/* * Copyright (C) 1998, 1999 Torben Weis * 1999 Lars Knoll * 1999 Antti Koivisto * 2000 Dirk Mueller * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. * (C) 2006 Graham Dennis (graham.dennis@gmail.com) * (C) 2006 Alexey Proskuryakov (ap@nypop.com) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef ANDROID_INSTRUMENT #define LOG_TAG "WebCore" #endif #include "config.h" #include "FrameView.h" #include "AXObjectCache.h" #include "CSSStyleSelector.h" #include "ChromeClient.h" #include "EventHandler.h" #include "FloatRect.h" #include "FocusController.h" #include "Frame.h" #include "FrameLoader.h" #include "FrameLoaderClient.h" #include "GraphicsContext.h" #include "HTMLDocument.h" #include "HTMLFrameElement.h" #include "HTMLFrameSetElement.h" #include "HTMLNames.h" #include "OverflowEvent.h" #include "Page.h" #include "RenderPart.h" #include "RenderPartObject.h" #include "RenderTheme.h" #include "RenderView.h" #include "Settings.h" #include "SystemTime.h" #ifdef ANDROID_INSTRUMENT #include "SystemTime.h" #include "FrameTree.h" #endif namespace WebCore { using namespace HTMLNames; double FrameView::sCurrentPaintTimeStamp = 0.0; struct ScheduledEvent { RefPtr m_event; RefPtr m_eventTarget; }; class FrameViewPrivate { public: FrameViewPrivate(FrameView* view) : m_slowRepaintObjectCount(0) , m_layoutTimer(view, &FrameView::layoutTimerFired) , m_layoutRoot(0) , m_postLayoutTasksTimer(view, &FrameView::postLayoutTimerFired) , m_mediaType("screen") , m_enqueueEvents(0) , m_overflowStatusDirty(true) , m_viewportRenderer(0) , m_wasScrolledByUser(false) , m_inProgrammaticScroll(false) , m_shouldUpdateWhileOffscreen(true) { m_isTransparent = false; m_baseBackgroundColor = Color::white; m_vmode = m_hmode = ScrollbarAuto; m_needToInitScrollbars = true; reset(); } void reset() { m_useSlowRepaints = false; m_borderX = 30; m_borderY = 30; m_layoutTimer.stop(); m_layoutRoot = 0; m_delayedLayout = false; m_doFullRepaint = true; m_layoutSchedulingEnabled = true; m_midLayout = false; m_layoutCount = 0; m_nestedLayoutCount = 0; m_postLayoutTasksTimer.stop(); m_firstLayout = true; m_firstLayoutCallbackPending = false; m_wasScrolledByUser = false; m_lastLayoutSize = IntSize(); m_lastZoomFactor = 1.0f; m_deferringRepaints = 0; m_repaintCount = 0; m_repaintRect = IntRect(); m_repaintRects.clear(); m_paintRestriction = PaintRestrictionNone; m_isPainting = false; } bool m_doFullRepaint; ScrollbarMode m_vmode; ScrollbarMode m_hmode; bool m_useSlowRepaints; unsigned m_slowRepaintObjectCount; int m_borderX, m_borderY; Timer m_layoutTimer; bool m_delayedLayout; RenderObject* m_layoutRoot; bool m_layoutSchedulingEnabled; bool m_midLayout; int m_layoutCount; unsigned m_nestedLayoutCount; Timer m_postLayoutTasksTimer; bool m_firstLayoutCallbackPending; bool m_firstLayout; bool m_needToInitScrollbars; bool m_isTransparent; Color m_baseBackgroundColor; IntSize m_lastLayoutSize; float m_lastZoomFactor; String m_mediaType; unsigned m_enqueueEvents; Vector m_scheduledEvents; bool m_overflowStatusDirty; bool m_horizontalOverflow; bool m_verticalOverflow; RenderObject* m_viewportRenderer; bool m_wasScrolledByUser; bool m_inProgrammaticScroll; unsigned m_deferringRepaints; unsigned m_repaintCount; IntRect m_repaintRect; Vector m_repaintRects; bool m_shouldUpdateWhileOffscreen; RefPtr m_nodeToDraw; PaintRestriction m_paintRestriction; bool m_isPainting; }; FrameView::FrameView(Frame* frame) : m_refCount(1) , m_frame(frame) , d(new FrameViewPrivate(this)) { init(); show(); } FrameView::FrameView(Frame* frame, const IntSize& initialSize) : m_refCount(1) , m_frame(frame) , d(new FrameViewPrivate(this)) { init(); Widget::setFrameRect(IntRect(x(), y(), initialSize.width(), initialSize.height())); show(); } FrameView::~FrameView() { if (d->m_postLayoutTasksTimer.isActive()) { d->m_postLayoutTasksTimer.stop(); d->m_scheduledEvents.clear(); d->m_enqueueEvents = 0; } resetScrollbars(); setHasHorizontalScrollbar(false); // Remove native scrollbars now before we lose the connection to the