/*
* Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
* Copyright (C) 2008 Nuanti Ltd.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "FocusController.h"
#include "AXObjectCache.h"
#include "Chrome.h"
#include "Document.h"
#include "Editor.h"
#include "EditorClient.h"
#include "Element.h"
#include "Event.h"
#include "EventHandler.h"
#include "EventNames.h"
#include "ExceptionCode.h"
#include "Frame.h"
#include "FrameTree.h"
#include "FrameView.h"
#include "HTMLFrameOwnerElement.h"
#include "HTMLNames.h"
#include "KeyboardEvent.h"
#include "Page.h"
#include "Range.h"
#include "RenderObject.h"
#include "RenderWidget.h"
#include "SelectionController.h"
#include "Settings.h"
#include "SpatialNavigation.h"
#include "Widget.h"
namespace WebCore {
using namespace HTMLNames;
using namespace std;
static inline void dispatchEventsOnWindowAndFocusedNode(Document* document, bool focused)
{
// If we have a focused node we should dispatch blur on it before we blur the window.
// If we have a focused node we should dispatch focus on it after we focus the window.
// https://bugs.webkit.org/show_bug.cgi?id=27105
// Do not fire events while modal dialogs are up. See https://bugs.webkit.org/show_bug.cgi?id=33962
if (Page* page = document->page()) {
if (page->defersLoading())
return;
}
if (!focused && document->focusedNode())
document->focusedNode()->dispatchBlurEvent();
document->dispatchWindowEvent(Event::create(focused ? eventNames().focusEvent : eventNames().blurEvent, false, false));
if (focused && document->focusedNode())
document->focusedNode()->dispatchFocusEvent();
}
FocusController::FocusController(Page* page)
: m_page(page)
, m_isActive(false)
, m_isFocused(false)
, m_isChangingFocusedFrame(false)
{
}
void FocusController::setFocusedFrame(PassRefPtr frame)
{
if (m_focusedFrame == frame || m_isChangingFocusedFrame)
return;
m_isChangingFocusedFrame = true;
RefPtr oldFrame = m_focusedFrame;
RefPtr newFrame = frame;
m_focusedFrame = newFrame;
// Now that the frame is updated, fire events and update the selection focused states of both frames.
if (oldFrame && oldFrame->view()) {
oldFrame->selection()->setFocused(false);
oldFrame->document()->dispatchWindowEvent(Event::create(eventNames().blurEvent, false, false));
}
if (newFrame && newFrame->view() && isFocused()) {
newFrame->selection()->setFocused(true);
newFrame->document()->dispatchWindowEvent(Event::create(eventNames().focusEvent, false, false));
}
m_isChangingFocusedFrame = false;
}
Frame* FocusController::focusedOrMainFrame()
{
if (Frame* frame = focusedFrame())
return frame;
return m_page->mainFrame();
}
void FocusController::setFocused(bool focused)
{
if (isFocused() == focused)
return;
m_isFocused = focused;
if (m_focusedFrame && m_focusedFrame->view()) {
m_focusedFrame->selection()->setFocused(focused);
dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), focused);
}
}
static Node* deepFocusableNode(FocusDirection direction, Node* node, KeyboardEvent* event)
{
// The node we found might be a HTMLFrameOwnerElement, so descend down the frame tree until we find either:
// 1) a focusable node, or
// 2) the deepest-nested HTMLFrameOwnerElement
while (node && node->isFrameOwnerElement()) {
HTMLFrameOwnerElement* owner = static_cast(node);
if (!owner->contentFrame())
break;
Document* document = owner->contentFrame()->document();
node = (direction == FocusDirectionForward)
? document->nextFocusableNode(0, event)
: document->previousFocusableNode(0, event);
if (!node) {
node = owner;
break;
}
}
return node;
}
bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event)
{
return advanceFocus(direction, event, true);
}
bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus)
{
switch (direction) {
case FocusDirectionForward:
case FocusDirectionBackward:
return advanceFocusInDocumentOrder(direction, event, initialFocus);
case FocusDirectionLeft:
case FocusDirectionRight:
case FocusDirectionUp:
case FocusDirectionDown:
return advanceFocusDirectionally(direction, event);
default:
ASSERT_NOT_REACHED();
}
return false;
}
bool FocusController::advanceFocusInDocumentOrder(FocusDirection direction, KeyboardEvent* event, bool initialFocus)
{
Frame* frame = focusedOrMainFrame();
ASSERT(frame);
Document* document = frame->document();
Node* currentNode = document->focusedNode();
// FIXME: Not quite correct when it comes to focus transitions leaving/entering the WebView itself
bool caretBrowsing = focusedOrMainFrame()->settings()->caretBrowsingEnabled();
if (caretBrowsing && !currentNode)
currentNode = frame->selection()->start().node();
document->updateLayoutIgnorePendingStylesheets();
Node* node = (direction == FocusDirectionForward)
? document->nextFocusableNode(currentNode, event)
: document->previousFocusableNode(currentNode, event);
// If there's no focusable node to advance to, move up the frame tree until we find one.
