/* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * Copyright (C) 2008 Nuanti Ltd. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "FocusController.h" #include "AXObjectCache.h" #include "Chrome.h" #include "Document.h" #include "Editor.h" #include "EditorClient.h" #include "Element.h" #include "Event.h" #include "EventHandler.h" #include "EventNames.h" #include "ExceptionCode.h" #include "Frame.h" #include "FrameTree.h" #include "FrameView.h" #include "HTMLFrameOwnerElement.h" #include "HTMLNames.h" #include "KeyboardEvent.h" #include "Page.h" #include "Range.h" #include "RenderObject.h" #include "RenderWidget.h" #include "SelectionController.h" #include "Settings.h" #include "SpatialNavigation.h" #include "Widget.h" namespace WebCore { using namespace HTMLNames; using namespace std; static inline void dispatchEventsOnWindowAndFocusedNode(Document* document, bool focused) { // If we have a focused node we should dispatch blur on it before we blur the window. // If we have a focused node we should dispatch focus on it after we focus the window. // https://bugs.webkit.org/show_bug.cgi?id=27105 // Do not fire events while modal dialogs are up. See https://bugs.webkit.org/show_bug.cgi?id=33962 if (Page* page = document->page()) { if (page->defersLoading()) return; } if (!focused && document->focusedNode()) document->focusedNode()->dispatchBlurEvent(); document->dispatchWindowEvent(Event::create(focused ? eventNames().focusEvent : eventNames().blurEvent, false, false)); if (focused && document->focusedNode()) document->focusedNode()->dispatchFocusEvent(); } FocusController::FocusController(Page* page) : m_page(page) , m_isActive(false) , m_isFocused(false) , m_isChangingFocusedFrame(false) { } void FocusController::setFocusedFrame(PassRefPtr frame) { if (m_focusedFrame == frame || m_isChangingFocusedFrame) return; m_isChangingFocusedFrame = true; RefPtr oldFrame = m_focusedFrame; RefPtr newFrame = frame; m_focusedFrame = newFrame; // Now that the frame is updated, fire events and update the selection focused states of both frames. if (oldFrame && oldFrame->view()) { oldFrame->selection()->setFocused(false); oldFrame->document()->dispatchWindowEvent(Event::create(eventNames().blurEvent, false, false)); } if (newFrame && newFrame->view() && isFocused()) { newFrame->selection()->setFocused(true); newFrame->document()->dispatchWindowEvent(Event::create(eventNames().focusEvent, false, false)); } m_isChangingFocusedFrame = false; } Frame* FocusController::focusedOrMainFrame() const { if (Frame* frame = focusedFrame()) return frame; return m_page->mainFrame(); } void FocusController::setFocused(bool focused) { if (isFocused() == focused) return; m_isFocused = focused; if (!m_focusedFrame) setFocusedFrame(m_page->mainFrame()); if (m_focusedFrame->view()) { m_focusedFrame->selection()->setFocused(focused); dispatchEventsOnWindowAndFocusedNode(m_focusedFrame->document(), focused); } } static Node* deepFocusableNode(FocusDirection direction, Node* node, KeyboardEvent* event) { // The node we found might be a HTMLFrameOwnerElement, so descend down the frame tree until we find either: // 1) a focusable node, or // 2) the deepest-nested HTMLFrameOwnerElement while (node && node->isFrameOwnerElement()) { HTMLFrameOwnerElement* owner = static_cast(node); if (!owner->contentFrame()) break; Document* document = owner->contentFrame()->document(); node = (direction == FocusDirectionForward) ? document->nextFocusableNode(0, event) : document->previousFocusableNode(0, event); if (!node) { node = owner; break; } } return node; } bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event) { return advanceFocus(direction, event, true); } bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus) { switch (direction) { case FocusDirectionForward: case FocusDirectionBackward: return advanceFocusInDocumentOrder(direction, event, initialFocus); case FocusDirectionLeft: case FocusDirectionRight: case FocusDirectionUp: case FocusDirectionDown: return advanceFocusDirectionally(direction, event); default: ASSERT_NOT_REACHED(); } return false; } bool FocusController::advanceFocusInDocumentOrder(FocusDirection direction, KeyboardEvent* event, bool initialFocus) { Frame* frame = focusedOrMainFrame(); ASSERT(frame); Document* document = frame->document(); Node* currentNode = document->focusedNode(); // FIXME: Not quite correct when it comes to focus transitions leaving/entering the WebView itself bool caretBrowsing = focusedOrMainFrame()->settings()->caretBrowsingEnabled(); if (caretBrowsing && !currentNode) currentNode = frame->selection()->start().node(); document->updateLayoutIgnorePendingStylesheets(); Node* node = (direction == FocusDirectionForward) ? document->nextFocusableNode(currentNode, event) : document->previousFocusableNode(currentNode, event); // If there's no focusable node to advance to, move up the frame tree until we find one. while (!node && frame) { Frame* parentFrame = frame->tree()->parent(); if (!parentFrame) break; Document* parentDocument = parentFrame->document(); HTMLFrameOwnerElement* owner = frame->ownerElement(); if (!owner) break; node = (direction == FocusDirectionForward) ? parentDocument->nextFocusableNode(owner, event) : parentDocument->previousFocusableNode(owner, event); frame = parentFrame; } node = deepFocusableNode(direction, node, event); if (!node) { // We didn't find a node to focus, so we should try to pass focus to Chrome. if (!initialFocus && m_page->chrome()->canTakeFocus(direction)) { document->setFocusedNode(0); setFocusedFrame(0); m_page->chrome()->takeFocus(direction); return true; } // Chrome doesn't want focus, so we should wrap focus. Document* d = m_page->mainFrame()->document(); node = (direction == FocusDirectionForward) ? d->nextFocusableNode(0, event) : d->previousFocusableNode(0, event); node = deepFocusableNode(direction, node, event); if (!node) return false; } ASSERT(node); if (node == document->focusedNode()) // Focus wrapped around to the same node. return true; if (!node->isElementNode()) // FIXME: May need a way to focus a document here. return false; if (node->isFrameOwnerElement()) { // We focus frames rather than frame owners. // FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user. HTMLFrameOwnerElement* owner = static_cast(node); if (!owner->contentFrame()) return false; document->setFocusedNode(0); setFocusedFrame(owner->contentFrame()); return true; } // FIXME: It would be nice to just be able to call setFocusedNode(node) here, but we can't do // that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in // their focus() methods. Document* newDocument = node->document(); if (newDocument != document) // Focus is going away from this document, so clear the focused node. document->setFocusedNode(0); if (newDocument) setFocusedFrame(newDocument->frame()); if (caretBrowsing) { VisibleSelection newSelection(Position(node, 0), Position(node, 0), DOWNSTREAM); if (frame->selection()->shouldChangeSelection(newSelection)) frame->selection()->setSelection(newSelection); } static_cast(node)->focus(false); return true; } bool FocusController::advanceFocusDirectionally(FocusDirection direction, KeyboardEvent* event) { Frame* frame = focusedOrMainFrame(); ASSERT(frame); Document* focusedDocument = frame->document(); if (!focusedDocument) return false; Node* focusedNode = focusedDocument->focusedNode(); if (!focusedNode) { // Just move to the first focusable node. FocusDirection tabDirection = (direction == FocusDirectionUp || direction == FocusDirectionLeft) ? FocusDirectionForward : FocusDirectionBackward; // 'initialFocus' is set to true so the chrome is not focused. return advanceFocusInDocumentOrder(tabDirection, event, true); } // Move up in the chain of nested frames. frame = frame->tree()->top(); FocusCandidate focusCandidate; findFocusableNodeInDirection(frame->document()->firstChild(), focusedNode, direction, event, focusCandidate); Node* node = focusCandidate.node; if (!node || !node->isElementNode()) { // FIXME: May need a way to focus a document here. Frame* frame = focusedOrMainFrame(); scrollInDirection(frame, direction); return false; } // In order to avoid crazy jump between links that are either far away from each other, // or just not currently visible, lets do a scroll in the given direction and bail out // if |node| element is not in the viewport. if (hasOffscreenRect(node)) { Frame* frame = node->document()->view()->frame(); scrollInDirection(frame, direction, focusCandidate); return