HostWindow. setHasVerticalScrollbar(false); ASSERT(m_refCount == 0); ASSERT(d->m_scheduledEvents.isEmpty()); ASSERT(!d->m_enqueueEvents); if (m_frame) { ASSERT(m_frame->view() != this || !m_frame->document() || !m_frame->contentRenderer()); RenderPart* renderer = m_frame->ownerRenderer(); if (renderer && renderer->widget() == this) renderer->setWidget(0); } delete d; d = 0; } bool FrameView::isFrameView() const { return true; } void FrameView::clearFrame() { m_frame = 0; } void FrameView::resetScrollbars() { // Reset the document's scrollbars back to our defaults before we yield the floor. d->m_firstLayout = true; setScrollbarsSuppressed(true); setScrollbarModes(d->m_hmode, d->m_vmode); setScrollbarsSuppressed(false); } void FrameView::init() { m_margins = IntSize(-1, -1); // undefined m_size = IntSize(); // Propagate the marginwidth/height and scrolling modes to the view. Element* ownerElement = m_frame && m_frame->document() ? m_frame->document()->ownerElement() : 0; if (ownerElement && (ownerElement->hasTagName(frameTag) || ownerElement->hasTagName(iframeTag))) { HTMLFrameElement* frameElt = static_cast(ownerElement); if (frameElt->scrollingMode() == ScrollbarAlwaysOff) setCanHaveScrollbars(false); int marginWidth = frameElt->getMarginWidth(); int marginHeight = frameElt->getMarginHeight(); if (marginWidth != -1) setMarginWidth(marginWidth); if (marginHeight != -1) setMarginHeight(marginHeight); } } void FrameView::clear() { setCanBlitOnScroll(true); d->reset(); if (m_frame) if (RenderPart* renderer = m_frame->ownerRenderer()) renderer->viewCleared(); setScrollbarsSuppressed(true); } bool FrameView::didFirstLayout() const { return !d->m_firstLayout; } void FrameView::initScrollbars() { if (!d->m_needToInitScrollbars) return; d->m_needToInitScrollbars = false; d->m_hmode = horizontalScrollbarMode(); d->m_vmode = verticalScrollbarMode(); setScrollbarModes(d->m_hmode, d->m_vmode); } void FrameView::invalidateRect(const IntRect& rect) { if (!parent()) { if (hostWindow()) hostWindow()->repaint(rect, true); return; } if (!m_frame) return; RenderPart* renderer = m_frame->ownerRenderer(); if (!renderer) return; IntRect repaintRect = rect; repaintRect.move(renderer->borderLeft() + renderer->paddingLeft(), renderer->borderTop() + renderer->paddingTop()); renderer->repaintRectangle(repaintRect); } void FrameView::setMarginWidth(int w) { // make it update the rendering area when set m_margins.setWidth(w); } void FrameView::setMarginHeight(int h) { // make it update the rendering area when set m_margins.setHeight(h); } void FrameView::setCanHaveScrollbars(bool canScroll) { ScrollView::setCanHaveScrollbars(canScroll); scrollbarModes(d->m_hmode, d->m_vmode); } void FrameView::adjustViewSize() { ASSERT(m_frame->view() == this); RenderView* root = m_frame->contentRenderer(); if (!root) return; setContentsSize(IntSize(root->overflowWidth(), root->overflowHeight())); } void FrameView::applyOverflowToViewport(RenderObject* o, ScrollbarMode& hMode, ScrollbarMode& vMode) { // Handle the overflow:hidden/scroll case for the body/html elements. WinIE treats // overflow:hidden and overflow:scroll on as applying to the document's // scrollbars. The CSS2.1 draft states that HTML UAs should use the or element and XML/XHTML UAs should // use the root element. switch (o->style()->overflowX()) { case OHIDDEN: hMode = ScrollbarAlwaysOff; break; case OSCROLL: hMode = ScrollbarAlwaysOn; break; case OAUTO: hMode = ScrollbarAuto; break; default: // Don't set it at all. ; } switch (o->style()->overflowY()) { case OHIDDEN: vMode = ScrollbarAlwaysOff; break; case OSCROLL: vMode = ScrollbarAlwaysOn; break; case OAUTO: vMode = ScrollbarAuto; break; default: // Don't set it at all. ; } d->m_viewportRenderer = o; } int FrameView::layoutCount() const { return d->m_layoutCount; } bool FrameView::needsFullRepaint() const { return d->m_doFullRepaint; } RenderObject* FrameView::layoutRoot(bool onlyDuringLayout) const { return onlyDuringLayout && layoutPending() ? 