebGLGetInfo(PassRefPtr(m_boundElementArrayBuffer)); case GraphicsContext3D::FRAMEBUFFER_BINDING: return WebGLGetInfo(PassRefPtr(m_framebufferBinding)); case GraphicsContext3D::FRONT_FACE: return getUnsignedLongParameter(pname); case GraphicsContext3D::GENERATE_MIPMAP_HINT: return getUnsignedLongParameter(pname); case GraphicsContext3D::GREEN_BITS: return getLongParameter(pname); case GraphicsContext3D::IMPLEMENTATION_COLOR_READ_FORMAT: return getLongParameter(pname); case GraphicsContext3D::IMPLEMENTATION_COLOR_READ_TYPE: return getLongParameter(pname); case GraphicsContext3D::LINE_WIDTH: return getFloatParameter(pname); case GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS: return getLongParameter(pname); case GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE: return getLongParameter(pname); case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS: return getLongParameter(pname); case GraphicsContext3D::MAX_RENDERBUFFER_SIZE: return getLongParameter(pname); case GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS: return getLongParameter(pname); case GraphicsContext3D::MAX_TEXTURE_SIZE: return getLongParameter(pname); case GraphicsContext3D::MAX_VARYING_VECTORS: return getLongParameter(pname); case GraphicsContext3D::MAX_VERTEX_ATTRIBS: return getLongParameter(pname); case GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS: return getLongParameter(pname); case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS: return getLongParameter(pname); case GraphicsContext3D::MAX_VIEWPORT_DIMS: return getWebGLIntArrayParameter(pname); case GraphicsContext3D::NUM_COMPRESSED_TEXTURE_FORMATS: // WebGL 1.0 specifies that there are no compressed texture formats. return WebGLGetInfo(static_cast(0)); case GraphicsContext3D::NUM_SHADER_BINARY_FORMATS: // FIXME: should we always return 0 for this? return getLongParameter(pname); case GraphicsContext3D::PACK_ALIGNMENT: return getLongParameter(pname); case GraphicsContext3D::POLYGON_OFFSET_FACTOR: return getFloatParameter(pname); case GraphicsContext3D::POLYGON_OFFSET_FILL: return getBooleanParameter(pname); case GraphicsContext3D::POLYGON_OFFSET_UNITS: return getFloatParameter(pname); case GraphicsContext3D::RED_BITS: return getLongParameter(pname); case GraphicsContext3D::RENDERBUFFER_BINDING: return WebGLGetInfo(PassRefPtr(m_renderbufferBinding)); case GraphicsContext3D::RENDERER: return WebGLGetInfo(m_context->getString(GraphicsContext3D::RENDERER)); case GraphicsContext3D::SAMPLE_BUFFERS: return getLongParameter(pname); case GraphicsContext3D::SAMPLE_COVERAGE_INVERT: return getBooleanParameter(pname); case GraphicsContext3D::SAMPLE_COVERAGE_VALUE: return getFloatParameter(pname); case GraphicsContext3D::SAMPLES: return getLongParameter(pname); case GraphicsContext3D::SCISSOR_BOX: return getWebGLIntArrayParameter(pname); case GraphicsContext3D::SCISSOR_TEST: return getBooleanParameter(pname); case GraphicsContext3D::SHADING_LANGUAGE_VERSION: return WebGLGetInfo("WebGL GLSL ES 1.0 (" + m_context->getString(GraphicsContext3D::SHADING_LANGUAGE_VERSION) + ")"); case GraphicsContext3D::STENCIL_BACK_FAIL: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_BACK_FUNC: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_FAIL: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_PASS: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_BACK_REF: return getLongParameter(pname); case GraphicsContext3D::STENCIL_BACK_VALUE_MASK: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_BACK_WRITEMASK: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_BITS: return getLongParameter(pname); case GraphicsContext3D::STENCIL_CLEAR_VALUE: return getLongParameter(pname); case GraphicsContext3D::STENCIL_FAIL: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_FUNC: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_PASS_DEPTH_FAIL: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_PASS_DEPTH_PASS: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_REF: return getLongParameter(pname); case GraphicsContext3D::STENCIL_TEST: return getBooleanParameter(pname); case GraphicsContext3D::STENCIL_VALUE_MASK: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_WRITEMASK: return getUnsignedLongParameter(pname); case GraphicsContext3D::SUBPIXEL_BITS: return getLongParameter(pname); case GraphicsContext3D::TEXTURE_BINDING_2D: return WebGLGetInfo(PassRefPtr(m_textureUnits[m_activeTextureUnit].m_texture2DBinding)); case GraphicsContext3D::TEXTURE_BINDING_CUBE_MAP: return WebGLGetInfo(PassRefPtr(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding)); case GraphicsContext3D::UNPACK_ALIGNMENT: // FIXME: should this be "long" in the spec? return getIntParameter(pname); case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL: return WebGLGetInfo(m_unpackFlipY); case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL: return WebGLGetInfo(m_unpackPremultiplyAlpha); case GraphicsContext3D::VENDOR: return WebGLGetInfo("Webkit (" + m_context->getString(GraphicsContext3D::VENDOR) + ")"); case GraphicsContext3D::VERSION: return WebGLGetInfo("WebGL 1.0 (" + m_context->getString(GraphicsContext3D::VERSION) + ")"); case GraphicsContext3D::VIEWPORT: return getWebGLIntArrayParameter(pname); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, unsigned long pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateWebGLObject(program)) return WebGLGetInfo(); WebGLStateRestorer(this, false); int value = 0; switch (pname) { case GraphicsContext3D::DELETE_STATUS: case GraphicsContext3D::VALIDATE_STATUS: m_context->getProgramiv(objectOrZero(program), pname, &value); return WebGLGetInfo(static_cast(value)); case GraphicsContext3D::LINK_STATUS: return WebGLGetInfo(program->getLinkStatus()); case GraphicsContext3D::INFO_LOG_LENGTH: case GraphicsContext3D::ATTACHED_SHADERS: case GraphicsContext3D::ACTIVE_ATTRIBUTES: case GraphicsContext3D::ACTIVE_ATTRIBUTE_MAX_LENGTH: case GraphicsContext3D::ACTIVE_UNIFORMS: case GraphicsContext3D::ACTIVE_UNIFORM_MAX_LENGTH: m_context->getProgramiv(objectOrZero(program), pname, &value); return WebGLGetInfo(static_cast(value)); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } String WebGLRenderingContext::getProgramInfoLog(WebGLProgram* program, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateWebGLObject(program)) return ""; WebGLStateRestorer(this, false); return m_context->getProgramInfoLog(objectOrZero(program)); } WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(unsigned long target, unsigned long pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (target != GraphicsContext3D::RENDERBUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } WebGLStateRestorer(this, false); int value = 0; switch (pname) { case GraphicsContext3D::RENDERBUFFER_WIDTH: case GraphicsContext3D::RENDERBUFFER_HEIGHT: case GraphicsContext3D::RENDERBUFFER_RED_SIZE: case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE: case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE: case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE: case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE: case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE: m_context->getRenderbufferParameteriv(target, pname, &value); return WebGLGetInfo(static_cast(value)); case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT: if (!m_renderbufferBinding) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return WebGLGetInfo(); } return WebGLGetInfo(m_renderbufferBinding->getInternalFormat()); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, unsigned long pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateWebGLObject(shader)) return WebGLGetInfo(); WebGLStateRestorer(this, false); int value = 0; switch (pname) { case GraphicsContext3D::DELETE_STATUS: case GraphicsContext3D::COMPILE_STATUS: m_context->getShaderiv(objectOrZero(shader), pname, &value); return