/* * Copyright (C) 2006 Zack Rusin * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "EventHandler.h" #include "EventNames.h" #include "FloatPoint.h" #include "FocusController.h" #include "Frame.h" #include "FrameView.h" #include "KeyboardEvent.h" #include "MouseEventWithHitTestResults.h" #include "Page.h" #include "PlatformScrollBar.h" #include "PlatformWheelEvent.h" #include "RenderWidget.h" #define LOG_TAG "WebCore" #undef LOG #include namespace WebCore { using namespace EventNames; #define notImplemented() { LOGV("%s: Not Implemented", __FUNCTION__); } bool EventHandler::tabsToAllControls(KeyboardEvent* ) const { return true; } void EventHandler::focusDocumentView() { if (Page* page = m_frame->page()) page->focusController()->setFocusedFrame(m_frame); } bool EventHandler::passWidgetMouseDownEventToWidget(const MouseEventWithHitTestResults& event) { // Figure out which view to send the event to. RenderObject* target = event.targetNode() ? event.targetNode()->renderer() : 0; if (!target || !target->isWidget()) return false; return passMouseDownEventToWidget(static_cast(target)->widget()); } bool EventHandler::passWidgetMouseDownEventToWidget(RenderWidget* renderWidget) { return passMouseDownEventToWidget(renderWidget->widget()); } // This function is used to route the mouse down event to the native widgets, it seems like a // work around for the Mac platform which does not support double clicks, but browsers do. bool EventHandler::passMouseDownEventToWidget(Widget* widget) { notImplemented(); return false; } bool EventHandler::eventActivatedView(const PlatformMouseEvent& event) const { notImplemented(); return false; } // This function is called for mouse events by FrameView::handleMousePressEvent() // It is used to ensure that events are sync. correctly between frames, for example // if the user presses down in one frame and up in another frame, this function will // return true if that is the case, and pass the event to the correct frame bool EventHandler::passSubframeEventToSubframe(MouseEventWithHitTestResults& event, Frame* subframe, HitTestResult* hoveredNode) { notImplemented(); return false; } // This is called to route Wheel Events to child widgets when they are a RenderWidget // as the parent usually gets Wheel Event. Don't have a mouse with a wheel to confirm // the operation of this function. bool EventHandler::passWheelEventToWidget(PlatformWheelEvent& , Widget* widget) { notImplemented(); return false; } bool EventHandler::passMousePressEventToSubframe(MouseEventWithHitTestResults& mev, Frame* subframe) { return passSubframeEventToSubframe(mev, subframe); } bool EventHandler::passMouseMoveEventToSubframe(MouseEventWithHitTestResults& mev, Frame* subframe, HitTestResult* hoveredNode) { return passSubframeEventToSubframe(mev, subframe); } bool EventHandler::passMouseReleaseEventToSubframe(MouseEventWithHitTestResults& mev, Frame* subframe) { return passSubframeEventToSubframe(mev, subframe); } bool EventHandler::passMousePressEventToScrollbar(MouseEventWithHitTestResults&, PlatformScrollbar* scrollbar) { notImplemented(); return false; } // functions new to Jun-07 tip of tree merge: Clipboard* EventHandler::createDraggingClipboard() const { return NULL; } }