0 : d->m_layoutRoot; } #ifdef ANDROID_INSTRUMENT static uint32_t sTotalTimeUsed = 0; static uint32_t sCounter = 0; void Frame::resetLayoutTimeCounter() { sTotalTimeUsed = 0; sCounter = 0; } void Frame::reportLayoutTimeCounter() { LOGD("*-* Total layout time: %d ms called %d times\n", sTotalTimeUsed, sCounter); } #endif void FrameView::layout(bool allowSubtree) { if (d->m_midLayout) return; d->m_layoutTimer.stop(); d->m_delayedLayout = false; // Protect the view from being deleted during layout (in recalcStyle) RefPtr protector(this); if (!m_frame) { // FIXME: Do we need to set m_size.width here? // FIXME: Should we set m_size.height here too? m_size.setWidth(visibleWidth()); return; } // we shouldn't enter layout() while painting ASSERT(!isPainting()); if (isPainting()) return; if (!allowSubtree && d->m_layoutRoot) { d->m_layoutRoot->markContainingBlocksForLayout(false); d->m_layoutRoot = 0; } ASSERT(m_frame->view() == this); // This early return should be removed when rdar://5598072 is resolved. In the meantime, there is a // gigantic CrashTracer because of this issue, and the early return will hopefully cause graceful // failure instead. if (m_frame->view() != this) return; Document* document = m_frame->document(); if (!document) { // FIXME: Should we set m_size.height here too? m_size.setWidth(visibleWidth()); return; } d->m_layoutSchedulingEnabled = false; if (!d->m_nestedLayoutCount && d->m_postLayoutTasksTimer.isActive()) { // This is a new top-level layout. If there are any remaining tasks from the previous // layout, finish them now. d->m_postLayoutTasksTimer.stop(); performPostLayoutTasks(); } // Viewport-dependent media queries may cause us to need completely different style information. // Check that here. if (document->styleSelector()->affectedByViewportChange()) document->updateStyleSelector(); // Always ensure our style info is up-to-date. This can happen in situations where // the layout beats any sort of style recalc update that needs to occur. if (m_frame->needsReapplyStyles()) m_frame->reapplyStyles(); else if (document->hasChangedChild()) document->recalcStyle(); bool subtree = d->m_layoutRoot; // If there is only one ref to this view left, then its going to be destroyed as soon as we exit, // so there's no point to continuing to layout if (protector->hasOneRef()) return; RenderObject* root = subtree ? d->m_layoutRoot : document->renderer(); if (!root) { // FIXME: Do we need to set m_size here? d->m_layoutSchedulingEnabled = true; return; } #ifdef ANDROID_INSTRUMENT uint32_t startTime = 0; if (!m_frame->tree() || !m_frame->tree()->parent()) startTime = get_thread_msec(); #endif d->m_nestedLayoutCount++; ScrollbarMode hMode = d->m_hmode; ScrollbarMode vMode = d->m_vmode; if (!subtree) { RenderObject* rootRenderer = document->documentElement() ? document->documentElement()->renderer() : 0; Node* body = document->body(); if (body && body->renderer()) { if (body->hasTagName(framesetTag)) { body->renderer()->setChildNeedsLayout(true); vMode = ScrollbarAlwaysOff; hMode = ScrollbarAlwaysOff; } else if (body->hasTagName(bodyTag)) { if (!d->m_firstLayout && m_size.height() != visibleHeight() && static_cast(body->renderer())->stretchesToViewHeight()) body->renderer()->setChildNeedsLayout(true); // It's sufficient to just check the X overflow, // since it's illegal to have visible in only one direction. RenderObject* o = rootRenderer->style()->overflowX() == OVISIBLE && document->documentElement()->hasTagName(htmlTag) ? body->renderer() : rootRenderer; applyOverflowToViewport(o, hMode, vMode); } } else if (rootRenderer) applyOverflowToViewport(rootRenderer, hMode, vMode); #ifdef INSTRUMENT_LAYOUT_SCHEDULING if (d->m_firstLayout && !document->ownerElement()) printf("Elapsed time before first layout: %d\n", document->elapsedTime()); #endif } d->m_doFullRepaint = !subtree && (d->m_firstLayout || static_cast(root)->printing()); if (!subtree) { // Now set our scrollbar state for the layout. ScrollbarMode currentHMode = horizontalScrollbarMode(); ScrollbarMode currentVMode = verticalScrollbarMode(); if (d->m_firstLayout || (hMode != currentHMode || vMode != currentVMode)) { setScrollbarsSuppressed(true); if (d->m_firstLayout) { d->m_firstLayout = false; d->m_firstLayoutCallbackPending = true; d->m_lastLayoutSize = IntSize(width(), height()); d->m_lastZoomFactor = root->style()->zoom(); // Set the initial vMode to AlwaysOn if we're auto. if (vMode == ScrollbarAuto) setVerticalScrollbarMode(ScrollbarAlwaysOn); // This causes a vertical scrollbar to appear. // Set the initial hMode to AlwaysOff if we're auto. if (hMode == ScrollbarAuto) setHorizontalScrollbarMode(ScrollbarAlwaysOff); // This causes a horizontal scrollbar to disappear. } setScrollbarModes(hMode, vMode); setScrollbarsSuppressed(false, true); } IntSize oldSize = m_size; m_size = IntSize(visibleWidth(), visibleHeight()); if (oldSize != m_size) d->m_doFullRepaint = true; } RenderLayer* layer = root->enclosingLayer(); pauseScheduledEvents(); if (subtree) root->view()->pushLayoutState(root); d->m_midLayout = true; beginDeferredRepaints(); root->layout(); endDeferredRepaints(); d->m_midLayout = false; if (subtree) root->view()->popLayoutState(); d->m_layoutRoot = 0; m_frame->invalidateSelection(); d->m_layoutSchedulingEnabled = true; if (!subtree && !static_cast(root)->printing()) adjustViewSize(); // Now update the positions of all layers. beginDeferredRepaints(); layer->updateLayerPositions(d->m_doFullRepaint); endDeferredRepaints(); d->m_layoutCount++; #if PLATFORM(MAC) if (AXObjectCache::accessibilityEnabled()) root->document()->axObjectCache()->postNotificationToElement(root, "AXLayoutComplete"); #endif #if ENABLE(DASHBOARD_SUPPORT) updateDashboardRegions(); #endif #ifdef ANDROID_INSTRUMENT if (!m_frame->tree()->parent()) { uint32_t time = get_thread_msec() - startTime; sTotalTimeUsed += time; sCounter++; if (time > 1000) LOGW("***** FrameView::layout() used %d ms\n", time); } #endif ASSERT(!root->needsLayout()); setCanBlitOnScroll(!useSlowRepaints()); if (document->hasListenerType(Document::OVERFLOWCHANGED_LISTENER)) updateOverflowStatus(visibleWidth() < contentsWidth(), visibleHeight() < contentsHeight()); if (!d->m_postLayoutTasksTimer.isActive()) { // Calls resumeScheduledEvents() performPostLayoutTasks(); if (needsLayout()) { // Post-layout widget updates or an event handler made us need layout again. // Lay out again, but this time defer widget updates and event dispatch until after // we return. d->m_postLayoutTasksTimer.startOneShot(0); pauseScheduledEvents(); layout(); } } else { resumeScheduledEvents(); ASSERT(d->m_enqueueEvents); } d->m_nestedLayoutCount--; } void FrameView::addWidgetToUpdate(RenderPartObject* object) { if (!m_widgetUpdateSet) m_widgetUpdateSet.set(new HashSet); m_widgetUpdateSet->add(object); } void FrameView::removeWidgetToUpdate(RenderPartObject* object) { if (!m_widgetUpdateSet) return; m_widgetUpdateSet->remove(object); } void FrameView::setMediaType(const String& mediaType) { d->m_mediaType = mediaType; } String FrameView::mediaType() const { // See if we have an override type. String overrideType = m_frame->loader()->client()->overrideMediaType(); if (!overrideType.isNull()) return overrideType; return d->m_mediaType; } bool FrameView::useSlowRepaints() const { return d->m_useSlowRepaints || d->m_slowRepaintObjectCount > 0; } void FrameView::setUseSlowRepaints() { d->m_useSlowRepaints = true; setCanBlitOnScroll(false); } void FrameView::addSlowRepaintObject() { if (!d->m_slowRepaintObjectCount) setCanBlitOnScroll(false); d->m_slowRepaintObjectCount++; } void FrameView::removeSlowRepaintObject() { ASSERT(d->m_slowRepaintObjectCount > 0); d->m_slowRepaintObjectCount--; if (!d->m_slowRepaintObjectCount) setCanBlitOnScroll(!d->m_useSlowRepaints); } void FrameView::restoreScrollbar() { setScrollbarsSuppressed(false); } void FrameView::scrollRectIntoViewRecursively(const IntRect& r) { bool wasInProgrammaticScroll = d->m_inProgrammaticScroll; d->m_inProgrammaticScroll = true; ScrollView::scrollRectIntoViewRecursively(r); d->m_inProgrammaticScroll = wasInProgrammaticScroll; } void FrameView::setScrollPosition(const IntPoint& scrollPoint) { bool wasInProgrammaticScroll = d->m_inProgrammaticScroll; d->m_inProgrammaticScroll = true; ScrollView::setScrollPosition(scrollPoint); d->m_inProgrammaticScroll = wasInProgrammaticScroll; } HostWindow* FrameView::hostWindow() const { Page* page = frame() ? frame()->page() : 0; if (!page) return 0; return page->chrome(); } const unsigned cRepaintRectUnionThreshold = 25; void FrameView::repaintContentRectangle(const IntRect& r, bool immediate) { ASSERT(!m_frame->document()->ownerElement()); if (d->m_deferringRepaints && !immediate) { IntRect visibleContent = visibleContentRect(); visibleContent.intersect(r); if (!visibleContent.isEmpty()) { d->m_repaintCount++; d->m_repaintRect.unite(r); if (d->m_repaintCount == cRepaintRectUnionThreshold) d->m_repaintRects.clear(); else if (d->m_repaintCount < cRepaintRectUnionThreshold) d->m_repaintRects.append(r); } #ifdef ANDROID_CAPTURE_OFFSCREEN_PAINTS else ScrollView::platformOffscreenContentRectangle(r); #endif return; } if (!immediate && isOffscreen() && !shouldUpdateWhileOffscreen()) return; ScrollView::repaintContentRectangle(r, immediate); } void FrameView::beginDeferredRepaints() { Page* page = m_frame->page(); if (page->mainFrame() != m_frame) return page->mainFrame()->view()->beginDeferredRepaints(); d->m_deferringRepaints++; #ifdef ANDROID_FIX // This allows sub frames to accumulate deferred repaints if (d->m_deferringRepaints == 1) { #endif d->m_repaintCount = 0; d->m_repaintRect = IntRect(); d->m_repaintRects.clear(); #ifdef ANDROID_FIX } #endif } void FrameView::endDeferredRepaints() { Page* page = m_frame->page(); if (page->mainFrame() != m_frame) return page->mainFrame()->view()->endDeferredRepaints(); ASSERT(d->m_deferringRepaints > 0); if (--d->m_deferringRepaints == 0) { if (d->m_repaintCount >= cRepaintRectUnionThreshold) repaintContentRectangle(d->m_repaintRect, false); else { unsigned size = d->m_repaintRects.size(); for (unsigned i = 0; i < size; i++) repaintContentRectangle(d->m_repaintRects[i], false); d->m_repaintRects.clear(); } } } void FrameView::layoutTimerFired(Timer*) { #ifdef INSTRUMENT_LAYOUT_SCHEDULING if (m_frame->document() && !m_frame->document()->ownerElement()) printf("Layout timer fired at %d\n", m_frame->document()->elapsedTime()); #endif layout(); } void FrameView::scheduleRelayout() { ASSERT(!m_frame->document() || !m_frame->document()->inPageCache()); ASSERT(m_frame->view() == this); if (d->m_layoutRoot) { d->m_layoutRoot->markContainingBlocksForLayout(false); d->m_layoutRoot = 0; } if (!d->m_layoutSchedulingEnabled) return; if (!m_frame->document() || !m_frame->document()->shouldScheduleLayout()) return; #if defined(FLATTEN_IFRAME) || defined(FLATTEN_FRAMESET) if (m_frame->ownerRenderer()) m_frame->ownerRenderer()->setNeedsLayoutAndPrefWidthsRecalc(); #endif #ifdef ANDROID_MOBILE int delay = m_frame->document()->minimumLayoutDelay() + m_frame->document()->extraLayoutDelay(); #else int delay = m_frame->document()->minimumLayoutDelay(); #endif if (d->m_layoutTimer.isActive() && d->m_delayedLayout && !delay) unscheduleRelayout(); if (d->m_layoutTimer.isActive()) return; d->m_delayedLayout = delay != 0; #ifdef INSTRUMENT_LAYOUT_SCHEDULING if (!m_frame->document()->ownerElement()) printf("Scheduling layout for %d\n", delay); #endif d->m_layoutTimer.startOneShot(delay * 0.001); } static bool isObjectAncestorContainerOf(RenderObject* ancestor, RenderObject* descendant) { for (RenderObject* r = descendant; r; r = r->container()) { if (r == ancestor) return true; } return false; } void FrameView::scheduleRelayoutOfSubtree(RenderObject* relayoutRoot) { ASSERT(m_frame->view() == this); if (!d->m_layoutSchedulingEnabled || (m_frame->contentRenderer() && m_frame->contentRenderer()->needsLayout())) { if (relayoutRoot) relayoutRoot->markContainingBlocksForLayout(false); return; } if (layoutPending()) { if (d->m_layoutRoot != relayoutRoot) { if (isObjectAncestorContainerOf(d->m_layoutRoot, relayoutRoot)) { // Keep