WebGLGetInfo(static_cast(value)); case GraphicsContext3D::SHADER_TYPE: m_context->getShaderiv(objectOrZero(shader), pname, &value); return WebGLGetInfo(static_cast(value)); case GraphicsContext3D::INFO_LOG_LENGTH: case GraphicsContext3D::SHADER_SOURCE_LENGTH: m_context->getShaderiv(objectOrZero(shader), pname, &value); return WebGLGetInfo(static_cast(value)); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } String WebGLRenderingContext::getShaderInfoLog(WebGLShader* shader, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateWebGLObject(shader)) return ""; WebGLStateRestorer(this, false); return m_context->getShaderInfoLog(objectOrZero(shader)); } String WebGLRenderingContext::getShaderSource(WebGLShader* shader, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateWebGLObject(shader)) return ""; WebGLStateRestorer(this, false); return m_context->getShaderSource(objectOrZero(shader)); } WebGLGetInfo WebGLRenderingContext::getTexParameter(unsigned long target, unsigned long pname, ExceptionCode& ec) { UNUSED_PARAM(ec); WebGLTexture* tex = validateTextureBinding(target, false); if (!tex) return WebGLGetInfo(); WebGLStateRestorer(this, false); int value = 0; switch (pname) { case GraphicsContext3D::TEXTURE_MAG_FILTER: case GraphicsContext3D::TEXTURE_MIN_FILTER: case GraphicsContext3D::TEXTURE_WRAP_S: case GraphicsContext3D::TEXTURE_WRAP_T: m_context->getTexParameteriv(target, pname, &value); return WebGLGetInfo(static_cast(value)); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateWebGLObject(program)) return WebGLGetInfo(); if (!uniformLocation) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return WebGLGetInfo(); } if (uniformLocation->program() != program) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return WebGLGetInfo(); } long location = uniformLocation->location(); WebGLStateRestorer(this, false); // FIXME: make this more efficient using WebGLUniformLocation and caching types in it int activeUniforms = 0; m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::ACTIVE_UNIFORMS, &activeUniforms); for (int i = 0; i < activeUniforms; i++) { ActiveInfo info; if (!m_context->getActiveUniform(objectOrZero(program), i, info)) return WebGLGetInfo(); // Strip "[0]" from the name if it's an array. if (info.size > 1) info.name = info.name.left(info.name.length() - 3); // If it's an array, we need to iterate through each element, appending "[index]" to the name. for (int index = 0; index < info.size; ++index) { String name = info.name; if (info.size > 1 && index >= 1) { name.append('['); name.append(String::number(index)); name.append(']'); } // Now need to look this up by name again to find its location long loc = m_context->getUniformLocation(objectOrZero(program), name); if (loc == location) { // Found it. Use the type in the ActiveInfo to determine the return type. GraphicsContext3D::WebGLEnumType baseType; unsigned length; switch (info.type) { case GraphicsContext3D::BOOL: baseType = GraphicsContext3D::BOOL; length = 1; break; case GraphicsContext3D::BOOL_VEC2: baseType = GraphicsContext3D::BOOL; length = 2; break; case GraphicsContext3D::BOOL_VEC3: baseType = GraphicsContext3D::BOOL; length = 3; break; case GraphicsContext3D::BOOL_VEC4: baseType = GraphicsContext3D::BOOL; length = 4; break; case GraphicsContext3D::INT: baseType = GraphicsContext3D::INT; length = 1; break; case GraphicsContext3D::INT_VEC2: baseType = GraphicsContext3D::INT; length = 2; break; case GraphicsContext3D::INT_VEC3: baseType = GraphicsContext3D::INT; length = 3; break; case GraphicsContext3D::INT_VEC4: baseType = GraphicsContext3D::INT; length = 4; break; case GraphicsContext3D::FLOAT: baseType = GraphicsContext3D::FLOAT; length = 1; break; case GraphicsContext3D::FLOAT_VEC2: baseType = GraphicsContext3D::FLOAT; length = 2; break; case GraphicsContext3D::FLOAT_VEC3: baseType = GraphicsContext3D::FLOAT; length = 3; break; case GraphicsContext3D::FLOAT_VEC4: baseType = GraphicsContext3D::FLOAT; length = 4; break; case GraphicsContext3D::FLOAT_MAT2: baseType = GraphicsContext3D::FLOAT; length = 4; break; case GraphicsContext3D::FLOAT_MAT3: baseType = GraphicsContext3D::FLOAT; length = 9; break; case GraphicsContext3D::FLOAT_MAT4: baseType = GraphicsContext3D::FLOAT; length = 16; break; default: // Can't handle this type // FIXME: what to do about samplers? m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return WebGLGetInfo(); } switch (baseType) { case GraphicsContext3D::FLOAT: { float value[16] = {0}; m_context->getUniformfv(objectOrZero(program), location, value); if (length == 1) return WebGLGetInfo(value[0]); return WebGLGetInfo(Float32Array::create(value, length)); } case GraphicsContext3D::INT: { int value[16] = {0}; m_context->getUniformiv(objectOrZero(program), location, value); if (length == 1) return WebGLGetInfo(static_cast(value[0])); return WebGLGetInfo(Int32Array::create(value, length)); } case GraphicsContext3D::BOOL: { int value[16] = {0}; m_context->getUniformiv(objectOrZero(program), location, value); if (length > 1) { unsigned char boolValue[16] = {0}; for (unsigned j = 0; j < length; j++) boolValue[j] = static_cast(value[j]); return WebGLGetInfo(Uint8Array::create(boolValue, length)); } return WebGLGetInfo(static_cast(value[0])); } default: notImplemented(); } } } } // If we get here, something went wrong in our unfortunately complex logic above m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return WebGLGetInfo(); } PassRefPtr WebGLRenderingContext::getUniformLocation(WebGLProgram* program, const String& name, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateWebGLObject(program)) return 0; WebGLStateRestorer(this, false); long uniformLocation = m_context->getUniformLocation(objectOrZero(program), name); if (uniformLocation == -1) return 0; return WebGLUniformLocation::create(program, uniformLocation); } WebGLGetInfo WebGLRenderingContext::getVertexAttrib(unsigned long index, unsigned long pname, ExceptionCode& ec) { UNUSED_PARAM(ec); WebGLStateRestorer(this, false); if (index >= m_maxVertexAttribs) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return WebGLGetInfo(); } switch (pname) { case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: if ((!isGLES2Compliant() && !index && m_vertexAttribState[0].bufferBinding == m_vertexAttrib0Buffer) || index >= m_vertexAttribState.size() || !m_vertexAttribState[index].bufferBinding || !m_vertexAttribState[index].bufferBinding->object()) return WebGLGetInfo(); return WebGLGetInfo(PassRefPtr(m_vertexAttribState[index].bufferBinding)); case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_ENABLED: if (index >= m_vertexAttribState.size()) return WebGLGetInfo(false); return WebGLGetInfo(m_vertexAttribState[index].enabled); case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_NORMALIZED: if (index >= m_vertexAttribState.size()) return WebGLGetInfo(false); return WebGLGetInfo(m_vertexAttribState[index].normalized); case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_SIZE: if (index >= m_vertexAttribState.size()) return WebGLGetInfo(static_cast(4)); return WebGLGetInfo(m_vertexAttribState[index].size); case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_STRIDE: if (index >= m_vertexAttribState.size()) return WebGLGetInfo(static_cast(0)); return WebGLGetInfo(m_vertexAttribState[index].originalStride); case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_TYPE: if (index >= m_vertexAttribState.size()) return WebGLGetInfo(static_cast(GraphicsContext3D::FLOAT)); return WebGLGetInfo(m_vertexAttribState[index].type); case GraphicsContext3D::CURRENT_VERTEX_ATTRIB: if (index >= m_vertexAttribState.size()) { float value[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; return WebGLGetInfo(Float32Array::create(value, 4)); } return WebGLGetInfo(Float32Array::create(m_vertexAttribState[index].value, 4)); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } long WebGLRenderingContext::getVertexAttribOffset(unsigned long index, unsigned long pname) { long result = m_context->getVertexAttribOffset(index, pname); cleanupAfterGraphicsCall(false); return result; } void WebGLRenderingContext::hint(unsigned long target, unsigned long mode) { if (target != GraphicsContext3D::GENERATE_MIPMAP_HINT) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_context->hint(target, mode); cleanupAfterGraphicsCall(false); } bool WebGLRenderingContext::isBuffer(WebGLBuffer* buffer) { if (!buffer) return false; return m_context->isBuffer(buffer->object()); } bool WebGLRenderingContext::isEnabled(unsigned long cap) { if (!validateCapability(cap)) return false; return m_context->isEnabled(cap); } bool WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer) { if (!framebuffer) return false; return m_context->isFramebuffer(framebuffer->object()); } bool WebGLRenderingContext::isProgram(WebGLProgram* program) { if (!program) return false; return m_context->isProgram(program->object()); } bool WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffer) { if (!renderbuffer) return false; return m_context->isRenderbuffer(renderbuffer->object()); } bool WebGLRenderingContext::isShader(WebGLShader* shader) { if (!shader) return false; return m_context->isShader(shader->object()); } bool WebGLRenderingContext::isTexture(WebGLTexture* texture) { if (!texture) return false; return m_context->isTexture(texture->object()); } void WebGLRenderingContext::lineWidth(double width) { m_context->lineWidth((float) width); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::linkProgram(WebGLProgram* program, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateWebGLObject(program)) return; if (!isGLES2Compliant()) { if (!program->getAttachedShader(GraphicsContext3D::VERTEX_SHADER) || !program->getAttachedShader(GraphicsContext3D::FRAGMENT_SHADER)) { program->setLinkStatus(false); return; } } m_context->linkProgram(objectOrZero(program)); program->cacheActiveAttribLocations(); // cache link status int value = 0; m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::LINK_STATUS, &value); program->setLinkStatus(static_cast(value)); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::pixelStorei(unsigned long pname, long param) { switch (pname) { case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL: m_unpackFlipY = param; break; case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL: m_unpackPremultiplyAlpha = param; break; case GraphicsContext3D::PACK_ALIGNMENT: case GraphicsContext3D::UNPACK_ALIGNMENT: m_context->pixelStorei(pname, param); if (param == 1 || param == 2 || param == 4 || param == 8) { if (pname == GraphicsContext3D::PACK_ALIGNMENT) m_packAlignment = static_cast(param); else // GraphicsContext3D::UNPACK_ALIGNMENT: m_unpackAlignment = static_cast(param); } break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::polygonOffset(double factor, double units) { m_context->polygonOffset((float) factor, (float) units); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::readPixels(long x, long y, long width, long height, unsigned long format, unsigned long type, ArrayBufferView* pixels, ExceptionCode& ec) { if (!canvas()->originClean()) { ec = SECURITY_ERR; return; } // Validate input parameters. unsigned long componentsPerPixel, bytesPerComponent; if (!m_context->computeFormatAndTypeParameters(format, type, &componentsPerPixel, &bytesPerComponent)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } if (!pixels) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (width < 0 || height < 0) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (!((format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE) || (format == m_implementationColorReadFormat && type == m_implementationColorReadType))) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } // Validate array type against pixel type. if ((type == GraphicsContext3D::UNSIGNED_BYTE && !pixels->isUnsignedByteArray()) || (type != GraphicsContext3D::UNSIGNED_BYTE && !pixels->isUnsignedShortArray())) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } // Calculate array size, taking into consideration of PACK_ALIGNMENT. unsigned long bytesPerRow = componentsPerPixel * bytesPerComponent * width; unsigned long padding = 0; unsigned long residualBytes = bytesPerRow % m_packAlignment; if (residualBytes) { padding = m_packAlignment - residualBytes; bytesPerRow += padding; } // The last row needs no padding. unsigned long totalBytes = bytesPerRow * height - padding; unsigned long num = totalBytes / bytesPerComponent; if (pixels->length() < num) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } void* data = pixels->baseAddress(); m_context->readPixels(x, y, width, height, format, type, data); #if PLATFORM(CG) // FIXME: remove this section when GL driver bug on Mac is fixed, i.e., // when alpha is off, readPixels should set alpha to 255 instead of 0. if ((format == GraphicsContext3D::ALPHA || format == GraphicsContext3D::RGBA) && !m_context->getContextAttributes().alpha) { if (type == GraphicsContext3D::UNSIGNED_BYTE) { unsigned char* pixels = reinterpret_cast(data); for (long iy = 0; iy < height; ++iy) { for (long ix = 0; ix < width; ++ix) { pixels[componentsPerPixel - 1] = 255; pixels += componentsPerPixel; } pixels += padding; } } // FIXME: check whether we need to do the same with UNSIGNED_SHORT. } #endif cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::releaseShaderCompiler() { m_context->releaseShaderCompiler(); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::renderbufferStorage(unsigned long target, unsigned long internalformat, unsigned long width, unsigned long height) { switch (internalformat) { case GraphicsContext3D::DEPTH_COMPONENT16: case GraphicsContext3D::RGBA4: case GraphicsContext3D::RGB5_A1: case GraphicsContext3D::RGB565: case GraphicsContext3D::STENCIL_INDEX8: case GraphicsContext3D::DEPTH_STENCIL: m_context->renderbufferStorage(target, internalformat, width, height); if (m_renderbufferBinding) { m_renderbufferBinding->setInternalFormat(internalformat); if (m_framebufferBinding) m_framebufferBinding->onAttachedObjectChange(m_renderbufferBinding.get()); } cleanupAfterGraphicsCall(false); break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); } } void WebGLRenderingContext::sampleCoverage(double value, bool invert) { m_context->sampleCoverage((float) value, invert); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::scissor(long x, long y, unsigned long width, unsigned long height) { m_context->scissor(x, y, width, height); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& string, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateWebGLObject(shader)) return; m_context->shaderSource(objectOrZero(shader), string); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::stencilFunc(unsigned long func, long ref, unsigned long mask) { m_context->stencilFunc(func, ref, mask); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::stencilFuncSeparate(unsigned long face, unsigned long func, long ref, unsigned long mask) { m_context->stencilFuncSeparate(face, func, ref, mask); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::stencilMask(unsigned long mask) { m_context->stencilMask(mask); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::stencilMaskSeparate(unsigned long face, unsigned long mask) { m_context->stencilMaskSeparate(face, mask); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::stencilOp(unsigned long fail, unsigned long zfail, unsigned long zpass) { m_context->stencilOp(fail, zfail, zpass); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::stencilOpSeparate(unsigned long face, unsigned long fail, unsigned long zfail, unsigned long zpass) { m_context->stencilOpSeparate(face, fail, zfail, zpass); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texImage2DBase(unsigned