while (!node && frame) {
Frame* parentFrame = frame->tree()->parent();
if (!parentFrame)
break;
Document* parentDocument = parentFrame->document();
HTMLFrameOwnerElement* owner = frame->ownerElement();
if (!owner)
break;
node = (direction == FocusDirectionForward)
? parentDocument->nextFocusableNode(owner, event)
: parentDocument->previousFocusableNode(owner, event);
frame = parentFrame;
}
node = deepFocusableNode(direction, node, event);
if (!node) {
// We didn't find a node to focus, so we should try to pass focus to Chrome.
if (!initialFocus && m_page->chrome()->canTakeFocus(direction)) {
document->setFocusedNode(0);
setFocusedFrame(0);
m_page->chrome()->takeFocus(direction);
return true;
}
// Chrome doesn't want focus, so we should wrap focus.
Document* d = m_page->mainFrame()->document();
node = (direction == FocusDirectionForward)
? d->nextFocusableNode(0, event)
: d->previousFocusableNode(0, event);
node = deepFocusableNode(direction, node, event);
if (!node)
return false;
}
ASSERT(node);
if (node == document->focusedNode())
// Focus wrapped around to the same node.
return true;
if (!node->isElementNode())
// FIXME: May need a way to focus a document here.
return false;
if (node->isFrameOwnerElement()) {
// We focus frames rather than frame owners.
// FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user.
HTMLFrameOwnerElement* owner = static_cast(node);
if (!owner->contentFrame())
return false;
document->setFocusedNode(0);
setFocusedFrame(owner->contentFrame());
return true;
}
// FIXME: It would be nice to just be able to call setFocusedNode(node) here, but we can't do
// that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in
// their focus() methods.
Document* newDocument = node->document();
if (newDocument != document)
// Focus is going away from this document, so clear the focused node.
document->setFocusedNode(0);
if (newDocument)
setFocusedFrame(newDocument->frame());
if (caretBrowsing) {
VisibleSelection newSelection(Position(node, 0), Position(node, 0), DOWNSTREAM);
if (frame->shouldChangeSelection(newSelection))
frame->selection()->setSelection(newSelection);
}
static_cast(node)->focus(false);
return true;
}
bool FocusController::advanceFocusDirectionally(FocusDirection direction, KeyboardEvent* event)
{
Frame* frame = focusedOrMainFrame();
ASSERT(frame);
Document* focusedDocument = frame->document();
if (!focusedDocument)
return false;
Node* focusedNode = focusedDocument->focusedNode();
if (!focusedNode) {
// Just move to the first focusable node.
FocusDirection tabDirection = (direction == FocusDirectionUp || direction == FocusDirectionLeft) ?
FocusDirectionForward : FocusDirectionBackward;
// 'initialFocus' is set to true so the chrome is not focused.
return advanceFocusInDocumentOrder(tabDirection, event, true);
}
// Move up in the chain of nested frames.
frame = frame->tree()->top();
FocusCandidate focusCandidate;
findFocusableNodeInDirection(frame->document(), focusedNode, direction, event, focusCandidate);
Node* node = focusCandidate.node;
if (!node || !node->isElementNode()) {
// FIXME: May need a way to focus a document here.