the current root relayoutRoot->markContainingBlocksForLayout(false, d->m_layoutRoot); } else if (d->m_layoutRoot && isObjectAncestorContainerOf(relayoutRoot, d->m_layoutRoot)) { // Re-root at relayoutRoot d->m_layoutRoot->markContainingBlocksForLayout(false, relayoutRoot); d->m_layoutRoot = relayoutRoot; } else { // Just do a full relayout if (d->m_layoutRoot) d->m_layoutRoot->markContainingBlocksForLayout(false); d->m_layoutRoot = 0; relayoutRoot->markContainingBlocksForLayout(false); } } } else { #ifdef ANDROID_MOBILE int delay = m_frame->document()->minimumLayoutDelay() + m_frame->document()->extraLayoutDelay(); #else int delay = m_frame->document()->minimumLayoutDelay(); #endif d->m_layoutRoot = relayoutRoot; d->m_delayedLayout = delay != 0; d->m_layoutTimer.startOneShot(delay * 0.001); } } bool FrameView::layoutPending() const { return d->m_layoutTimer.isActive(); } bool FrameView::needsLayout() const { // It is possible that our document will not have a body yet. If this is the case, // then we are not allowed to schedule layouts yet, so we won't be pending layout. if (!m_frame) return false; RenderView* root = m_frame->contentRenderer(); Document * doc = m_frame->document(); // doc->hasChangedChild() condition can occur when using WebKit ObjC interface return layoutPending() || (root && root->needsLayout()) || d->m_layoutRoot || (doc && doc->hasChangedChild()) || m_frame->needsReapplyStyles(); } void FrameView::setNeedsLayout() { RenderView* root = m_frame->contentRenderer(); if (root) root->setNeedsLayout(true); } void FrameView::unscheduleRelayout() { if (!d->m_layoutTimer.isActive()) return; #ifdef INSTRUMENT_LAYOUT_SCHEDULING if (m_frame->document() && !m_frame->document()->ownerElement()) printf("Layout timer unscheduled at %d\n", m_frame->document()->elapsedTime()); #endif d->m_layoutTimer.stop(); d->m_delayedLayout = false; } bool FrameView::isTransparent() const { return d->m_isTransparent; } void FrameView::setTransparent(bool isTransparent) { d->m_isTransparent = isTransparent; } Color FrameView::baseBackgroundColor() const { return d->m_baseBackgroundColor; } void FrameView::setBaseBackgroundColor(Color bc) { if (!bc.isValid()) bc = Color::white; d->m_baseBackgroundColor = bc; } bool FrameView::shouldUpdateWhileOffscreen() const { return d->m_shouldUpdateWhileOffscreen; } void FrameView::setShouldUpdateWhileOffscreen(bool shouldUpdateWhileOffscreen) { d->m_shouldUpdateWhileOffscreen = shouldUpdateWhileOffscreen; } void FrameView::scheduleEvent(PassRefPtr event, PassRefPtr eventTarget) { if (!d->m_enqueueEvents) { ExceptionCode ec = 0; eventTarget->dispatchEvent(event, ec); return; } ScheduledEvent* scheduledEvent = new ScheduledEvent; scheduledEvent->m_event = event; scheduledEvent->m_eventTarget = eventTarget; d->m_scheduledEvents.append(scheduledEvent); } void FrameView::pauseScheduledEvents() { ASSERT(d->m_scheduledEvents.isEmpty() || d->m_enqueueEvents); d->m_enqueueEvents++; } void FrameView::resumeScheduledEvents() { d->m_enqueueEvents--; if (!d->m_enqueueEvents) dispatchScheduledEvents(); ASSERT(d->m_scheduledEvents.isEmpty() || d->m_enqueueEvents); } void FrameView::performPostLayoutTasks() { if (d->m_firstLayoutCallbackPending) { d->m_firstLayoutCallbackPending = false; m_frame->loader()->didFirstLayout(); } RenderView* root = m_frame->contentRenderer(); root->updateWidgetPositions(); if (m_widgetUpdateSet && d->m_nestedLayoutCount <= 1) { Vector objectVector; copyToVector(*m_widgetUpdateSet, objectVector); size_t size = objectVector.size(); for (size_t i = 0; i < size; ++i) { RenderPartObject* object = objectVector[i]; object->updateWidget(false); // updateWidget() can destroy the RenderPartObject, so we need to make sure it's // alive by checking if it's still in m_widgetUpdateSet. if (m_widgetUpdateSet->contains(object)) object->updateWidgetPosition(); } m_widgetUpdateSet->clear(); } resumeScheduledEvents(); if (!root->printing()) { IntSize currentSize = IntSize(width(), height()); float currentZoomFactor = root->style()->zoom(); bool resized = !d->m_firstLayout && (currentSize != d->m_lastLayoutSize || currentZoomFactor != d->m_lastZoomFactor); d->m_lastLayoutSize = currentSize; d->m_lastZoomFactor = currentZoomFactor; if (resized) m_frame->sendResizeEvent(); } } void FrameView::postLayoutTimerFired(Timer*) { performPostLayoutTasks(); } void FrameView::updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow) { if (!d->m_viewportRenderer) return; if (d->m_overflowStatusDirty) { d->m_horizontalOverflow = horizontalOverflow; d->m_verticalOverflow = verticalOverflow; d->m_overflowStatusDirty = false; return; } bool horizontalOverflowChanged = (d->m_horizontalOverflow != horizontalOverflow); bool verticalOverflowChanged = (d->m_verticalOverflow != verticalOverflow); if (horizontalOverflowChanged || verticalOverflowChanged) { d->m_horizontalOverflow = horizontalOverflow; d->m_verticalOverflow = verticalOverflow; scheduleEvent(OverflowEvent::create(horizontalOverflowChanged, horizontalOverflow, verticalOverflowChanged, verticalOverflow), EventTargetNodeCast(d->m_viewportRenderer->element())); } } void FrameView::dispatchScheduledEvents() { if (d->m_scheduledEvents.isEmpty()) return; Vector scheduledEventsCopy = d->m_scheduledEvents; d->m_scheduledEvents.clear(); Vector::iterator end = scheduledEventsCopy.end(); for (Vector::iterator it = scheduledEventsCopy.begin(); it != end; ++it) { ScheduledEvent* scheduledEvent = *it; ExceptionCode ec = 0; // Only dispatch events to nodes that are in the document if (scheduledEvent->m_eventTarget->inDocument()) scheduledEvent->m_eventTarget->dispatchEvent(scheduledEvent->m_event, ec); delete scheduledEvent; } } IntRect FrameView::windowClipRect(bool clipToContents) const { ASSERT(m_frame->view() == this); // Set our clip rect to be our contents. IntRect clipRect = contentsToWindow(visibleContentRect(!clipToContents)); if (!m_frame || !m_frame->document() || !m_frame->document()->ownerElement()) return clipRect; // Take our owner element and get the clip rect from the enclosing layer. Element* elt = m_frame->document()->ownerElement(); RenderLayer* layer = elt->renderer()->enclosingLayer(); // FIXME: layer should never be null, but sometimes seems to be anyway. if (!layer) return clipRect; FrameView* parentView = elt->document()->view(); clipRect.intersect(parentView->windowClipRectForLayer(layer, true)); return clipRect; } IntRect FrameView::windowClipRectForLayer(const RenderLayer* layer, bool clipToLayerContents) const { // If we have no layer, just return our window clip rect. if (!layer) return windowClipRect(); // Apply the clip from the layer. IntRect clipRect; if (clipToLayerContents) clipRect = layer->childrenClipRect(); else clipRect = layer->selfClipRect(); clipRect = contentsToWindow(clipRect); return intersection(clipRect, windowClipRect()); } bool FrameView::isActive() const { Page* page = frame()->page(); return page && page->focusController()->isActive(); } void FrameView::valueChanged(Scrollbar* bar) { // Figure out if we really moved. IntSize offset = scrollOffset(); ScrollView::valueChanged(bar); if (offset != scrollOffset()) frame()->sendScrollEvent(); } void FrameView::invalidateScrollbarRect(Scrollbar* scrollbar, const IntRect& rect) { // Add in our offset within the FrameView. IntRect dirtyRect = rect; dirtyRect.move(scrollbar->x(), scrollbar->y()); invalidateRect(dirtyRect); } IntRect FrameView::windowResizerRect() const { Page* page = frame() ? frame()->page() : 0; if (!page) return IntRect(); return page->chrome()->windowResizerRect(); } #if ENABLE(DASHBOARD_SUPPORT) void FrameView::updateDashboardRegions() { Document* document = m_frame->document(); if (!document->hasDashboardRegions()) return; Vector newRegions; document->renderer()->collectDashboardRegions(newRegions); if (newRegions == document->dashboardRegions()) return; document->setDashboardRegions(newRegions); Page* page = m_frame->page(); if (!page) return; page->chrome()->client()->dashboardRegionsChanged(); } #endif void FrameView::updateControlTints() { // This