/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(3D_CANVAS) #include "WebGLRenderingContext.h" #include "WebGLActiveInfo.h" #include "WebGLBuffer.h" #include "WebGLFramebuffer.h" #include "WebGLProgram.h" #include "WebGLRenderbuffer.h" #include "WebGLTexture.h" #include "WebGLShader.h" #include "WebGLUniformLocation.h" #include "HTMLCanvasElement.h" #include "HTMLImageElement.h" #include "ImageBuffer.h" #include "NotImplemented.h" #include "RenderBox.h" #include "RenderLayer.h" namespace WebCore { class WebGLStateRestorer { public: WebGLStateRestorer(WebGLRenderingContext* context, bool changed) : m_context(context) , m_changed(changed) { } ~WebGLStateRestorer() { m_context->cleanupAfterGraphicsCall(m_changed); } private: WebGLRenderingContext* m_context; bool m_changed; }; PassOwnPtr WebGLRenderingContext::create(HTMLCanvasElement* canvas) { OwnPtr context(GraphicsContext3D::create()); if (!context) return 0; return new WebGLRenderingContext(canvas, context.release()); } WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr context) : CanvasRenderingContext(passedCanvas) , m_context(context) , m_needsUpdate(true) , m_markedCanvasDirty(false) , m_activeTextureUnit(0) { ASSERT(m_context); int numVertexAttribs = 0; m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs); m_maxVertexAttribs = numVertexAttribs; m_context->reshape(canvas()->width(), canvas()->height()); } WebGLRenderingContext::~WebGLRenderingContext() { detachAndRemoveAllObjects(); } void WebGLRenderingContext::markContextChanged() { #if USE(ACCELERATED_COMPOSITING) if (canvas()->renderBox() && canvas()->renderBox()->hasLayer()) { canvas()->renderBox()->layer()->rendererContentChanged(); } else { #endif if (!m_markedCanvasDirty) { // Make sure the canvas's image buffer is allocated. canvas()->buffer(); canvas()->willDraw(FloatRect(0, 0, canvas()->width(), canvas()->height())); m_markedCanvasDirty = true; } #if USE(ACCELERATED_COMPOSITING) } #endif } void WebGLRenderingContext::beginPaint() { if (m_markedCanvasDirty) { m_context->beginPaint(this); } } void WebGLRenderingContext::endPaint() { if (m_markedCanvasDirty) { m_markedCanvasDirty = false; m_context->endPaint(); } } void WebGLRenderingContext::reshape(int width, int height) { if (m_needsUpdate) { #if USE(ACCELERATED_COMPOSITING) if (canvas()->renderBox() && canvas()->renderBox()->hasLayer()) canvas()->renderBox()->layer()->rendererContentChanged(); #endif m_needsUpdate = false; } m_context->reshape(width, height); } int WebGLRenderingContext::sizeInBytes(int type, ExceptionCode& ec) { UNUSED_PARAM(ec); int result = m_context->sizeInBytes(type); if (result <= 0) m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return result; } void WebGLRenderingContext::activeTexture(unsigned long texture, ExceptionCode& ec) { UNUSED_PARAM(ec); if ((texture - GraphicsContext3D::TEXTURE0) > sizeof(m_textureUnits) / sizeof(TextureUnitState)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0; m_context->activeTexture(texture); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!program || program->context() != this || !shader || shader->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } m_context->attachShader(program, shader); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, unsigned long index, const String& name, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!program || program->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->bindAttribLocation(program, index, name); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bindBuffer(unsigned long target, WebGLBuffer* buffer, ExceptionCode& ec) { UNUSED_PARAM(ec); if (buffer && buffer->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (target == GraphicsContext3D::ARRAY_BUFFER) m_boundArrayBuffer = buffer; else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) m_boundElementArrayBuffer = buffer; else { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_context->bindBuffer(target, buffer); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bindFramebuffer(unsigned long target, WebGLFramebuffer* buffer, ExceptionCode& ec) { UNUSED_PARAM(ec); if (buffer && buffer->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (target != GraphicsContext3D::FRAMEBUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_framebufferBinding = buffer; m_context->bindFramebuffer(target, buffer); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bindRenderbuffer(unsigned long target, WebGLRenderbuffer* renderBuffer, ExceptionCode& ec) { UNUSED_PARAM(ec); if (renderBuffer && renderBuffer->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (target != GraphicsContext3D::RENDERBUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_renderbufferBinding = renderBuffer; m_context->bindRenderbuffer(target, renderBuffer); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bindTexture(unsigned long target, WebGLTexture* texture, ExceptionCode& ec) { UNUSED_PARAM(ec); if (texture && texture->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (target == GraphicsContext3D::TEXTURE_2D) m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture; else if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture; else { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_context->bindTexture(target, texture); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::blendColor(double red, double green, double blue, double alpha) { m_context->blendColor(red, green, blue, alpha); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::blendEquation( unsigned long mode ) { m_context->blendEquation(mode); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::blendEquationSeparate(unsigned long modeRGB, unsigned long modeAlpha) { m_context->blendEquationSeparate(modeRGB, modeAlpha); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::blendFunc(unsigned long sfactor, unsigned long dfactor) { m_context->blendFunc(sfactor, dfactor); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::blendFuncSeparate(unsigned long srcRGB, unsigned long dstRGB, unsigned long srcAlpha, unsigned long dstAlpha) { m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bufferData(unsigned long target, int size, unsigned long usage, ExceptionCode& ec) { UNUSED_PARAM(ec); if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER && m_boundElementArrayBuffer) { if (!m_boundElementArrayBuffer->associateBufferData(target, size)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } } else if (target == GraphicsContext3D::ARRAY_BUFFER && m_boundArrayBuffer) { if (!m_boundArrayBuffer->associateBufferData(target, size)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } } else { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_context->bufferData(target, size, usage); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bufferData(unsigned long target, WebGLArray* data, unsigned long usage, ExceptionCode& ec) { UNUSED_PARAM(ec); if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER && m_boundElementArrayBuffer) { if (!m_boundElementArrayBuffer->associateBufferData(target, data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } } else if (target == GraphicsContext3D::ARRAY_BUFFER && m_boundArrayBuffer) { if (!m_boundArrayBuffer->associateBufferData(target, data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } } else { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_context->bufferData(target, data, usage); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::bufferSubData(unsigned long target, long offset, WebGLArray* data, ExceptionCode& ec) { UNUSED_PARAM(ec); if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER && m_boundElementArrayBuffer) { if (!m_boundElementArrayBuffer->associateBufferSubData(target, offset, data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } } else if (target == GraphicsContext3D::ARRAY_BUFFER && m_boundArrayBuffer) { if (!m_boundArrayBuffer->associateBufferSubData(target, offset, data)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } } else { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return; } m_context->bufferSubData(target, offset, data); cleanupAfterGraphicsCall(false); } unsigned long WebGLRenderingContext::checkFramebufferStatus(unsigned long target) { return m_context->checkFramebufferStatus(target); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::clear(unsigned long mask) { m_context->clear(mask); cleanupAfterGraphicsCall(true); } void WebGLRenderingContext::clearColor(double r, double g, double b, double a) { if (isnan(r)) r = 0; if (isnan(g)) g = 0; if (isnan(b)) b = 0; if (isnan(a)) a = 1; m_context->clearColor(r, g, b, a); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::clearDepth(double depth) { m_context->clearDepth(depth); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::clearStencil(long s) { m_context->clearStencil(s); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::colorMask(bool red, bool green, bool blue, bool alpha) { m_context->colorMask(red, green, blue, alpha); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::compileShader(WebGLShader* shader, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!shader || shader->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->compileShader(shader); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::copyTexImage2D(unsigned long target, long level, unsigned long internalformat, long x, long y, unsigned long width, unsigned long height, long border) { m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::copyTexSubImage2D(unsigned long target, long level, long xoffset, long yoffset, long x, long y, unsigned long width, unsigned long height) { m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); cleanupAfterGraphicsCall(false); } PassRefPtr WebGLRenderingContext::createBuffer() { RefPtr o = WebGLBuffer::create(this); addObject(o.get()); return o; } PassRefPtr WebGLRenderingContext::createFramebuffer() { RefPtr o = WebGLFramebuffer::create(this); addObject(o.get()); return o; } PassRefPtr WebGLRenderingContext::createTexture() { RefPtr o = WebGLTexture::create(this); addObject(o.get()); return o; } PassRefPtr WebGLRenderingContext::createProgram() { RefPtr o = WebGLProgram::create(this); addObject(o.get()); return o; } PassRefPtr WebGLRenderingContext::createRenderbuffer() { RefPtr o = WebGLRenderbuffer::create(this); addObject(o.get()); return o; } PassRefPtr WebGLRenderingContext::createShader(unsigned long type, ExceptionCode& ec) { UNUSED_PARAM(ec); if (type != GraphicsContext3D::VERTEX_SHADER && type != GraphicsContext3D::FRAGMENT_SHADER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return 0; } RefPtr o = WebGLShader::create(this, static_cast(type)); addObject(o.get()); return o; } void WebGLRenderingContext::cullFace(unsigned long mode) { m_context->cullFace(mode); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer) { if (!buffer) return; buffer->deleteObject(); } void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer) { if (!framebuffer) return; framebuffer->deleteObject(); } void WebGLRenderingContext::deleteProgram(WebGLProgram* program) { if (!program) return; program->deleteObject(); } void WebGLRenderingContext::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer) { if (!renderbuffer) return; renderbuffer->deleteObject(); } void WebGLRenderingContext::deleteShader(WebGLShader* shader) { if (!shader) return; shader->deleteObject(); } void WebGLRenderingContext::deleteTexture(WebGLTexture* texture) { if (!texture) return; texture->deleteObject(); } void WebGLRenderingContext::depthFunc(unsigned long func) { m_context->depthFunc(func); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::depthMask(bool flag) { m_context->depthMask(flag); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::depthRange(double zNear, double zFar) { m_context->depthRange(zNear, zFar); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!program || program->context() != this || !shader || shader->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->detachShader(program, shader); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::disable(unsigned long cap) { m_context->disable(cap); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::disableVertexAttribArray(unsigned long index, ExceptionCode& ec) { UNUSED_PARAM(ec); if (index >= m_maxVertexAttribs) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (index < m_vertexAttribState.size()) m_vertexAttribState[index].enabled = false; m_context->disableVertexAttribArray(index); cleanupAfterGraphicsCall(false); } bool WebGLRenderingContext::validateIndexArray(unsigned long count, unsigned long type, long offset, long& numElements) { long lastIndex = -1; if (!m_boundElementArrayBuffer) return false; if (offset < 0) return false; // The GL spec says that count must be "greater unsigned long uoffset = static_cast(offset); if (type == GraphicsContext3D::UNSIGNED_SHORT) { // For an unsigned short array, offset must be divisible by 2 for alignment reasons. if (uoffset & 1) return false; // Make uoffset an element offset. uoffset /= 2; unsigned long n = m_boundElementArrayBuffer->byteLength(GraphicsContext3D::ELEMENT_ARRAY_BUFFER) / 2; if (uoffset > n || count > n - uoffset) return false; const unsigned short* p = static_cast(m_boundElementArrayBuffer->elementArrayBuffer()->data()); while (n-- > 0) { if (*p > lastIndex) lastIndex = *p; ++p; } } else if (type == GraphicsContext3D::UNSIGNED_BYTE) { unsigned long n = m_boundElementArrayBuffer->byteLength(GraphicsContext3D::ELEMENT_ARRAY_BUFFER); if (uoffset > n || count > n - uoffset) return false; const unsigned char* p = static_cast(m_boundElementArrayBuffer->elementArrayBuffer()->data()); while (n-- > 0) { if (*p > lastIndex) lastIndex = *p; ++p; } } // Then set the last index in the index array and make sure it is valid. numElements = lastIndex + 1; return numElements > 0; } bool WebGLRenderingContext::validateRenderingState(long numElements) { // Look in each enabled vertex attrib and find the smallest buffer size long smallestNumElements = LONG_MAX; for (unsigned i = 0; i < m_vertexAttribState.size(); ++i) { const VertexAttribState& state = m_vertexAttribState[i]; if (state.enabled && state.numElements < smallestNumElements) smallestNumElements = state.numElements; } if (smallestNumElements == LONG_MAX) smallestNumElements = 0; return numElements <= smallestNumElements; } void WebGLRenderingContext::drawArrays(unsigned long mode, long first, long count, ExceptionCode& ec) { UNUSED_PARAM(ec); // Ensure we have a valid rendering state if (first < 0 || count < 0 || !validateRenderingState(first + count)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->drawArrays(mode, first, count); cleanupAfterGraphicsCall(true); } void WebGLRenderingContext::drawElements(unsigned long mode, unsigned long count, unsigned long type, long offset, ExceptionCode& ec) { UNUSED_PARAM(ec); // Ensure we have a valid rendering state long numElements; if (offset < 0 || !validateIndexArray(count, type, offset, numElements) || !validateRenderingState(numElements)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->drawElements(mode, count, type, offset); cleanupAfterGraphicsCall(true); } void WebGLRenderingContext::enable(unsigned long cap) { m_context->enable(cap); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::enableVertexAttribArray(unsigned long index, ExceptionCode& ec) { UNUSED_PARAM(ec); if (index >= m_maxVertexAttribs) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (index >= m_vertexAttribState.size()) m_vertexAttribState.resize(index + 1); m_vertexAttribState[index].enabled = true; m_context->enableVertexAttribArray(index); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::finish() { m_context->finish(); cleanupAfterGraphicsCall(true); } void WebGLRenderingContext::flush() { m_context->flush(); cleanupAfterGraphicsCall(true); } void WebGLRenderingContext::framebufferRenderbuffer(unsigned long target, unsigned long attachment, unsigned long renderbuffertarget, WebGLRenderbuffer* buffer, ExceptionCode& ec) { UNUSED_PARAM(ec); if (buffer && buffer->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, buffer); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::framebufferTexture2D(unsigned long target, unsigned long attachment, unsigned long textarget, WebGLTexture* texture, long level, ExceptionCode& ec) { UNUSED_PARAM(ec); if (texture && texture->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->framebufferTexture2D(target, attachment, textarget, texture, level); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::frontFace(unsigned long mode) { m_context->frontFace(mode); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::generateMipmap(unsigned long target) { m_context->generateMipmap(target); cleanupAfterGraphicsCall(false); } PassRefPtr WebGLRenderingContext::getActiveAttrib(WebGLProgram* program, unsigned long index, ExceptionCode& ec) { UNUSED_PARAM(ec); ActiveInfo info; if (!program || program->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return 0; } if (!m_context->getActiveAttrib(program, index, info)) { return 0; } return WebGLActiveInfo::create(info.name, info.type, info.size); } PassRefPtr WebGLRenderingContext::getActiveUniform(WebGLProgram* program, unsigned long index, ExceptionCode& ec) { UNUSED_PARAM(ec); ActiveInfo info; if (!program || program->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return 0; } if (!m_context->getActiveUniform(program, index, info)) { return 0; } return WebGLActiveInfo::create(info.name, info.type, info.size); } int WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const String& name) { return m_context->getAttribLocation(program, name); } WebGLGetInfo WebGLRenderingContext::getBufferParameter(unsigned long target, unsigned long pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } if (pname != GraphicsContext3D::BUFFER_SIZE && pname != GraphicsContext3D::BUFFER_USAGE) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } WebGLStateRestorer(this, false); int value; m_context->getBufferParameteriv(target, pname, &value); if (pname == GraphicsContext3D::BUFFER_SIZE) return WebGLGetInfo(static_cast(value)); else return WebGLGetInfo(static_cast(value)); } unsigned long WebGLRenderingContext::getError() { return m_context->getError(); } WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(unsigned long target, unsigned long attachment, unsigned long pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (target != GraphicsContext3D::FRAMEBUFFER || (attachment != GraphicsContext3D::COLOR_ATTACHMENT0 && attachment != GraphicsContext3D::DEPTH_ATTACHMENT && attachment != GraphicsContext3D::STENCIL_ATTACHMENT) || (pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE && pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME && pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL && pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE)) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } if (pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) { WebGLStateRestorer(this, false); int value; m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value); if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) return WebGLGetInfo(static_cast(value)); else return WebGLGetInfo(static_cast(value)); } else { WebGLStateRestorer(this, false); int type = 0; m_context->getFramebufferAttachmentParameteriv(target, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type); int value = 0; m_context->getFramebufferAttachmentParameteriv(target, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &value); // FIXME: should consider canonicalizing these objects switch (type) { case GraphicsContext3D::RENDERBUFFER: { RefPtr tmp = WebGLRenderbuffer::create(this, value); addObject(tmp.get()); return WebGLGetInfo(PassRefPtr(tmp)); } case GraphicsContext3D::TEXTURE: { RefPtr tmp = WebGLTexture::create(this, value); addObject(tmp.get()); return WebGLGetInfo(PassRefPtr(tmp)); } default: // FIXME: raise exception? return WebGLGetInfo(); } } } WebGLGetInfo WebGLRenderingContext::getParameter(unsigned long pname, ExceptionCode& ec) { UNUSED_PARAM(ec); WebGLStateRestorer(this, false); switch (pname) { case GraphicsContext3D::ACTIVE_TEXTURE: return getUnsignedLongParameter(pname); case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: return getWebGLFloatArrayParameter(pname); case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: return getWebGLFloatArrayParameter(pname); case GraphicsContext3D::ALPHA_BITS: return getLongParameter(pname); case GraphicsContext3D::ARRAY_BUFFER_BINDING: return WebGLGetInfo(PassRefPtr(m_boundArrayBuffer)); case GraphicsContext3D::BLEND: return getBooleanParameter(pname); case GraphicsContext3D::BLEND_COLOR: return getWebGLFloatArrayParameter(pname); case GraphicsContext3D::BLEND_DST_ALPHA: return getUnsignedLongParameter(pname); case GraphicsContext3D::BLEND_DST_RGB: return getUnsignedLongParameter(pname); case GraphicsContext3D::BLEND_EQUATION_ALPHA: return getUnsignedLongParameter(pname); case GraphicsContext3D::BLEND_EQUATION_RGB: return getUnsignedLongParameter(pname); case GraphicsContext3D::BLEND_SRC_ALPHA: return getUnsignedLongParameter(pname); case GraphicsContext3D::BLEND_SRC_RGB: return getUnsignedLongParameter(pname); case GraphicsContext3D::BLUE_BITS: return getLongParameter(pname); case GraphicsContext3D::COLOR_CLEAR_VALUE: return