Frame* frame = focusedOrMainFrame();
scrollInDirection(frame, direction);
return false;
}
// In order to avoid crazy jump between links that are either far away from each other,
// or just not currently visible, lets do a scroll in the given direction and bail out
// if |node| element is not in the viewport.
if (hasOffscreenRect(node)) {
Frame* frame = node->document()->view()->frame();
scrollInDirection(frame, direction);
return true;
}
Document* newDocument = node->document();
if (newDocument != focusedDocument) {
// Focus is going away from the originally focused document, so clear the focused node.
focusedDocument->setFocusedNode(0);
}
if (newDocument)
setFocusedFrame(newDocument->frame());
Element* element = static_cast(node);
ASSERT(element);
scrollIntoView(element);
element->focus(false);
return true;
}
// FIXME: Make this method more modular, and simpler to understand and maintain.
static void updateFocusCandidateIfCloser(Node* focusedNode, const FocusCandidate& candidate, FocusCandidate& closest)
{
bool sameDocument = candidate.document() == closest.document();
if (sameDocument) {
if (closest.alignment > candidate.alignment
|| (closest.parentAlignment && candidate.alignment > closest.parentAlignment))
return;
} else if (closest.alignment > candidate.alignment
&& (closest.parentAlignment && candidate.alignment > closest.parentAlignment))
return;
if (candidate.alignment != None
|| (closest.parentAlignment >= candidate.alignment
&& closest.document() == candidate.document())) {
// If we are now in an higher precedent case, lets reset the current closest's
// distance so we force it to be bigger than any result we will get from
// spatialDistance().
if (closest.alignment < candidate.alignment
&& closest.parentAlignment < candidate.alignment)
closest.distance = maxDistance();
}
// Bail out if candidate's distance is larger than that of the closest candidate.
if (candidate.distance >= closest.distance)
return;
if (closest.isNull()) {
closest = candidate;
return;
}
// If the focused node and the candadate are in the same document and current
// closest candidate is not in an {i}frame that is preferable to get focused ...
if (focusedNode->document() == candidate.document()
&& candidate.distance < closest.parentDistance)
closest = candidate;
else if (focusedNode->document() != candidate.document()) {
// If the focusedNode is in an inner document and candidate is in a
// different document, we only consider to change focus if there is not
// another already good focusable candidate in the same document as focusedNode.
if (!((isInRootDocument(candidate.node) && !isInRootDocument(focusedNode))
&& focusedNode->document() == closest.document()))
closest = candidate;
}
}
void FocusController::findFocusableNodeInDirection(Document* document, Node* focusedNode,
FocusDirection direction, KeyboardEvent* event,
FocusCandidate& closestFocusCandidate,
const FocusCandidate& candidateParent)
{
ASSERT(document);
ASSERT(candidateParent.isNull() || static_cast(candidateParent.node));
// Walk all the child nodes and update closestFocusCandidate if we find a nearer node.
for (Node* candidate = document->firstChild(); candidate; candidate = candidate->traverseNextNode()) {
// Inner documents case.
if (candidate->isFrameOwnerElement())
deepFindFocusableNodeInDirection(focusedNode, candidate, direction, event, closestFocusCandidate);
else if (candidate != focusedNode && candidate->isKeyboardFocusable(event)) {
FocusCandidate currentFocusCandidate(candidate);
// Get distance and alignment from current candidate.
distanceDataForNode(direction, focusedNode, currentFocusCandidate);
// Bail out if distance is maximum.
if (currentFocusCandidate.distance == maxDistance())
continue;
// If candidateParent is not null, it means that we are in a recursive call
// from deepFineFocusableNodeInDirection (i.e. processing an element in an iframe),
// and holds the distance and alignment data of the iframe element itself.
