/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebGLTexture_h #define WebGLTexture_h #include "CanvasObject.h" #include #include namespace WebCore { class WebGLTexture : public CanvasObject { public: virtual ~WebGLTexture() { deleteObject(); } static PassRefPtr create(WebGLRenderingContext*); bool isCubeMapRWrapModeInitialized() { return cubeMapRWrapModeInitialized; } void setCubeMapRWrapModeInitialized(bool initialized) { cubeMapRWrapModeInitialized = initialized; } void setTarget(unsigned long); void setParameteri(unsigned long pname, int param); void setParameterf(unsigned long pname, float param); void setSize(unsigned long target, unsigned width, unsigned height); static bool isNPOT(unsigned, unsigned); bool isNPOT() const { return m_isNPOT; } // Determine if texture sampling should always return [0, 0, 0, 1] (OpenGL ES 2.0 Sec 3.8.2). bool needToUseBlackTexture() const { return m_needToUseBlackTexture; } protected: WebGLTexture(WebGLRenderingContext*); virtual void _deleteObject(Platform3DObject); private: virtual bool isTexture() const { return true; } void updateNPOTStates(); bool cubeMapRWrapModeInitialized; unsigned long m_target; int m_minFilter; int m_magFilter; int m_wrapS; int m_wrapT; unsigned m_width[6]; unsigned m_height[6]; bool m_isNPOT; bool m_needToUseBlackTexture; }; } // namespace WebCore #endif // WebGLTexture_h