/* * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AffineTransform_h #define AffineTransform_h #if PLATFORM(CG) #include typedef CGAffineTransform PlatformAffineTransform; #elif PLATFORM(QT) #include typedef QMatrix PlatformAffineTransform; #elif PLATFORM(CAIRO) #include typedef cairo_matrix_t PlatformAffineTransform; #elif PLATFORM(SGL) #include "SkMatrix.h" typedef SkMatrix PlatformAffineTransform; #elif PLATFORM(SKIA) #include "SkMatrix.h" typedef SkMatrix PlatformAffineTransform; #elif PLATFORM(WX) && USE(WXGC) #include #include typedef wxGraphicsMatrix PlatformAffineTransform; #endif namespace WebCore { class IntPoint; class IntRect; class FloatPoint; class FloatRect; class AffineTransform { public: AffineTransform(); AffineTransform(double a, double b, double c, double d, double e, double f); #if !PLATFORM(WX) || USE(WXGC) AffineTransform(const PlatformAffineTransform&); #endif void setMatrix(double a, double b, double c, double d, double e, double f); void map(double x, double y, double *x2, double *y2) const; // Rounds the mapped point to the nearest integer value. IntPoint mapPoint(const IntPoint&) const; FloatPoint mapPoint(const FloatPoint&) const; // Rounds the resulting mapped rectangle out. This is helpful for bounding // box computations but may not be what is wanted in other contexts. IntRect mapRect(const IntRect&) const; FloatRect mapRect(const FloatRect&) const; bool isIdentity() const; double a() const; void setA(double a); double b() const; void setB(double b); double c() const; void setC(double c); double d() const; void setD(double d); double e() const; void setE(double e); double f() const; void setF(double f); void reset(); AffineTransform& multiply(const AffineTransform&); AffineTransform& scale(double); AffineTransform& scale(double sx, double sy); AffineTransform& scaleNonUniform(double sx, double sy); AffineTransform& rotate(double d); AffineTransform& rotateFromVector(double x, double y); AffineTransform& translate(double tx, double ty); AffineTransform& shear(double sx, double sy); AffineTransform& flipX(); AffineTransform& flipY(); AffineTransform& skew(double angleX, double angleY); AffineTransform& skewX(double angle); AffineTransform& skewY(double angle); double det() const; bool isInvertible() const; AffineTransform inverse() const; void blend(const AffineTransform& from, double progress); #if !PLATFORM(WX) || USE(WXGC) operator PlatformAffineTransform() const; #endif bool operator==(const AffineTransform&) const; bool operator!=(const AffineTransform& other) const { return !(*this == other); } AffineTransform& operator*=(const AffineTransform&); AffineTransform operator*(const AffineTransform&); private: #if !PLATFORM(WX) || USE(WXGC) PlatformAffineTransform m_transform; #endif }; AffineTransform makeMapBetweenRects(const FloatRect& source, const FloatRect& dest); } // namespace WebCore #endif // AffineTransform_h