if (!candidateParent.isNull()) {
currentFocusCandidate.parentAlignment = candidateParent.alignment;
currentFocusCandidate.parentDistance = candidateParent.distance;
}
updateFocusCandidateIfCloser(focusedNode, currentFocusCandidate, closestFocusCandidate);
}
}
}
void FocusController::deepFindFocusableNodeInDirection(Node* focusedNode, Node* candidate,
FocusDirection direction, KeyboardEvent* event,
FocusCandidate& closestFocusCandidate)
{
HTMLFrameOwnerElement* owner = static_cast(candidate);
if (!owner->contentFrame())
return;
Document* innerDocument = owner->contentFrame()->document();
if (!innerDocument)
return;
if (innerDocument == focusedNode->document())
findFocusableNodeInDirection(innerDocument, focusedNode, direction, event, closestFocusCandidate);
else {
// Check if the current {i}frame element itself is a good candidate
// to move focus to. If it is, then we traverse its inner nodes.
FocusCandidate candidateParent = FocusCandidate(candidate);
distanceDataForNode(direction, focusedNode, candidateParent);
// FIXME: Consider alignment?
if (candidateParent.distance < closestFocusCandidate.distance)
findFocusableNodeInDirection(innerDocument, focusedNode, direction, event, closestFocusCandidate, candidateParent);
}
}
static bool relinquishesEditingFocus(Node *node)
{
ASSERT(node);
ASSERT(node->isContentEditable());
Node* root = node->rootEditableElement();
Frame* frame = node->document()->frame();
if (!frame || !root)
return false;
return frame->editor()->shouldEndEditing(rangeOfContents(root).get());
}
static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode)
{
if (!oldFocusedFrame || !newFocusedFrame)
return;
if (oldFocusedFrame->document() != newFocusedFrame->document())
return;
SelectionController* s = oldFocusedFrame->selection();
if (s->isNone())
return;
bool caretBrowsing = oldFocusedFrame->settings()->caretBrowsingEnabled();
if (caretBrowsing)
return;
Node* selectionStartNode = s->selection().start().node();
if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->shadowAncestorNode() == newFocusedNode)
return;
if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode())
if (mousePressNode->renderer() && !mousePressNode->canStartSelection())
if (Node* root = s->rootEditableElement())
if (Node* shadowAncestorNode = root->shadowAncestorNode())
// Don't do this for textareas and text fields, when they lose focus their selections should be cleared
// and then restored when they regain focus, to match other browsers.
if (!shadowAncestorNode->hasTagName(inputTag) && !shadowAncestorNode->hasTagName(textareaTag))
return;
s->clear();
}
bool FocusController::setFocusedNode(Node* node, PassRefPtr newFocusedFrame)
{
RefPtr oldFocusedFrame = focusedFrame();
RefPtr oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0;
Node* oldFocusedNode = oldDocument ? oldDocument->focusedNode() : 0;
if (oldFocusedNode == node)
return true;
// FIXME: Might want to disable this check for caretBrowsing
if (oldFocusedNode && oldFocusedNode->rootEditableElement() == oldFocusedNode && !relinquishesEditingFocus(oldFocusedNode))
return false;
clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), node);
if (!node) {
if (oldDocument)
oldDocument->setFocusedNode(0);
m_page->editorClient()->setInputMethodState(false);
return true;
}
RefPtr newDocument = node->document();
if (newDocument && newDocument->focusedNode() == node) {
m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod());
return true;
}
if (oldDocument && oldDocument != newDocument)
oldDocument->setFocusedNode(0);
setFocusedFrame(newFocusedFrame);
if (newDocument)
newDocument->setFocusedNode(node);
m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod());
return true;
}
void FocusController::setActive(bool active)
{
if (m_isActive == active)
return;
m_isActive = active;
if (FrameView* view = m_page->mainFrame()->view()) {
if (!view->platformWidget()) {
view->layoutIfNeededRecursive();
view->updateControlTints();
}
}
focusedOrMainFrame()->selection()->pageActivationChanged();
if (m_focusedFrame && isFocused())
dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), active);
}
} // namespace WebCore