is called when control tints are changed from aqua/graphite to clear and vice versa. // We do a "fake" paint, and when the theme gets a paint call, it can then do an invalidate. // This is only done if the theme supports control tinting. It's up to the theme and platform // to define when controls get the tint and to call this function when that changes. // Optimize the common case where we bring a window to the front while it's still empty. if (!m_frame || m_frame->loader()->url().isEmpty()) return; if (theme()->supportsControlTints() && m_frame->contentRenderer()) { if (needsLayout()) layout(); PlatformGraphicsContext* const noContext = 0; GraphicsContext context(noContext); context.setUpdatingControlTints(true); if (platformWidget()) paintContents(&context, visibleContentRect()); else paint(&context, frameRect()); } } bool FrameView::wasScrolledByUser() const { return d->m_wasScrolledByUser; } void FrameView::setWasScrolledByUser(bool wasScrolledByUser) { if (d->m_inProgrammaticScroll) return; d->m_wasScrolledByUser = wasScrolledByUser; } void FrameView::paintContents(GraphicsContext* p, const IntRect& rect) { if (!frame()) return; Document* document = frame()->document(); if (!document) return; #ifndef NDEBUG bool fillWithRed; if (document || document->printing()) fillWithRed = false; // Printing, don't fill with red (can't remember why). else if (document->ownerElement()) fillWithRed = false; // Subframe, don't fill with red. else if (isTransparent()) fillWithRed = false; // Transparent, don't fill with red. else if (d->m_paintRestriction == PaintRestrictionSelectionOnly || d->m_paintRestriction == PaintRestrictionSelectionOnlyBlackText) fillWithRed = false; // Selections are transparent, don't fill with red. else if (d->m_nodeToDraw) fillWithRed = false; // Element images are transparent, don't fill with red. else fillWithRed = true; if (fillWithRed) p->fillRect(rect, Color(0xFF, 0, 0)); #endif bool isTopLevelPainter = !sCurrentPaintTimeStamp; if (isTopLevelPainter) sCurrentPaintTimeStamp = currentTime(); RenderView* contentRenderer = frame()->contentRenderer(); if (!contentRenderer) { LOG_ERROR("called Frame::paint with nil renderer"); return; } ASSERT(!needsLayout()); ASSERT(!d->m_isPainting); d->m_isPainting = true; // m_nodeToDraw is used to draw only one element (and its descendants) RenderObject* eltRenderer = d->m_nodeToDraw ? d->m_nodeToDraw->renderer() : 0; if (d->m_paintRestriction == PaintRestrictionNone) document->invalidateRenderedRectsForMarkersInRect(rect); contentRenderer->layer()->paint(p, rect, d->m_paintRestriction, eltRenderer); d->m_isPainting = false; #if ENABLE(DASHBOARD_SUPPORT) // Regions may have changed as a result of the visibility/z-index of element changing. if (document->dashboardRegionsDirty()) updateDashboardRegions(); #endif if (isTopLevelPainter) sCurrentPaintTimeStamp = 0; } void FrameView::setPaintRestriction(PaintRestriction pr) { d->m_paintRestriction = pr; } bool FrameView::isPainting() const { return d->m_isPainting; } void FrameView::setNodeToDraw(Node* node) { d->m_nodeToDraw = node; } void FrameView::layoutIfNeededRecursive() { // We have to crawl our entire tree looking for any FrameViews that need // layout and make sure they are up to date. // Mac actually tests for intersection with the dirty region and tries not to // update layout for frames that are outside the dirty region. Not only does this seem // pointless (since those frames will have set a zero timer to layout anyway), but // it is also incorrect, since if two frames overlap, the first could be excluded from the dirty // region but then become included later by the second frame adding rects to the dirty region // when it lays out. if (needsLayout()) layout(); const HashSet* viewChildren = children(); HashSet::const_iterator end = viewChildren->end(); for (HashSet::const_iterator current = viewChildren->begin(); current != end; ++current) if ((*current)->isFrameView()) static_cast(*current)->layoutIfNeededRecursive(); } }