/* * Copyright (C) 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CompositeAnimation_h #define CompositeAnimation_h #include "AtomicString.h" #include #include namespace WebCore { class CompositeAnimationPrivate; class AnimationController; class RenderObject; class RenderStyle; // A CompositeAnimation represents a collection of animations that are running // on a single RenderObject, such as a number of properties transitioning at once. class CompositeAnimation : public Noncopyable { public: CompositeAnimation(AnimationController* animationController); ~CompositeAnimation(); PassRefPtr animate(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle); bool isAnimating() const; void setWaitingForStyleAvailable(bool); void resetTransitions(RenderObject*); void suspendAnimations(); void resumeAnimations(); bool isSuspended() const; void styleAvailable(); void setAnimating(bool); bool isAnimatingProperty(int property, bool isRunningNow) const; void setAnimationStartTime(double t); void setTransitionStartTime(int property, double t); void overrideImplicitAnimations(int property); void resumeOverriddenImplicitAnimations(int property); private: CompositeAnimationPrivate* m_data; }; } // namespace WebCore #endif // CompositeAnimation_h