/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(3D_CANVAS) #include "WebGLArrayBuffer.h" #include "WebGLShortArray.h" namespace WebCore { PassRefPtr WebGLShortArray::create(unsigned length) { RefPtr buffer = WebGLArrayBuffer::create(length, sizeof(short)); return create(buffer, 0, length); } PassRefPtr WebGLShortArray::create(short* array, unsigned length) { RefPtr a = WebGLShortArray::create(length); for (unsigned i = 0; i < length; ++i) a->set(i, array[i]); return a; } PassRefPtr WebGLShortArray::create(PassRefPtr buffer, unsigned byteOffset, unsigned length) { RefPtr buf(buffer); if (!verifySubRange(buf, byteOffset, length)) return 0; return adoptRef(new WebGLShortArray(buf, byteOffset, length)); } WebGLShortArray::WebGLShortArray(PassRefPtr buffer, unsigned byteOffset, unsigned length) : WebGLArray(buffer, byteOffset) , m_size(length) { } unsigned WebGLShortArray::length() const { return m_size; } unsigned WebGLShortArray::byteLength() const { return m_size * sizeof(short); } PassRefPtr WebGLShortArray::slice(int start, int end) { unsigned offset, length; calculateOffsetAndLength(start, end, m_size, &offset, &length); clampOffsetAndNumElements(buffer(), m_byteOffset, &offset, &length); return create(buffer(), offset, length); } void WebGLShortArray::set(WebGLShortArray* array, unsigned offset, ExceptionCode& ec) { setImpl(array, offset * sizeof(short), ec); } } #endif // ENABLE(3D_CANVAS)