getWebGLFloatArrayParameter(pname); case GraphicsContext3D::COLOR_WRITEMASK: return getWebGLUnsignedByteArrayParameter(pname); case GraphicsContext3D::COMPRESSED_TEXTURE_FORMATS: // Defined as null in the spec return WebGLGetInfo(); case GraphicsContext3D::CULL_FACE: return getBooleanParameter(pname); case GraphicsContext3D::CULL_FACE_MODE: return getUnsignedLongParameter(pname); case GraphicsContext3D::CURRENT_PROGRAM: return WebGLGetInfo(PassRefPtr(m_currentProgram)); case GraphicsContext3D::DEPTH_BITS: return getLongParameter(pname); case GraphicsContext3D::DEPTH_CLEAR_VALUE: return getFloatParameter(pname); case GraphicsContext3D::DEPTH_FUNC: return getUnsignedLongParameter(pname); case GraphicsContext3D::DEPTH_RANGE: return getWebGLFloatArrayParameter(pname); case GraphicsContext3D::DEPTH_TEST: return getBooleanParameter(pname); case GraphicsContext3D::DEPTH_WRITEMASK: return getBooleanParameter(pname); case GraphicsContext3D::DITHER: return getBooleanParameter(pname); case GraphicsContext3D::ELEMENT_ARRAY_BUFFER_BINDING: return WebGLGetInfo(PassRefPtr(m_boundElementArrayBuffer)); case GraphicsContext3D::FRAMEBUFFER_BINDING: return WebGLGetInfo(PassRefPtr(m_framebufferBinding)); case GraphicsContext3D::FRONT_FACE: return getUnsignedLongParameter(pname); case GraphicsContext3D::GENERATE_MIPMAP_HINT: return getUnsignedLongParameter(pname); case GraphicsContext3D::GREEN_BITS: return getLongParameter(pname); case GraphicsContext3D::LINE_WIDTH: return getFloatParameter(pname); case GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS: return getLongParameter(pname); case GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE: return getLongParameter(pname); case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS: return getLongParameter(pname); case GraphicsContext3D::MAX_RENDERBUFFER_SIZE: return getLongParameter(pname); case GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS: return getLongParameter(pname); case GraphicsContext3D::MAX_TEXTURE_SIZE: return getLongParameter(pname); case GraphicsContext3D::MAX_VARYING_VECTORS: return getLongParameter(pname); case GraphicsContext3D::MAX_VERTEX_ATTRIBS: return getLongParameter(pname); case GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS: return getLongParameter(pname); case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS: return getLongParameter(pname); case GraphicsContext3D::MAX_VIEWPORT_DIMS: return getWebGLIntArrayParameter(pname); case GraphicsContext3D::NUM_COMPRESSED_TEXTURE_FORMATS: return getLongParameter(pname); case GraphicsContext3D::NUM_SHADER_BINARY_FORMATS: // FIXME: should we always return 0 for this? return getLongParameter(pname); case GraphicsContext3D::PACK_ALIGNMENT: return getLongParameter(pname); case GraphicsContext3D::POLYGON_OFFSET_FACTOR: return getFloatParameter(pname); case GraphicsContext3D::POLYGON_OFFSET_FILL: return getBooleanParameter(pname); case GraphicsContext3D::POLYGON_OFFSET_UNITS: return getFloatParameter(pname); case GraphicsContext3D::RED_BITS: return getLongParameter(pname); case GraphicsContext3D::RENDERBUFFER_BINDING: return WebGLGetInfo(PassRefPtr(m_renderbufferBinding)); case GraphicsContext3D::SAMPLE_BUFFERS: return getLongParameter(pname); case GraphicsContext3D::SAMPLE_COVERAGE_INVERT: return getBooleanParameter(pname); case GraphicsContext3D::SAMPLE_COVERAGE_VALUE: return getFloatParameter(pname); case GraphicsContext3D::SAMPLES: return getLongParameter(pname); case GraphicsContext3D::SCISSOR_BOX: return getWebGLIntArrayParameter(pname); case GraphicsContext3D::SCISSOR_TEST: return getBooleanParameter(pname); case GraphicsContext3D::STENCIL_BACK_FAIL: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_BACK_FUNC: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_FAIL: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_PASS: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_BACK_REF: return getLongParameter(pname); case GraphicsContext3D::STENCIL_BACK_VALUE_MASK: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_BACK_WRITEMASK: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_BITS: return getLongParameter(pname); case GraphicsContext3D::STENCIL_CLEAR_VALUE: return getLongParameter(pname); case GraphicsContext3D::STENCIL_FAIL: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_FUNC: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_PASS_DEPTH_FAIL: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_PASS_DEPTH_PASS: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_REF: return getLongParameter(pname); case GraphicsContext3D::STENCIL_TEST: return getBooleanParameter(pname); case GraphicsContext3D::STENCIL_VALUE_MASK: return getUnsignedLongParameter(pname); case GraphicsContext3D::STENCIL_WRITEMASK: return getUnsignedLongParameter(pname); case GraphicsContext3D::SUBPIXEL_BITS: return getLongParameter(pname); case GraphicsContext3D::TEXTURE_BINDING_2D: return WebGLGetInfo(PassRefPtr(m_textureUnits[m_activeTextureUnit].m_texture2DBinding)); case GraphicsContext3D::TEXTURE_BINDING_CUBE_MAP: return WebGLGetInfo(PassRefPtr(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding)); case GraphicsContext3D::UNPACK_ALIGNMENT: // FIXME: should this be "long" in the spec? return getIntParameter(pname); case GraphicsContext3D::VIEWPORT: return getWebGLIntArrayParameter(pname); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, unsigned long pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!program || program->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return WebGLGetInfo(); } WebGLStateRestorer(this, false); int value = 0; switch (pname) { case GraphicsContext3D::DELETE_STATUS: case GraphicsContext3D::LINK_STATUS: case GraphicsContext3D::VALIDATE_STATUS: m_context->getProgramiv(program, pname, &value); return WebGLGetInfo(static_cast(value)); case GraphicsContext3D::INFO_LOG_LENGTH: case GraphicsContext3D::ATTACHED_SHADERS: case GraphicsContext3D::ACTIVE_ATTRIBUTES: case GraphicsContext3D::ACTIVE_ATTRIBUTE_MAX_LENGTH: case GraphicsContext3D::ACTIVE_UNIFORMS: case GraphicsContext3D::ACTIVE_UNIFORM_MAX_LENGTH: m_context->getProgramiv(program, pname, &value); return WebGLGetInfo(static_cast(value)); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } String WebGLRenderingContext::getProgramInfoLog(WebGLProgram* program, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!program || program->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return ""; } WebGLStateRestorer(this, false); return m_context->getProgramInfoLog(program); } WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(unsigned long target, unsigned long pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (target != GraphicsContext3D::RENDERBUFFER) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } WebGLStateRestorer(this, false); int value = 0; switch (pname) { case GraphicsContext3D::RENDERBUFFER_WIDTH: case GraphicsContext3D::RENDERBUFFER_HEIGHT: case GraphicsContext3D::RENDERBUFFER_RED_SIZE: case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE: case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE: case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE: case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE: case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE: m_context->getRenderbufferParameteriv(target, pname, &value); return WebGLGetInfo(static_cast(value)); case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT: m_context->getRenderbufferParameteriv(target, pname, &value); return WebGLGetInfo(static_cast(value)); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, unsigned long pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!shader || shader->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return WebGLGetInfo(); } WebGLStateRestorer(this, false); int value = 0; switch (pname) { case GraphicsContext3D::DELETE_STATUS: case GraphicsContext3D::COMPILE_STATUS: m_context->getShaderiv(shader, pname, &value); return WebGLGetInfo(static_cast(value)); case GraphicsContext3D::SHADER_TYPE: m_context->getShaderiv(shader, pname, &value); return WebGLGetInfo(static_cast(value)); case GraphicsContext3D::INFO_LOG_LENGTH: case GraphicsContext3D::SHADER_SOURCE_LENGTH: m_context->getShaderiv(shader, pname, &value); return WebGLGetInfo(static_cast(value)); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } String WebGLRenderingContext::getShaderInfoLog(WebGLShader* shader, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!shader || shader->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return ""; } WebGLStateRestorer(this, false); return m_context->getShaderInfoLog(shader); } String WebGLRenderingContext::getShaderSource(WebGLShader* shader, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!shader || shader->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return ""; } WebGLStateRestorer(this, false); return m_context->getShaderSource(shader); } String WebGLRenderingContext::getString(unsigned long name) { WebGLStateRestorer(this, false); return m_context->getString(name); } WebGLGetInfo WebGLRenderingContext::getTexParameter(unsigned long target, unsigned long pname, ExceptionCode& ec) { UNUSED_PARAM(ec); if (target != GraphicsContext3D::TEXTURE_2D && target != GraphicsContext3D::TEXTURE_CUBE_MAP) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } WebGLStateRestorer(this, false); int value = 0; switch (pname) { case GraphicsContext3D::TEXTURE_MAG_FILTER: case GraphicsContext3D::TEXTURE_MIN_FILTER: case GraphicsContext3D::TEXTURE_WRAP_S: case GraphicsContext3D::TEXTURE_WRAP_T: m_context->getTexParameteriv(target, pname, &value); return WebGLGetInfo(static_cast(value)); default: m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!program || uniformLocation->program() != program || program->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return WebGLGetInfo(); } long location = uniformLocation->location(); WebGLStateRestorer(this, false); // FIXME: make this more efficient using WebGLUniformLocation and caching types in it int activeUniforms = 0; m_context->getProgramiv(program, GraphicsContext3D::ACTIVE_UNIFORMS, &activeUniforms); for (int i = 0; i < activeUniforms; i++) { ActiveInfo info; if (!m_context->getActiveUniform(program, i, info)) return WebGLGetInfo(); // Now need to look this up by name again to find its location long loc = m_context->getUniformLocation(program, info.name); if (loc == location) { // Found it. Use the type in the ActiveInfo to determine the return type. GraphicsContext3D::WebGLEnumType baseType; unsigned length; switch (info.type) { case GraphicsContext3D::BOOL: baseType = GraphicsContext3D::BOOL; length = 1; break; case GraphicsContext3D::BOOL_VEC2: baseType = GraphicsContext3D::BOOL; length = 2; break; case GraphicsContext3D::BOOL_VEC3: baseType = GraphicsContext3D::BOOL; length = 3; break; case GraphicsContext3D::BOOL_VEC4: baseType = GraphicsContext3D::BOOL; length = 4; break; case GraphicsContext3D::INT: baseType = GraphicsContext3D::INT; length = 1; break; case GraphicsContext3D::INT_VEC2: baseType = GraphicsContext3D::INT; length = 2; break; case GraphicsContext3D::INT_VEC3: baseType = GraphicsContext3D::INT; length = 3; break; case GraphicsContext3D::INT_VEC4: baseType = GraphicsContext3D::INT; length = 4; break; case GraphicsContext3D::FLOAT: baseType = GraphicsContext3D::FLOAT; length = 1; break; case GraphicsContext3D::FLOAT_VEC2: baseType = GraphicsContext3D::FLOAT; length = 2; break; case GraphicsContext3D::FLOAT_VEC3: baseType = GraphicsContext3D::FLOAT; length = 3; break; case GraphicsContext3D::FLOAT_VEC4: baseType = GraphicsContext3D::FLOAT; length = 4; break; case GraphicsContext3D::FLOAT_MAT2: baseType = GraphicsContext3D::FLOAT; length = 4; break; case GraphicsContext3D::FLOAT_MAT3: baseType = GraphicsContext3D::FLOAT; length = 9; break; case GraphicsContext3D::FLOAT_MAT4: baseType = GraphicsContext3D::FLOAT; length = 16; break; default: // Can't handle this type // FIXME: what to do about samplers? m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return WebGLGetInfo(); } switch (baseType) { case GraphicsContext3D::FLOAT: { float value[16] = {0}; m_context->getUniformfv(program, location, value); if (length == 1) return WebGLGetInfo(value[0]); else return WebGLGetInfo(WebGLFloatArray::create(value, length)); } case GraphicsContext3D::INT: { int value[16] = {0}; m_context->getUniformiv(program, location, value); if (length == 1) return WebGLGetInfo(static_cast(value[0])); else return WebGLGetInfo(WebGLIntArray::create(value, length)); } case GraphicsContext3D::BOOL: { int value[16] = {0}; m_context->getUniformiv(program, location, value); if (length == 1) return WebGLGetInfo(static_cast(value[0])); else { unsigned char boolValue[16] = {0}; for (unsigned j = 0; j < length; j++) boolValue[j] = static_cast(value[j]); return WebGLGetInfo(WebGLUnsignedByteArray::create(boolValue, length)); } } default: notImplemented(); } } } // If we get here, something went wrong in our unfortunately complex logic above m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return WebGLGetInfo(); } PassRefPtr WebGLRenderingContext::getUniformLocation(WebGLProgram* program, const String& name, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!program || program->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return 0; } WebGLStateRestorer(this, false); return WebGLUniformLocation::create(program, m_context->getUniformLocation(program, name)); } WebGLGetInfo WebGLRenderingContext::getVertexAttrib(unsigned long index, unsigned long pname, ExceptionCode& ec) { UNUSED_PARAM(ec); WebGLStateRestorer(this, false); switch (pname) { case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: { int name = 0; m_context->getVertexAttribiv(index, pname, &name); if (name == 0) return WebGLGetInfo(); RefPtr tmp = WebGLBuffer::create(this, name); addObject(tmp.get()); return WebGLGetInfo(PassRefPtr(tmp)); } case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_ENABLED: case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_NORMALIZED: { int value = 0; m_context->getVertexAttribiv(index, pname, &value); return WebGLGetInfo(static_cast(value)); } case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_SIZE: case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_STRIDE: { int value = 0; m_context->getVertexAttribiv(index, pname, &value); return WebGLGetInfo(static_cast(value)); } case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_TYPE: { int value = 0; m_context->getVertexAttribiv(index, pname, &value); return WebGLGetInfo(static_cast(value)); } case GraphicsContext3D::CURRENT_VERTEX_ATTRIB: { float value[4] = {0}; m_context->getVertexAttribfv(index, pname, value); return WebGLGetInfo(WebGLFloatArray::create(value, 4)); } default: { m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); return WebGLGetInfo(); } } } long WebGLRenderingContext::getVertexAttribOffset(unsigned long index, unsigned long pname) { long result = m_context->getVertexAttribOffset(index, pname); cleanupAfterGraphicsCall(false); return result; } void WebGLRenderingContext::hint(unsigned long target, unsigned long mode) { m_context->hint(target, mode); cleanupAfterGraphicsCall(false); } bool WebGLRenderingContext::isBuffer(WebGLBuffer* buffer) { if (!buffer) return false; return m_context->isBuffer(buffer); } bool WebGLRenderingContext::isEnabled(unsigned long cap) { return m_context->isEnabled(cap); } bool WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer) { if (!framebuffer) return false; return m_context->isFramebuffer(framebuffer); } bool WebGLRenderingContext::isProgram(WebGLProgram* program) { if (!program) return false; return m_context->isProgram(program); } bool WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffer) { if (!renderbuffer) return false; return m_context->isRenderbuffer(renderbuffer); } bool WebGLRenderingContext::isShader(WebGLShader* shader) { if (!shader) return false; return m_context->isShader(shader); } bool WebGLRenderingContext::isTexture(WebGLTexture* texture) { if (!texture) return false; return m_context->isTexture(texture); } void WebGLRenderingContext::lineWidth(double width) { m_context->lineWidth((float) width); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::linkProgram(WebGLProgram* program, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!program || program->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->linkProgram(program); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::pixelStorei(unsigned long pname, long param) { m_context->pixelStorei(pname, param); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::polygonOffset(double factor, double units) { m_context->polygonOffset((float) factor, (float) units); cleanupAfterGraphicsCall(false); } PassRefPtr WebGLRenderingContext::readPixels(long x, long y, unsigned long width, unsigned long height, unsigned long format, unsigned long type) { RefPtr array = m_context->readPixels(x, y, width, height, format, type); cleanupAfterGraphicsCall(false); return array; } void WebGLRenderingContext::releaseShaderCompiler() { m_context->releaseShaderCompiler(); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::renderbufferStorage(unsigned long target, unsigned long internalformat, unsigned long width, unsigned long height) { m_context->renderbufferStorage(target, internalformat, width, height); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::sampleCoverage(double value, bool invert) { m_context->sampleCoverage((float) value, invert); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::scissor(long x, long y, unsigned long width, unsigned long height) { m_context->scissor(x, y, width, height); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& string, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!shader || shader->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->shaderSource(shader, string); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::stencilFunc(unsigned long func, long ref, unsigned long mask) { m_context->stencilFunc(func, ref, mask); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::stencilFuncSeparate(unsigned long face, unsigned long func, long ref, unsigned long mask) { m_context->stencilFuncSeparate(face, func, ref, mask); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::stencilMask(unsigned long mask) { m_context->stencilMask(mask); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::stencilMaskSeparate(unsigned long face, unsigned long mask) { m_context->stencilMaskSeparate(face, mask); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::stencilOp(unsigned long fail, unsigned long zfail, unsigned long zpass) { m_context->stencilOp(fail, zfail, zpass); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::stencilOpSeparate(unsigned long face, unsigned long fail, unsigned long zfail, unsigned long zpass) { m_context->stencilOpSeparate(face, fail, zfail, zpass); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat, unsigned width, unsigned height, unsigned border, unsigned format, unsigned type, WebGLArray* pixels, ExceptionCode& ec) { // FIXME: For now we ignore any errors returned ec = 0; m_context->texImage2D(target, level, internalformat, width, height, border, format, type, pixels); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat, unsigned width, unsigned height, unsigned border, unsigned format, unsigned type, ImageData* pixels, ExceptionCode& ec) { // FIXME: For now we ignore any errors returned ec = 0; m_context->texImage2D(target, level, internalformat, width, height, border, format, type, pixels); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLImageElement* image, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) { ec = 0; if (!image) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } CachedImage* cachedImage = image->cachedImage(); if (!cachedImage) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: For now we ignore any errors returned m_context->texImage2D(target, level, cachedImage->image(), flipY, premultiplyAlpha); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLCanvasElement* canvas, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) { ec = 0; if (!canvas) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } ImageBuffer* buffer = canvas->buffer(); if (!buffer) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: For now we ignore any errors returned m_context->texImage2D(target, level, buffer->image(), flipY, premultiplyAlpha); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLVideoElement* video, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) { // FIXME: For now we ignore any errors returned ec = 0; m_context->texImage2D(target, level, video, flipY, premultiplyAlpha); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texParameterf(unsigned target, unsigned pname, float param) { m_context->texParameterf(target, pname, param); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texParameteri(unsigned target, unsigned pname, int param) { m_context->texParameteri(target, pname, param); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned width, unsigned height, unsigned format, unsigned type, WebGLArray* pixels, ExceptionCode& ec) { // FIXME: For now we ignore any errors returned ec = 0; m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned width, unsigned height, unsigned format, unsigned