/* * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved. * Copyright (C) 2010 François Sausset (sausset@gmail.com). All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(MATHML) #include "RenderMathMLFraction.h" #include "GraphicsContext.h" #include "MathMLNames.h" #include "RenderText.h" namespace WebCore { using namespace MathMLNames; static const double gHorizontalPad = 0.2; static const int gLineThin = 1; static const int gLineMedium = 3; static const int gLineThick = 5; static const double gFractionAlignment = 0.25; static const double gFractionBarWidth = 0.05; static const double gDenominatorPad = 0.1; RenderMathMLFraction::RenderMathMLFraction(Element* fraction) : RenderMathMLBlock(fraction) , m_lineThickness(gLineThin) { setChildrenInline(false); } void RenderMathMLFraction::updateFromElement() { // FIXME: mfrac where bevelled=true will need to reorganize the descendants if (isEmpty()) return; Element* fraction = static_cast(node()); RenderObject* numerator = firstChild(); String nalign = fraction->getAttribute(MathMLNames::numalignAttr); if (equalIgnoringCase(nalign, "left")) numerator->style()->setTextAlign(LEFT); else if (equalIgnoringCase(nalign, "right")) numerator->style()->setTextAlign(RIGHT); else numerator->style()->setTextAlign(CENTER); RenderObject* denominator = numerator->nextSibling(); if (!denominator) return; String dalign = fraction->getAttribute(MathMLNames::denomalignAttr); if (equalIgnoringCase(dalign, "left")) denominator->style()->setTextAlign(LEFT); else if (equalIgnoringCase(dalign, "right")) denominator->style()->setTextAlign(RIGHT); else denominator->style()->setTextAlign(CENTER); // FIXME: parse units String thickness = fraction->getAttribute(MathMLNames::linethicknessAttr); m_lineThickness = gLineThin; if (equalIgnoringCase(thickness, "thin")) m_lineThickness = gLineThin; else if (equalIgnoringCase(thickness, "medium")) m_lineThickness = gLineMedium; else if (equalIgnoringCase(thickness, "thick")) m_lineThickness = gLineThick; else if (equalIgnoringCase(thickness, "0")) m_lineThickness = 0; // Update the style for the padding of the denominator for the line thickness lastChild()->style()->setPaddingTop(Length(static_cast(m_lineThickness + style()->fontSize() * gDenominatorPad), Fixed)); } void RenderMathMLFraction::addChild(RenderObject* child, RenderObject* beforeChild) { RenderBlock* row = new (renderArena()) RenderMathMLBlock(node()); RefPtr rowStyle = makeBlockStyle(); rowStyle->setTextAlign(CENTER); Length pad(static_cast(rowStyle->fontSize() * gHorizontalPad), Fixed); rowStyle->setPaddingLeft(pad); rowStyle->setPaddingRight(pad); // Only add padding for rows as denominators bool isNumerator = isEmpty(); if (!isNumerator) rowStyle->setPaddingTop(Length(2, Fixed)); row->setStyle(rowStyle.release()); RenderBlock::addChild(row, beforeChild); row->addChild(child); updateFromElement(); } void RenderMathMLFraction::layout() { updateFromElement(); // Adjust the fraction line thickness for the zoom if (lastChild() && lastChild()->isRenderBlock()) m_lineThickness = m_lineThickness * ceil(gFractionBarWidth * style()->fontSize()); if (previousSibling() && previousSibling()->isRenderBlock()) { RenderBlock* sibling = toRenderBlock(previousSibling()); verticalAlignCompute(sibling); } else if (nextSibling() && nextSibling()->isRenderBlock()) { RenderBlock* sibling = toRenderBlock(nextSibling()); verticalAlignCompute(sibling); } RenderBlock::layout(); // The row layout can affect the numerator/denominator width. // FIXME: This is probably only needed if one of the children // contains an mrow. setNeedsLayoutAndPrefWidthsRecalc(); markContainingBlocksForLayout(); RenderBlock::layout(); } void RenderMathMLFraction::paint(PaintInfo& info, int tx, int ty) { RenderMathMLBlock::paint(info, tx, ty); if (info.context->paintingDisabled() || info.phase != PaintPhaseForeground) return; if (!firstChild() ||!m_lineThickness) return; int verticalOffset = 0; // The children are always RenderMathMLBlock instances if (firstChild()->isRenderMathMLBlock()) { int adjustForThickness = m_lineThickness > 1 ? m_lineThickness / 2 : 1; if (m_lineThickness % 2 == 1) adjustForThickness++; RenderMathMLBlock* numerator = toRenderMathMLBlock(firstChild()); if (numerator->isRenderMathMLRow()) verticalOffset = numerator->offsetHeight() + adjustForThickness; else verticalOffset = numerator->offsetHeight(); } tx += x(); ty += y() + verticalOffset; info.context->save(); info.context->setStrokeThickness(static_cast(m_lineThickness)); info.context->setStrokeStyle(SolidStroke); info.context->setStrokeColor(Color(0, 0, 0), sRGBColorSpace); info.context->drawLine(IntPoint(tx, ty), IntPoint(tx + offsetWidth(), ty)); info.context->restore(); } void RenderMathMLFraction::verticalAlignCompute(RenderBlock* sibling) { if (sibling->isRenderMathMLBlock()) { RenderMathMLBlock* op = toRenderMathMLBlock(sibling); style()->setVerticalAlign(LENGTH); int verticalShift = static_cast(ceil(gFractionAlignment * op->offsetHeight() + 0.5 * lastChild()->style()->borderTopWidth())); style()->setVerticalAlignLength(Length(verticalShift, Fixed)); } } int RenderMathMLFraction::baselinePosition(bool firstLine, bool isRootLineBox) const { if (firstChild()->isRenderMathMLBlock()) { RenderMathMLBlock* numerator = toRenderMathMLBlock(firstChild()); return numerator->offsetHeight(); } return RenderBlock::baselinePosition(firstLine, isRootLineBox); } } #endif // ENABLE(MATHML)