target, unsigned level, unsigned internalformat, unsigned width, unsigned height, unsigned border, unsigned format, unsigned type, void* pixels, ExceptionCode& ec) { // FIXME: For now we ignore any errors returned ec = 0; if (!validateTexFuncParameters(target, level, internalformat, width, height, border, format, type)) return; WebGLTexture* tex = validateTextureBinding(target, true); if (!tex) return; if (!isGLES2NPOTStrict()) { if (level && WebGLTexture::isNPOT(width, height)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } } m_context->texImage2D(target, level, internalformat, width, height, border, format, type, pixels); tex->setLevelInfo(target, level, internalformat, width, height, type); if (m_framebufferBinding) m_framebufferBinding->onAttachedObjectChange(tex); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texImage2DImpl(unsigned target, unsigned level, unsigned internalformat, unsigned format, unsigned type, Image* image, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) { ec = 0; Vector data; if (!m_context->extractImageData(image, format, type, flipY, premultiplyAlpha, data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (m_unpackAlignment != 1) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); texImage2DBase(target, level, internalformat, image->width(), image->height(), 0, format, type, data.data(), ec); if (m_unpackAlignment != 1) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); } void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat, unsigned width, unsigned height, unsigned border, unsigned format, unsigned type, ArrayBufferView* pixels, ExceptionCode& ec) { if (!validateTexFuncData(width, height, format, type, pixels)) return; void* data = pixels ? pixels->baseAddress() : 0; Vector tempData; bool changeUnpackAlignment = false; if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { if (!m_context->extractTextureData(width, height, format, type, m_unpackAlignment, m_unpackFlipY, m_unpackPremultiplyAlpha, data, tempData)) return; data = tempData.data(); changeUnpackAlignment = true; } if (changeUnpackAlignment) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); texImage2DBase(target, level, internalformat, width, height, border, format, type, data, ec); if (changeUnpackAlignment) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); } void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat, unsigned format, unsigned type, ImageData* pixels, ExceptionCode& ec) { ec = 0; Vector data; if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (m_unpackAlignment != 1) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); texImage2DBase(target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, data.data(), ec); if (m_unpackAlignment != 1) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); } void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat, unsigned format, unsigned type, HTMLImageElement* image, ExceptionCode& ec) { ec = 0; if (!image || !image->cachedImage()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } checkOrigin(image); texImage2DImpl(target, level, internalformat, format, type, image->cachedImage()->image(), m_unpackFlipY, m_unpackPremultiplyAlpha, ec); } void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat, unsigned format, unsigned type, HTMLCanvasElement* canvas, ExceptionCode& ec) { ec = 0; if (!canvas || !canvas->buffer()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } checkOrigin(canvas); texImage2DImpl(target, level, internalformat, format, type, canvas->copiedImage(), m_unpackFlipY, m_unpackPremultiplyAlpha, ec); } PassRefPtr WebGLRenderingContext::videoFrameToImage(HTMLVideoElement* video) { if (!video || !video->videoWidth() || !video->videoHeight()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return 0; } IntSize size(video->videoWidth(), video->videoHeight()); ImageBuffer* buf = m_videoCache.imageBuffer(size); if (!buf) { m_context->synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY); return 0; } checkOrigin(video); IntRect destRect(0, 0, size.width(), size.height()); // FIXME: Turn this into a GPU-GPU texture copy instead of CPU readback. video->paintCurrentFrameInContext(buf->context(), destRect); return buf->copyImage(); } void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat, unsigned format, unsigned type, HTMLVideoElement* video, ExceptionCode& ec) { ec = 0; RefPtr image = videoFrameToImage(video); if (!video) return; texImage2DImpl(target, level, internalformat, format, type, image.get(), m_unpackFlipY, m_unpackPremultiplyAlpha, ec); } void WebGLRenderingContext::texParameter(unsigned long target, unsigned long pname, float paramf, int parami, bool isFloat) { WebGLTexture* tex = validateTextureBinding(target, false); if (!tex) return; switch (pname) { case GraphicsContext3D::TEXTURE_MIN_FILTER: case GraphicsContext3D::TEXTURE_MAG_FILTER: break; case GraphicsContext3D::TEXTURE_WRAP_S: case GraphicsContext3D::TEXTURE_WRAP_T: if ((isFloat && paramf != GraphicsContext3D::CLAMP_TO_EDGE && paramf != GraphicsContext3D::MIRRORED_REPEAT && paramf != GraphicsContext3D::REPEAT) || (!isFloat && parami != GraphicsContext3D::CLAMP_TO_EDGE && parami != GraphicsContext3D::MIRRORED_REPEAT && parami != GraphicsContext3D::REPEAT)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } if (isFloat) { tex->setParameterf(pname, paramf); m_context->texParameterf(target, pname, paramf); } else { tex->setParameteri(pname, parami); m_context->texParameteri(target, pname, parami); } cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texParameterf(unsigned target, unsigned pname, float param) { texParameter(target, pname, param, 0, true); } void WebGLRenderingContext::texParameteri(unsigned target, unsigned pname, int param) { texParameter(target, pname, 0, param, false); } void WebGLRenderingContext::texSubImage2DBase(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned width, unsigned height, unsigned format, unsigned type, void* pixels, ExceptionCode& ec) { // FIXME: For now we ignore any errors returned ec = 0; if (!validateTexFuncFormatAndType(format, type)) return; if (!validateTextureBinding(target, true)) return; m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texSubImage2DImpl(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned format, unsigned type, Image* image, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) { ec = 0; Vector data; if (!m_context->extractImageData(image, format, type, flipY, premultiplyAlpha, data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } texSubImage2DBase(target, level, xoffset, yoffset, image->width(), image->height(), format, type, data.data(), ec); } void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned width, unsigned height, unsigned format, unsigned type, ArrayBufferView* pixels, ExceptionCode& ec) { if (!validateTexFuncData(width, height, format, type, pixels)) return; void* data = pixels ? pixels->baseAddress() : 0; Vector tempData; bool changeUnpackAlignment = false; if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { if (!m_context->extractTextureData(width, height, format, type, m_unpackAlignment, m_unpackFlipY, m_unpackPremultiplyAlpha, data, tempData)) return; data = tempData.data(); changeUnpackAlignment = true; } if (changeUnpackAlignment) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); texSubImage2DBase(target, level, xoffset, yoffset, width, height, format, type, data, ec); if (changeUnpackAlignment) m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); } void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned format, unsigned type, ImageData* pixels, ExceptionCode& ec) { ec = 0; Vector data; if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } texSubImage2DBase(target, level, xoffset, yoffset, pixels->width(), pixels->height(), format, type, data.data(), ec); } void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned format, unsigned type, HTMLImageElement* image, ExceptionCode& ec) { ec = 0; if (!image || !image->cachedImage()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } checkOrigin(image); texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image->cachedImage()->image(), m_unpackFlipY, m_unpackPremultiplyAlpha, ec); } void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned format, unsigned type, HTMLCanvasElement* canvas, ExceptionCode& ec) { ec = 0; if (!canvas || !canvas->buffer()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } checkOrigin(canvas); texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas->copiedImage(), m_unpackFlipY, m_unpackPremultiplyAlpha, ec); } void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned format, unsigned type, HTMLVideoElement* video, ExceptionCode& ec) { ec = 0; RefPtr image = videoFrameToImage(video); if (!video) return; texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get(), m_unpackFlipY, m_unpackPremultiplyAlpha, ec); } void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, float x, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location) return; if (location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform1f(location->location(), x); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformParameters(location, v, 1)) return; m_context->uniform1fv(location->location(), v->data(), v->length()); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformParameters(location, v, size, 1)) return; m_context->uniform1fv(location->location(), v, size); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, int x, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location) return; if (location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform1i(location->location(), x); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformParameters(location, v, 1)) return; m_context->uniform1iv(location->location(), v->data(), v->length()); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformParameters(location, v, size, 1)) return; m_context->uniform1iv(location->location(), v, size); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, float x, float y, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location) return; if (location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform2f(location->location(), x, y); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformParameters(location, v, 2)) return; m_context->uniform2fv(location->location(), v->data(), v->length() / 2); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformParameters(location, v, size, 2)) return; m_context->uniform2fv(location->location(), v, size / 2); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, int x, int y, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location) return; if (location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform2i(location->location(), x, y); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformParameters(location, v, 2)) return; m_context->uniform2iv(location->location(), v->data(), v->length() / 2); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformParameters(location, v, size, 2)) return; m_context->uniform2iv(location->location(), v, size / 2); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, float x, float y, float z, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location) return; if (location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform3f(location->location(), x, y, z); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformParameters(location, v, 3)) return; m_context->uniform3fv(location->location(), v->data(), v->length() / 3); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformParameters(location, v, size, 3)) return; m_context->uniform3fv(location->location(), v, size / 3); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, int x, int y, int z, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location) return; if (location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform3i(location->location(), x, y, z); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformParameters(location, v, 3)) return; m_context->uniform3iv(location->location(), v->data(), v->length() / 3); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformParameters(location, v, size, 3)) return; m_context->uniform3iv(location->location(), v, size / 3); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, float x, float y, float z, float w, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location) return; if (location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform4f(location->location(), x, y, z, w); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformParameters(location, v, 4)) return; m_context->uniform4fv(location->location(), v->data(), v->length() / 4); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformParameters(location, v, size, 4)) return; m_context->uniform4fv(location->location(), v, size / 4); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, int x, int y, int z, int w, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location) return; if (location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform4i(location->location(), x, y, z, w); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformParameters(location, v, 4)) return; m_context->uniform4iv(location->location(), v->data(), v->length() / 4); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformParameters(location, v, size, 4)) return; m_context->uniform4iv(location->location(), v, size / 4); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, bool transpose, Float32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformMatrixParameters(location, transpose, v, 4)) return; m_context->uniformMatrix2fv(location->location(), transpose, v->data(), v->length() / 4); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformMatrixParameters(location, transpose, v, size, 4)) return; m_context->uniformMatrix2fv(location->location(), transpose, v, size / 4); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, bool transpose, Float32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformMatrixParameters(location, transpose, v, 9)) return; m_context->uniformMatrix3fv(location->location(), transpose, v->data(), v->length() / 9); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformMatrixParameters(location, transpose, v, size, 9)) return; m_context->uniformMatrix3fv(location->location(), transpose, v, size / 9); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, bool transpose, Float32Array* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformMatrixParameters(location, transpose, v, 16)) return; m_context->uniformMatrix4fv(location->location(), transpose, v->data(), v->length() / 16); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateUniformMatrixParameters(location, transpose, v, size, 16)) return; m_context->uniformMatrix4fv(location->location(), transpose, v, size / 16); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::useProgram(WebGLProgram* program, ExceptionCode& ec) { UNUSED_PARAM(ec); if (program && program->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (program && program->object() && !program->getLinkStatus()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); cleanupAfterGraphicsCall(false); return; } if (m_currentProgram != program) { if (m_currentProgram) m_currentProgram->onDetached(); m_currentProgram = program; m_context->useProgram(objectOrZero(program)); if (program && program->object()) program->onAttached(); } cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::validateProgram(WebGLProgram* program, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!validateWebGLObject(program)) return; m_context->validateProgram(objectOrZero(program)); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::vertexAttrib1f(unsigned