/* Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann 2004, 2005 Rob Buis 2005 Eric Seidel This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License aint with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #include #include "FloatPoint.h" #include "FloatPoint3D.h" namespace WebCore { FloatPoint3D::FloatPoint3D() : m_x(0) , m_y(0) , m_z(0) { } FloatPoint3D::FloatPoint3D(float x, float y, float z) : m_x(x) , m_y(y) , m_z(z) { } FloatPoint3D::FloatPoint3D(const FloatPoint& p) : m_x(p.x()) , m_y(p.y()) , m_z(0) { } void FloatPoint3D::normalize() { float length = sqrtf(m_x * m_x + m_y * m_y + m_z * m_z); if (length != 0) { m_x /= length; m_y /= length; m_z /= length; } } } // namespace WebCore