type, ImageData* pixels, ExceptionCode& ec) { // FIXME: For now we ignore any errors returned ec = 0; m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned width, unsigned height, HTMLImageElement* image, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) { // FIXME: For now we ignore any errors returned ec = 0; if (!image) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } CachedImage* cachedImage = image->cachedImage(); if (!cachedImage) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, cachedImage->image(), flipY, premultiplyAlpha); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned width, unsigned height, HTMLCanvasElement* canvas, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) { ec = 0; if (!canvas) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } ImageBuffer* buffer = canvas->buffer(); if (!buffer) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: For now we ignore any errors returned m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, buffer->image(), flipY, premultiplyAlpha); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned width, unsigned height, HTMLVideoElement* video, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) { // FIXME: For now we ignore any errors returned ec = 0; m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, video, flipY, premultiplyAlpha); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, float x, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform1f(location->location(), x); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, WebGLFloatArray* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } m_context->uniform1fv(location->location(), v->data(), v->length()); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } m_context->uniform1fv(location->location(), v, size); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, int x, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform1i(location->location(), x); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, WebGLIntArray* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } m_context->uniform1iv(location->location(), v->data(), v->length()); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } m_context->uniform1iv(location->location(), v, size); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, float x, float y, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform2f(location->location(), x, y); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, WebGLFloatArray* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: length needs to be a multiple of 2 m_context->uniform2fv(location->location(), v->data(), v->length() / 2); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: length needs to be a multiple of 2 m_context->uniform2fv(location->location(), v, size / 2); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, int x, int y, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform2i(location->location(), x, y); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, WebGLIntArray* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: length needs to be a multiple of 2 m_context->uniform2iv(location->location(), v->data(), v->length() / 2); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: length needs to be a multiple of 2 m_context->uniform2iv(location->location(), v, size / 2); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, float x, float y, float z, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform3f(location->location(), x, y, z); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, WebGLFloatArray* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: length needs to be a multiple of 3 m_context->uniform3fv(location->location(), v->data(), v->length() / 3); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: length needs to be a multiple of 3 m_context->uniform3fv(location->location(), v, size / 3); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, int x, int y, int z, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform3i(location->location(), x, y, z); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, WebGLIntArray* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: length needs to be a multiple of 3 m_context->uniform3iv(location->location(), v->data(), v->length() / 3); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: length needs to be a multiple of 3 m_context->uniform3iv(location->location(), v, size / 3); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, float x, float y, float z, float w, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform4f(location->location(), x, y, z, w); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, WebGLFloatArray* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: length needs to be a multiple of 4 m_context->uniform4fv(location->location(), v->data(), v->length() / 4); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: length needs to be a multiple of 4 m_context->uniform4fv(location->location(), v, size / 4); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, int x, int y, int z, int w, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->uniform4i(location->location(), x, y, z, w); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, WebGLIntArray* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: length needs to be a multiple of 4 m_context->uniform4iv(location->location(), v->data(), v->length() / 4); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: length needs to be a multiple of 4 m_context->uniform4iv(location->location(), v, size / 4); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, bool transpose, WebGLFloatArray* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: length needs to be a multiple of 4 m_context->uniformMatrix2fv(location->location(), transpose, v->data(), v->length() / 4); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: length needs to be a multiple of 4 m_context->uniformMatrix2fv(location->location(), transpose, v, size / 4); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, bool transpose, WebGLFloatArray* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: length needs to be a multiple of 9 m_context->uniformMatrix3fv(location->location(), transpose, v->data(), v->length() / 9); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: length needs to be a multiple of 9 m_context->uniformMatrix3fv(location->location(), transpose, v, size / 9); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, bool transpose, WebGLFloatArray* v, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: length needs to be a multiple of 16 m_context->uniformMatrix4fv(location->location(), transpose, v->data(), v->length() / 16); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!location || location->program() != m_currentProgram) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } if (!v) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } // FIXME: length needs to be a multiple of 16 m_context->uniformMatrix4fv(location->location(), transpose, v, size / 16); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::useProgram(WebGLProgram* program, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!program || program->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } m_currentProgram = program; m_context->useProgram(program); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::validateProgram(WebGLProgram* program, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!program || program->context() != this) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } m_context->validateProgram(program); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::vertexAttrib1f(unsigned long indx, float v0) { m_context->vertexAttrib1f(indx, v0); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::vertexAttrib1fv(unsigned long indx, WebGLFloatArray* v) { // FIXME: Need to make sure array is big enough for attribute being set m_context->vertexAttrib1fv(indx, v->data()); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::vertexAttrib1fv(unsigned long indx, float* v, int size) { // FIXME: Need to make sure array is big enough for attribute being set UNUSED_PARAM(size); m_context->vertexAttrib1fv(indx, v); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::vertexAttrib2f(unsigned long indx, float v0, float v1) { m_context->vertexAttrib2f(indx, v0, v1); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::vertexAttrib2fv(unsigned long indx, WebGLFloatArray* v) { // FIXME: Need to make sure array is big enough for attribute being set m_context->vertexAttrib2fv(indx, v->data()); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::vertexAttrib2fv(unsigned long indx, float* v, int size) { // FIXME: Need to make sure array is big enough for attribute being set UNUSED_PARAM(size); m_context->vertexAttrib2fv(indx, v); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::vertexAttrib3f(unsigned long indx, float v0, float v1, float v2) { m_context->vertexAttrib3f(indx, v0, v1, v2); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::vertexAttrib3fv(unsigned long indx, WebGLFloatArray* v) { // FIXME: Need to make sure array is big enough for attribute being set m_context->vertexAttrib3fv(indx, v->data()); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::vertexAttrib3fv(unsigned long indx, float* v, int size) { // FIXME: Need to make sure array is big enough for attribute being set UNUSED_PARAM(size); m_context->vertexAttrib3fv(indx, v); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::vertexAttrib4f(unsigned long indx, float v0, float v1, float v2, float v3) { m_context->vertexAttrib4f(indx, v0, v1, v2, v3); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::vertexAttrib4fv(unsigned long indx, WebGLFloatArray* v) { // FIXME: Need to make sure array is big enough for attribute being set m_context->vertexAttrib4fv(indx, v->data()); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::vertexAttrib4fv(unsigned long indx, float* v, int size) { // FIXME: Need to make sure array is big enough for attribute being set UNUSED_PARAM(size); m_context->vertexAttrib4fv(indx, v); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::vertexAttribPointer(unsigned long indx, long size, unsigned long type, bool normalized, unsigned long stride, unsigned long offset, ExceptionCode& ec) { UNUSED_PARAM(ec); if (!m_boundArrayBuffer || indx >= m_maxVertexAttribs) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } if (indx >= m_vertexAttribState.size()) m_vertexAttribState.resize(indx + 1); // Determine the number of elements the bound buffer can hold, given the offset, size, type and stride long bytesPerElement = size * sizeInBytes(type, ec); if (bytesPerElement <= 0) return; long validatedStride = bytesPerElement; if (stride != 0) { if ((long) stride < bytesPerElement) { m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); return; } validatedStride = stride; } // Avoid off-by-one errors in numElements computation. // For the last element, we will only touch the data for the // element and nothing beyond it. long bytesRemaining = m_boundArrayBuffer->byteLength(GraphicsContext3D::ARRAY_BUFFER) - offset; if (bytesRemaining < bytesPerElement) m_vertexAttribState[indx].numElements = 0; else m_vertexAttribState[indx].numElements = 1 + (bytesRemaining - bytesPerElement) / validatedStride; m_context->vertexAttribPointer(indx, size, type, normalized, stride, offset); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::viewport(long x, long y, unsigned long width, unsigned long height) { if (isnan(x)) x = 0; if (isnan(y)) y = 0; if (isnan(width)) width = 100; if (isnan(height)) height = 100; m_context->viewport(x, y, width, height); cleanupAfterGraphicsCall(false); } void WebGLRenderingContext::removeObject(CanvasObject* object) { m_canvasObjects.remove(object); } void WebGLRenderingContext::addObject(CanvasObject* object) { removeObject(object); m_canvasObjects.add(object); } void WebGLRenderingContext::detachAndRemoveAllObjects() { HashSet >::iterator pend = m_canvasObjects.end(); for (HashSet >::iterator it = m_canvasObjects.begin(); it != pend; ++it) (*it)->detachContext(); m_canvasObjects.clear(); } WebGLGetInfo WebGLRenderingContext::getBooleanParameter(unsigned long pname) { unsigned char value; m_context->getBooleanv(pname, &value); return WebGLGetInfo(static_cast(value)); } WebGLGetInfo WebGLRenderingContext::getFloatParameter(unsigned long pname) { float value; m_context->getFloatv(pname, &value); return WebGLGetInfo(static_cast(value)); } WebGLGetInfo WebGLRenderingContext::getIntParameter(unsigned long pname) { return getLongParameter(pname); } WebGLGetInfo WebGLRenderingContext::getLongParameter(unsigned long pname) { int value; m_context->getIntegerv(pname, &value); return WebGLGetInfo(static_cast(value)); } WebGLGetInfo WebGLRenderingContext::getUnsignedLongParameter(unsigned long pname) { int value; m_context->getIntegerv(pname, &value); return WebGLGetInfo(static_cast(value)); } WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(unsigned long pname) { float value[4] = {0}; m_context->getFloatv(pname, value); unsigned length = 0; switch (pname) { case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: case GraphicsContext3D::DEPTH_RANGE: length = 2; break; case GraphicsContext3D::BLEND_COLOR: case GraphicsContext3D::COLOR_CLEAR_VALUE: length = 4; break; default: notImplemented(); } return WebGLGetInfo(WebGLFloatArray::create(value, length)); } WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(unsigned long pname) { int value[4] = {0}; m_context->getIntegerv(pname, value); unsigned length = 0; switch (pname) { case GraphicsContext3D::MAX_VIEWPORT_DIMS: length = 2; break; case GraphicsContext3D::SCISSOR_BOX: case GraphicsContext3D::VIEWPORT: length = 4; break; default: notImplemented(); } return WebGLGetInfo(WebGLIntArray::create(value, length)); } WebGLGetInfo WebGLRenderingContext::getWebGLUnsignedByteArrayParameter(unsigned long pname) { unsigned char value[4] = {0}; m_context->getBooleanv(pname, value); unsigned length = 0; switch (pname) { case GraphicsContext3D::COLOR_WRITEMASK: length = 4; break; default: notImplemented(); } return WebGLGetInfo(WebGLUnsignedByteArray::create(value, length)); } } // namespace WebCore #endif // ENABLE(3D_CANVAS)