true; } Document* newDocument = node->document(); if (newDocument != focusedDocument) { // Focus is going away from the originally focused document, so clear the focused node. focusedDocument->setFocusedNode(0); } if (newDocument) setFocusedFrame(newDocument->frame()); Element* element = static_cast(node); ASSERT(element); scrollIntoView(element); element->focus(false); return true; } static void updateFocusCandidateInSameContainer(const FocusCandidate& candidate, FocusCandidate& closest) { if (closest.isNull()) { closest = candidate; return; } if (candidate.alignment == closest.alignment) { if (candidate.distance < closest.distance) closest = candidate; return; } if (candidate.alignment > closest.alignment) closest = candidate; } static void updateFocusCandidateIfCloser(Node* focusedNode, const FocusCandidate& candidate, FocusCandidate& closest) { // First, check the common case: neither candidate nor closest are // inside scrollable content, then no need to care about enclosingScrollableBox // heuristics or parent{Distance,Alignment}, but only distance and alignment. if (!candidate.inScrollableContainer() && !closest.inScrollableContainer()) { updateFocusCandidateInSameContainer(candidate, closest); return; } bool sameContainer = candidate.document() == closest.document() && candidate.enclosingScrollableBox == closest.enclosingScrollableBox; // Second, if candidate and closest are in the same "container" (i.e. {i}frame or any // scrollable block element), we can handle them as common case. if (sameContainer) { updateFocusCandidateInSameContainer(candidate, closest); return; } // Last, we are considering moving to a candidate located in a different enclosing // scrollable box than closest. bool isInInnerDocument = !isInRootDocument(focusedNode); bool sameContainerAsCandidate = isInInnerDocument ? focusedNode->document() == candidate.document() : focusedNode->isDescendantOf(candidate.enclosingScrollableBox); bool sameContainerAsClosest = isInInnerDocument ? focusedNode->document() == closest.document() : focusedNode->isDescendantOf(closest.enclosingScrollableBox); // sameContainerAsCandidate and sameContainerAsClosest are mutually exclusive. ASSERT(!(sameContainerAsCandidate && sameContainerAsClosest)); if (sameContainerAsCandidate) { closest = candidate; return; } if (sameContainerAsClosest) { // Nothing to be done. return; } // NOTE: !sameContainerAsCandidate && !sameContainerAsClosest // If distance is shorter, and we are talking about scrollable container, // lets compare parent distance and alignment before anything. if (candidate.distance < closest.distance) { if (candidate.alignment >= closest.parentAlignment || candidate.parentAlignment == closest.parentAlignment) { closest = candidate; return; } } else if (candidate.parentDistance < closest.distance) { if (candidate.parentAlignment >= closest.alignment) { closest = candidate; return; } } } void FocusController::findFocusableNodeInDirection(Node* outer, Node* focusedNode, FocusDirection direction, KeyboardEvent* event, FocusCandidate& closest, const FocusCandidate& candidateParent) { ASSERT(outer); ASSERT(candidateParent.isNull() || candidateParent.node->hasTagName(frameTag) || candidateParent.node->hasTagName(iframeTag) || isScrollableContainerNode(candidateParent.node)); // Walk all the child nodes and update closest if we find a nearer node. Node* node = outer; while (node) { // Inner documents case. if (node->isFrameOwnerElement()) { deepFindFocusableNodeInDirection(node, focusedNode, direction, event, closest); // Scrollable block elements (e.g.
, etc) case. } else if (isScrollableContainerNode(node)) { deepFindFocusableNodeInDirection(node, focusedNode, direction, event, closest); node = node->traverseNextSibling(); continue; } else if (node != focusedNode && node->isKeyboardFocusable(event)) { FocusCandidate candidate(node); // There are two ways to identify we are in a recursive call from deepFindFocusableNodeInDirection // (i.e. processing an element in an iframe, frame or a scrollable block element): // 1) If candidateParent is not null, and it holds the distance and alignment data of the // parent container element itself; // 2) Parent of outer is or