long index, float v0) { vertexAttribfImpl(index, 1, v0, 0.0f, 0.0f, 1.0f); } void WebGLRenderingContext::vertexAttrib1fv(unsigned long index, Float32Array* v) { vertexAttribfvImpl(index, v, 1); } void WebGLRenderingContext::vertexAttrib1fv(unsigned long index, float* v, int size) { vertexAttribfvImpl(index, v, size, 1); } void WebGLRenderingContext::vertexAttrib2f(unsigned long index, float v0, float v1) { vertexAttribfImpl(index, 2, v0, v1, 0.0f, 1.0f); } void WebGLRenderingContext::vertexAttrib2fv(unsigned long index, Float32Array* v) { vertexAttribfvImpl(index, v, 2); } void WebGLRenderingContext::vertexAttrib2fv(unsigned long index, float* v, int size) { vertexAttribfvImpl(index, v, size, 2); } void WebGLRenderingContext::vertexAttrib3f(unsigned long index, float v0, float v1, float v2) { vertexAttribfImpl(index, 3, v0, v1, v2, 1.0f); } void WebGLRenderingContext::vertexAttrib3fv(unsigned long index, Float32Array* v) { vertexAttribfvImpl(index, v, 3); } void WebGLRenderingContext::vertexAttrib3fv(unsigned long index, float* v, int size) { vertexAttribfvImpl(index, v, size, 3); } void WebGLRenderingContext::vertexAttrib4f(unsigned long index, float v0, float v1, float v2, float v3) { vertexAttribfImpl(index, 4, v0, v1, v2, v3); } void WebGLRenderingContext::vertexAttrib4fv(unsigned long index, Float32Array* v) { vertexAttribfvImpl(index, v, 4); } void WebGLRenderingContext::vertexAttrib4fv(unsigned long index, float* v, int size) { vertexAttribfvImpl(index, v, size, 4); } void WebGLRenderingContext::vertexAttribPointer(unsigned long index, long size, unsigned long type, bool normalized, long stride, long offset, ExceptionCode& ec) { UNUSED_PARAM(ec); if (index >= m_maxVertexAttribs) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (size < 1 || size > 4 || stride < 0 || offset < 0) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (!m_boundArrayBuffer) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } // Determine the number of elements the bound buffer can hold, given the offset, size, type and stride long bytesPerElement = size * sizeInBytes(type); if (bytesPerElement <= 0) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } if (index >= m_vertexAttribState.size()) m_vertexAttribState.resize(index + 1); long validatedStride = bytesPerElement; if (stride) { if ((long) stride < bytesPerElement) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } validatedStride = stride; } m_vertexAttribState[index].bufferBinding = m_boundArrayBuffer; m_vertexAttribState[index].bytesPerElement = bytesPerElement; m_vertexAttribState[index].size = size; m_vertexAttribState[index].type = type; m_vertexAttribState[index].normalized = normalized; m_vertexAttribState[index].stride = validatedStride; m_vertexAttribState[index].originalStride = stride; m_vertexAttribState[index].offset = offset; m_context->vertexAttribPointer(index, size, type, normalized, stride, offset); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::viewport(long x, long y, unsigned long width, unsigned long height) { if (isnan(x)) x = 0; if (isnan(y)) y = 0; if (isnan(width)) width = 100; if (isnan(height)) height = 100; m_context->viewport(x, y, width, height); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::removeObject(WebGLObject* object) { m_canvasObjects.remove(object); } void WebGLRenderingContext::addObject(WebGLObject* object) { removeObject(object); m_canvasObjects.add(object); } void WebGLRenderingContext::detachAndRemoveAllObjects() { HashSet >::iterator pend = m_canvasObjects.end(); for (HashSet >::iterator it = m_canvasObjects.begin(); it != pend; ++it) (*it)->detachContext(); m_canvasObjects.clear(); } WebGLTexture* WebGLRenderingContext::findTexture(Platform3DObject obj) { if (!obj) return 0; HashSet >::iterator pend = m_canvasObjects.end(); for (HashSet >::iterator it = m_canvasObjects.begin(); it != pend; ++it) { if ((*it)->isTexture() && (*it)->object() == obj) return reinterpret_cast((*it).get()); } return 0; } WebGLRenderbuffer* WebGLRenderingContext::findRenderbuffer(Platform3DObject obj) { if (!obj) return 0; HashSet >::iterator pend = m_canvasObjects.end(); for (HashSet >::iterator it = m_canvasObjects.begin(); it != pend; ++it) { if ((*it)->isRenderbuffer() && (*it)->object() == obj) return reinterpret_cast((*it).get()); } return 0; } WebGLBuffer* WebGLRenderingContext::findBuffer(Platform3DObject obj) { if (!obj) return 0; HashSet >::iterator pend = m_canvasObjects.end(); for (HashSet >::iterator it = m_canvasObjects.begin(); it != pend; ++it) { if ((*it)->isBuffer() && (*it)->object() == obj) return reinterpret_cast((*it).get()); } return 0; } WebGLShader* WebGLRenderingContext::findShader(Platform3DObject obj) { if (!obj) return 0; HashSet >::iterator pend = m_canvasObjects.end(); for (HashSet >::iterator it = m_canvasObjects.begin(); it != pend; ++it) { if ((*it)->isShader() && (*it)->object() == obj) return reinterpret_cast((*it).get()); } return 0; } WebGLGetInfo WebGLRenderingContext::getBooleanParameter(unsigned long pname) { unsigned char value; m_context->getBooleanv(pname, &value); return WebGLGetInfo(static_cast(value)); } WebGLGetInfo WebGLRenderingContext::getBooleanArrayParameter(unsigned long pname) { if (pname != GraphicsContext3D::COLOR_WRITEMASK) { notImplemented(); return WebGLGetInfo(0, 0); } unsigned char value[4] = {0}; m_context->getBooleanv(pname, value); bool boolValue[4]; for (int ii = 0; ii < 4; ++ii) boolValue[ii] = static_cast(value[ii]); return WebGLGetInfo(boolValue, 4); } WebGLGetInfo WebGLRenderingContext::getFloatParameter(unsigned long pname) { float value; m_context->getFloatv(pname, &value); return WebGLGetInfo(static_cast(value)); } WebGLGetInfo WebGLRenderingContext::getIntParameter(unsigned long pname) { return getLongParameter(pname); } WebGLGetInfo WebGLRenderingContext::getLongParameter(unsigned long pname) { int value; m_context->getIntegerv(pname, &value); return WebGLGetInfo(static_cast(value)); } WebGLGetInfo WebGLRenderingContext::getUnsignedLongParameter(unsigned long pname) { int value; m_context->getIntegerv(pname, &value); unsigned int uValue = static_cast(value); return WebGLGetInfo(static_cast(uValue)); } WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(unsigned long pname) { float value[4] = {0}; m_context->getFloatv(pname, value); unsigned length = 0; switch (pname) { case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: case GraphicsContext3D::DEPTH_RANGE: length = 2; break; case GraphicsContext3D::BLEND_COLOR: case GraphicsContext3D::COLOR_CLEAR_VALUE: length = 4; break; default: notImplemented(); } return WebGLGetInfo(Float32Array::create(value, length)); } WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(unsigned long pname) { int value[4] = {0}; m_context->getIntegerv(pname, value); unsigned length = 0; switch (pname) { case GraphicsContext3D::MAX_VIEWPORT_DIMS: length = 2; break; case GraphicsContext3D::SCISSOR_BOX: case GraphicsContext3D::VIEWPORT: length = 4; break; default: notImplemented(); } return WebGLGetInfo(Int32Array::create(value, length)); } bool WebGLRenderingContext::isGLES2Compliant() { return m_context->isGLES2Compliant(); } bool WebGLRenderingContext::isGLES2NPOTStrict() { return m_context->isGLES2NPOTStrict(); } bool WebGLRenderingContext::isErrorGeneratedOnOutOfBoundsAccesses() { return m_context->isErrorGeneratedOnOutOfBoundsAccesses(); } void WebGLRenderingContext::handleNPOTTextures(bool prepareToDraw) { bool resetActiveUnit = false; for (unsigned ii = 0; ii < m_textureUnits.size(); ++ii) { if ((m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture()) || (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture())) { if (ii != m_activeTextureUnit) { m_context->activeTexture(ii); resetActiveUnit = true; } else if (resetActiveUnit) { m_context->activeTexture(ii); resetActiveUnit = false; } WebGLTexture* tex2D; WebGLTexture* texCubeMap; if (prepareToDraw) { tex2D = m_blackTexture2D.get(); texCubeMap = m_blackTextureCubeMap.get(); } else { tex2D = m_textureUnits[ii].m_texture2DBinding.get(); texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get(); } if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture()) m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(tex2D)); if (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture()) m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, objectOrZero(texCubeMap)); } } if (resetActiveUnit) m_context->activeTexture(m_activeTextureUnit); } void WebGLRenderingContext::createFallbackBlackTextures1x1() { unsigned char black[] = {0, 0, 0, 255}; m_blackTexture2D = createTexture(); m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_blackTexture2D->object()); m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0); m_blackTextureCubeMap = createTexture(); m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object()); m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, 0); } bool WebGLRenderingContext::isTexInternalFormatColorBufferCombinationValid(unsigned long texInternalFormat, unsigned long colorBufferFormat) { switch (colorBufferFormat) { case GraphicsContext3D::ALPHA: if (texInternalFormat == GraphicsContext3D::ALPHA) return true; break; case GraphicsContext3D::RGB: if (texInternalFormat == GraphicsContext3D::LUMINANCE || texInternalFormat == GraphicsContext3D::RGB) return true; break; case GraphicsContext3D::RGBA: return true; } return false; } WebGLTexture* WebGLRenderingContext::validateTextureBinding(unsigned long target, bool useSixEnumsForCubeMap) { WebGLTexture* tex = 0; switch (target) { case GraphicsContext3D::TEXTURE_2D: tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get(); break; case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: if (!useSixEnumsForCubeMap) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return 0; } tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get(); break; case GraphicsContext3D::TEXTURE_CUBE_MAP: if (useSixEnumsForCubeMap) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return 0; } tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get(); break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return 0; } if (!tex) m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return tex; } bool WebGLRenderingContext::validateTexFuncFormatAndType(unsigned long format, unsigned long type) { switch (format) { case GraphicsContext3D::ALPHA: case GraphicsContext3D::LUMINANCE: case GraphicsContext3D::LUMINANCE_ALPHA: case GraphicsContext3D::RGB: case GraphicsContext3D::RGBA: break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; } switch (type) { case GraphicsContext3D::UNSIGNED_BYTE: case GraphicsContext3D::UNSIGNED_SHORT_5_6_5: case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4: case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1: break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; } // Verify that the combination of format and type is supported. switch (format) { case GraphicsContext3D::ALPHA: case GraphicsContext3D::LUMINANCE: case GraphicsContext3D::LUMINANCE_ALPHA: if (type != GraphicsContext3D::UNSIGNED_BYTE) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } break; case GraphicsContext3D::RGB: if (type != GraphicsContext3D::UNSIGNED_BYTE && type != GraphicsContext3D::UNSIGNED_SHORT_5_6_5) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } break; case GraphicsContext3D::RGBA: if (type != GraphicsContext3D::UNSIGNED_BYTE && type != GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4 && type != GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } break; default: ASSERT_NOT_REACHED(); } return true; } bool WebGLRenderingContext::validateTexFuncParameters(unsigned long target, long level, unsigned long internalformat, long width, long height, long border, unsigned long format, unsigned long type) { // We absolutely have to validate the format and type combination. // The texImage2D entry points taking HTMLImage, etc. will produce // temporary data based on this combination, so it must be legal. if (!validateTexFuncFormatAndType(format, type)) return false; if (width < 0 || height < 0 || level < 0) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } switch (target) { case GraphicsContext3D::TEXTURE_2D: if (width > m_maxTextureSize || height > m_maxTextureSize || level > m_maxTextureLevel) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } break; case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: if (width != height || width > m_maxCubeMapTextureSize || level > m_maxCubeMapTextureLevel) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; } if (format != internalformat) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } if (border) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } return true; } bool WebGLRenderingContext::validateTexFuncData(long width, long height, unsigned long format, unsigned long type, ArrayBufferView* pixels) { if (!pixels) return true; if (!validateTexFuncFormatAndType(format, type)) return false; switch (type) { case GraphicsContext3D::UNSIGNED_BYTE: if (!pixels->isUnsignedByteArray()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } break; case GraphicsContext3D::UNSIGNED_SHORT_5_6_5: case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4: case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1: if (!pixels->isUnsignedShortArray()) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } break; default: ASSERT_NOT_REACHED(); } unsigned long componentsPerPixel, bytesPerComponent; if (!m_context->computeFormatAndTypeParameters(format, type, &componentsPerPixel, &bytesPerComponent)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; } if (!width || !height) return true; unsigned int validRowBytes = width * componentsPerPixel * bytesPerComponent; unsigned int totalRowBytes = validRowBytes; unsigned int remainder = validRowBytes % m_unpackAlignment; if (remainder) totalRowBytes += (m_unpackAlignment - remainder); unsigned int totalBytesRequired = (height - 1) * totalRowBytes + validRowBytes; if (pixels->byteLength() < totalBytesRequired) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } return true; } bool WebGLRenderingContext::validateDrawMode(unsigned long mode) { switch (mode) { case GraphicsContext3D::POINTS: case GraphicsContext3D::LINE_STRIP: case GraphicsContext3D::LINE_LOOP: case GraphicsContext3D::LINES: case GraphicsContext3D::TRIANGLE_STRIP: case GraphicsContext3D::TRIANGLE_FAN: case GraphicsContext3D::TRIANGLES: return true; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; } } void WebGLRenderingContext::printWarningToConsole(const String& message) { canvas()->document()->frame()->domWindow()->console()->addMessage(HTMLMessageSource, LogMessageType, WarningMessageLevel, message, 0, canvas()->document()->url().string()); } bool WebGLRenderingContext::validateFramebufferFuncParameters(unsigned long target, unsigned long attachment) { if (target != GraphicsContext3D::FRAMEBUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; } switch (attachment) { case GraphicsContext3D::COLOR_ATTACHMENT0: case GraphicsContext3D::DEPTH_ATTACHMENT: case GraphicsContext3D::STENCIL_ATTACHMENT: case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; } return true; } bool WebGLRenderingContext::validateBlendEquation(unsigned long mode) { switch (mode) { case GraphicsContext3D::FUNC_ADD: case GraphicsContext3D::FUNC_SUBTRACT: case GraphicsContext3D::FUNC_REVERSE_SUBTRACT: return true; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; } } bool WebGLRenderingContext::validateCapability(unsigned long cap) { switch (cap) { case GraphicsContext3D::BLEND: case GraphicsContext3D::CULL_FACE: case GraphicsContext3D::DEPTH_TEST: case GraphicsContext3D::DITHER: case GraphicsContext3D::POLYGON_OFFSET_FILL: case GraphicsContext3D::SAMPLE_ALPHA_TO_COVERAGE: case GraphicsContext3D::SAMPLE_COVERAGE: case GraphicsContext3D::SCISSOR_TEST: case GraphicsContext3D::STENCIL_TEST: return true; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return false; } } bool WebGLRenderingContext::validateUniformParameters(const WebGLUniformLocation* location, Float32Array* v, int requiredMinSize) { if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } return validateUniformMatrixParameters(location, false, v->data(), v->length(), requiredMinSize); } bool WebGLRenderingContext::validateUniformParameters(const WebGLUniformLocation* location, Int32Array* v, int requiredMinSize) { if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } return validateUniformMatrixParameters(location, false, v->data(), v->length(), requiredMinSize); } bool WebGLRenderingContext::validateUniformParameters(const WebGLUniformLocation* location, void* v, int size, int requiredMinSize) { return validateUniformMatrixParameters(location, false, v, size, requiredMinSize); } bool WebGLRenderingContext::validateUniformMatrixParameters(const WebGLUniformLocation* location, bool transpose, Float32Array* v, int requiredMinSize) { if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } return validateUniformMatrixParameters(location, transpose, v->data(), v->length(), requiredMinSize); } bool WebGLRenderingContext::validateUniformMatrixParameters(const WebGLUniformLocation* location, bool transpose, void* v, int size, int requiredMinSize) { if (!location) return false; if (location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return false; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } if (transpose) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } if (size < requiredMinSize) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return false; } return true; } WebGLBuffer* WebGLRenderingContext::validateBufferDataParameters(unsigned long target, unsigned long usage) { WebGLBuffer* buffer = 0; switch (target) { case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: buffer = m_boundElementArrayBuffer.get(); break; case GraphicsContext3D::ARRAY_BUFFER: buffer = m_boundArrayBuffer.get(); break; default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return 0; } if (!buffer) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return 0; } switch (usage) { case GraphicsContext3D::STREAM_DRAW: case GraphicsContext3D::STATIC_DRAW: case GraphicsContext3D::DYNAMIC_DRAW: return buffer; } m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return 0; } void WebGLRenderingContext::vertexAttribfImpl(unsigned long index, int expectedSize, float v0, float v1, float v2, float v3) { if (index >= m_maxVertexAttribs) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // In GL, we skip setting vertexAttrib0 values. if (index || isGLES2Compliant()) { switch (expectedSize) { case 1: m_context->vertexAttrib1f(index, v0); break; case 2: m_context->vertexAttrib2f(index, v0, v1); break; case 3: m_context->vertexAttrib3f(index, v0, v1, v2); break; case 4: m_context->vertexAttrib4f(index, v0, v1, v2, v3); break; } cleanupAfterGraphicsCall(false); } if (index >= m_vertexAttribState.size()) m_vertexAttribState.resize(index + 1); m_vertexAttribState[index].value[0] = v0; m_vertexAttribState[index].value[1] = v1; m_vertexAttribState[index].value[2] = v2; m_vertexAttribState[index].value[3] = v3; } void WebGLRenderingContext::vertexAttribfvImpl(unsigned long index, Float32Array* v, int expectedSize) { if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } vertexAttribfvImpl(index, v->data(), v->length(), expectedSize); } void WebGLRenderingContext::vertexAttribfvImpl(unsigned long index, float* v, int size, int expectedSize) { if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (size < expectedSize) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (index >= m_maxVertexAttribs) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // In GL, we skip setting vertexAttrib0 values. if (index || isGLES2Compliant()) { switch (expectedSize) { case 1: m_context->vertexAttrib1fv(index, v); break; case 2: m_context->vertexAttrib2fv(index, v); break; case 3: m_context->vertexAttrib3fv(index, v); break; case 4: m_context->vertexAttrib4fv(index, v); break; } cleanupAfterGraphicsCall(false); } if (index >= m_vertexAttribState.size()) m_vertexAttribState.resize(index + 1); m_vertexAttribState[index].initValue(); for (int ii = 0; ii < expectedSize; ++ii) m_vertexAttribState[index].value[ii] = v[ii]; } void WebGLRenderingContext::initVertexAttrib0() { m_vertexAttribState.resize(1); m_vertexAttrib0Buffer = createBuffer(); m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer->object()); m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, 0, GraphicsContext3D::DYNAMIC_DRAW); m_context->vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, false, 0, 0); m_vertexAttribState[0].bufferBinding = m_vertexAttrib0Buffer; m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, 0); m_context->enableVertexAttribArray(0); m_vertexAttrib0BufferSize = 0; m_vertexAttrib0BufferValue[0] = 0.0f; m_vertexAttrib0BufferValue[1] = 0.0f; m_vertexAttrib0BufferValue[2] = 0.0f; m_vertexAttrib0BufferValue[3] = 1.0f; } bool WebGLRenderingContext::simulateVertexAttrib0(long numVertex) { const VertexAttribState& state = m_vertexAttribState[0]; if (state.enabled || !m_currentProgram || !m_currentProgram->object() || !m_currentProgram->isUsingVertexAttrib0()) return false; m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer->object()); long bufferDataSize = (numVertex + 1) * 4 * sizeof(float); if (bufferDataSize > m_vertexAttrib0BufferSize || state.value[0] != m_vertexAttrib0BufferValue[0] || state.value[1] != m_vertexAttrib0BufferValue[1] || state.value[2] != m_vertexAttrib0BufferValue[2] || state.value[3] != m_vertexAttrib0BufferValue[3]) { OwnArrayPtr bufferData(new float[(numVertex + 1) * 4]); for (long ii = 0; ii < numVertex + 1; ++ii) { bufferData[ii * 4] = state.value[0]; bufferData[ii * 4 + 1] = state.value[1]; bufferData[ii * 4 + 2] = state.value[2]; bufferData[ii * 4 + 3] = state.value[3]; } m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, bufferDataSize, bufferData.get(), GraphicsContext3D::DYNAMIC_DRAW); m_vertexAttrib0BufferSize = bufferDataSize; m_vertexAttrib0BufferValue[0] = state.value[0]; m_vertexAttrib0BufferValue[1] = state.value[1]; m_vertexAttrib0BufferValue[2] = state.value[2]; m_vertexAttrib0BufferValue[3] = state.value[3]; } m_context->vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, false, 0, 0); return true; } void WebGLRenderingContext::restoreStatesAfterVertexAttrib0Simulation() { const VertexAttribState& state = m_vertexAttribState[0]; if (state.bufferBinding != m_vertexAttrib0Buffer) { m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, objectOrZero(state.bufferBinding.get())); m_context->vertexAttribPointer(0, state.size, state.type, state.normalized, state.originalStride, state.offset); } m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, objectOrZero(m_boundArrayBuffer.get())); } WebGLRenderingContext::LRUImageBufferCache::LRUImageBufferCache(int capacity) : m_buffers(new OwnPtr[capacity]) , m_capacity(capacity) { } ImageBuffer* WebGLRenderingContext::LRUImageBufferCache::imageBuffer(const IntSize& size) { int i; for (i = 0; i < m_capacity; ++i) { ImageBuffer* buf = m_buffers[i].get(); if (!buf) break; if (buf->size() != size) continue; bubbleToFront(i); return buf; } OwnPtr temp = ImageBuffer::create(size); if (!temp) return 0; i = std::min(m_capacity - 1, i); m_buffers[i] = temp.release(); ImageBuffer* buf = m_buffers[i].get(); bubbleToFront(i); return buf; } void WebGLRenderingContext::LRUImageBufferCache::bubbleToFront(int idx) { for (int i = idx; i > 0; --i) m_buffers[i].swap(m_buffers[i-1]); } } // namespace WebCore #endif // ENABLE(3D_CANVAS)