/* * Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Scrollbar_h #define Scrollbar_h #include "ScrollTypes.h" #include "Timer.h" #include "Widget.h" #include #include namespace WebCore { class GraphicsContext; class IntRect; class ScrollbarClient; class ScrollbarTheme; class PlatformMouseEvent; class Scrollbar : public Widget { public: virtual ~Scrollbar(); // Must be implemented by platforms that can't simply use the Scrollbar base class. Right now the only platform that is not using the base class is GTK. static PassRefPtr createNativeScrollbar(ScrollbarClient* client, ScrollbarOrientation orientation, ScrollbarControlSize size); static int pixelsPerLineStep() { return 40; } static float minFractionToStepWhenPaging() { return 0.875f; } static int maxOverlapBetweenPages(); void setClient(ScrollbarClient* client) { m_client = client; } ScrollbarClient* client() const { return m_client; } virtual bool isCustomScrollbar() const { return false; } ScrollbarOrientation orientation() const { return m_orientation; } int value() const { return lroundf(m_currentPos); } float currentPos() const { return m_currentPos; } int pressedPos() const { return m_pressedPos; } int visibleSize() const { return m_visibleSize; } int totalSize() const { return m_totalSize; } int maximum() const { return m_totalSize - m_visibleSize; } ScrollbarControlSize controlSize() const { return m_controlSize; } int lineStep() const { return m_lineStep; } int pageStep() const { return m_pageStep; } float pixelStep() const { return m_pixelStep; } ScrollbarPart pressedPart() const { return m_pressedPart; } ScrollbarPart hoveredPart() const { return m_hoveredPart; } virtual void setHoveredPart(ScrollbarPart); virtual void setPressedPart(ScrollbarPart); void setSteps(int lineStep, int pageStep, int pixelsPerStep = 1); bool setValue(int); void setProportion(int visibleSize, int totalSize); void setPressedPos(int p) { m_pressedPos = p; } bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1.0f); virtual void paint(GraphicsContext*, const IntRect& damageRect); bool enabled() const { return m_enabled; } virtual void setEnabled(bool e); bool isWindowActive() const; // These methods are used for platform scrollbars to give :hover feedback. They will not get called // when the mouse went down in a scrollbar, since it is assumed the scrollbar will start // grabbing all events in that case anyway. bool mouseMoved(const PlatformMouseEvent&); bool mouseExited(); // Used by some platform scrollbars to know when they've been released from capture. bool mouseUp(); bool mouseDown(const PlatformMouseEvent&); #if PLATFORM(QT) // For platforms that wish to handle context menu events. // FIXME: This is misplaced. Normal hit testing should be used to populate a correct // context menu. There's no reason why the scrollbar should have to do it. bool contextMenu(const PlatformMouseEvent& event); #endif ScrollbarTheme* theme() const { return m_theme; } virtual void setParent(ScrollView*); virtual void setFrameRect(const IntRect&); virtual void invalidateRect(const IntRect&); bool suppressInvalidation() const { return m_suppressInvalidation; } void setSuppressInvalidation(bool s) { m_suppressInvalidation = s; } virtual void styleChanged() { } virtual IntRect convertToContainingView(const IntRect&) const; virtual IntRect convertFromContainingView(const IntRect&) const; virtual IntPoint convertToContainingView(const IntPoint&) const; virtual IntPoint convertFromContainingView(const IntPoint&) const; private: virtual bool isScrollbar() const { return true; } protected: Scrollbar(ScrollbarClient*, ScrollbarOrientation, ScrollbarControlSize, ScrollbarTheme* = 0); void updateThumb(); virtual void updateThumbPosition(); virtual void updateThumbProportion(); void autoscrollTimerFired(Timer*); void startTimerIfNeeded(double delay); void stopTimerIfNeeded(); void autoscrollPressedPart(double delay); ScrollDirection pressedPartScrollDirection(); ScrollGranularity pressedPartScrollGranularity(); void moveThumb(int pos); bool setCurrentPos(float pos); ScrollbarClient* m_client; ScrollbarOrientation m_orientation; ScrollbarControlSize m_controlSize; ScrollbarTheme* m_theme; int m_visibleSize; int m_totalSize; float m_currentPos; float m_dragOrigin; int m_lineStep; int m_pageStep; float m_pixelStep; ScrollbarPart m_hoveredPart; ScrollbarPart m_pressedPart; int m_pressedPos; bool m_enabled; Timer m_scrollTimer; bool m_overlapsResizer; bool m_suppressInvalidation; }; } #endif